Its true you need to set up a physics engine using the trigger editor. the process involves setting up verticies and mapping out the map zone using 3d (XYZ) points and then setting the actual physics engine that uses that mapping. the process is for advanced programmers.
Question i added your store to my map and the Units work great but when i buy an item nothing happens. Id like the item to go into my inventory and i don't want to mess with it too much and break it so is there something i have to change to make it do that?
So i ran into a interesting problem while making items and whatnot today.
I have 4 bags
1 items
1 Accessories
1 Weapons
1 Equipment bag (Items "equip" to the hero)
i have 3 Accessories slots on my Equipment bag, and i have Accessories that can stack up to 3 times. if i have accessories in the accessories bad the item bonuses are still given to the hero.
the same goes for weapon. the hero has no weapon (literally cannot attack) until a weapon is picked up. if the weapon is in the weapon bag it gived the hero that weapon. regardless if its in the equipment bag in the weapon slot.
i could create validation triggers and conditions but that would be a pain, so before i create a item validation system. anyone know of an easy way of doing this?
IT WORKS! thank you so much! one last problem though i updated it on the top post the hero is not properly returning to his original location after the creeps die. he kills them all the debug counts down the kills, but its just not calling the "Then" to transport the unit back its calling the "Else" my "If" condition logic may be off.
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http://forums.battle.net/thread.html?topicId=24702010167&postId=246997272705&sid=5000#0
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@J_cup: Go
that is very ambitious, good luck. It is very complex
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@J_cup: Go
Its true you need to set up a physics engine using the trigger editor. the process involves setting up verticies and mapping out the map zone using 3d (XYZ) points and then setting the actual physics engine that uses that mapping. the process is for advanced programmers.
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@egodbout: Go
yeah in the trigger editor there is the BANK command it will save locally to an XML file
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@Pandaros_Brewmaster: Go
i missed the region config for items. lol great work =)
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@VandalD: Go
LOL wow good easy fix I'm glad, thank you!
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@Pandaros_Brewmaster: Go
it would look like this:
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@kozm0naut: Go
Yeah, go into data editor for upgrades and its the "(None) - Max Level" Field.
and create a trigger that spawns the unit when when you use that upgrade
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@Picklefish: Go
Question i added your store to my map and the Units work great but when i buy an item nothing happens. Id like the item to go into my inventory and i don't want to mess with it too much and break it so is there something i have to change to make it do that?
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So i ran into a interesting problem while making items and whatnot today.
I have 4 bags
1 items
1 Accessories
1 Weapons
1 Equipment bag (Items "equip" to the hero)
i have 3 Accessories slots on my Equipment bag, and i have Accessories that can stack up to 3 times. if i have accessories in the accessories bad the item bonuses are still given to the hero.
the same goes for weapon. the hero has no weapon (literally cannot attack) until a weapon is picked up. if the weapon is in the weapon bag it gived the hero that weapon. regardless if its in the equipment bag in the weapon slot.
i could create validation triggers and conditions but that would be a pain, so before i create a item validation system. anyone know of an easy way of doing this?
0
@Artanis186: Go
Very possible, you could attacked the archon's blue glow to it in the data editor.
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@zachet: Go
Cool i posted the system here
http://www.sc2mapster.com/maps/random-battle-system/files/1-random-battle-system-va-0-01/
with instructions for use in case anyone else wanted to use it!
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@Pandaros_Brewmaster: Go
OOO i need to change triggering unit to killing unit....DUH lol i have been looking at this for too long!
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[reply=71887]
is the != the not equal to?
I Currently have:
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@zachet: Go
IT WORKS! thank you so much! one last problem though i updated it on the top post the hero is not properly returning to his original location after the creeps die. he kills them all the debug counts down the kills, but its just not calling the "Then" to transport the unit back its calling the "Else" my "If" condition logic may be off.