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    posted a message on Been working on this for 3 days now.

    If I may, there's a simpler way to achieve this; once you have created the cargo units, just use this action (attachment).

    Posted in: Triggers
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    posted a message on Tips for a SC2 beginner, anyone?

    When I started playing I watched TotalBiscuit's "I Suck at Starcraft 2" videos. They helped me out a lot.

    You can find the first episode here:

    He's also a very good commentator and has a pleasant voice to listen to.

    Posted in: Off-Topic
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    posted a message on [Contest] Share Your Blizzard Custom Submissions
    Quote from RileyStarcraft: Go

    Do you have any kind of official confirmation that publishing your map now (prior to judging) won't disqualify it?

    I'm not posting any details just in case. But after seeing Progammer's video I suspect my chances of winning are slim. That, and the fact I only had 6 days to make my submission due to various real life happenings.

    Posted in: Project Workplace
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    posted a message on To see fog/weather effects in the galaxy editor.

    Default key 'V'.

    Posted in: General Chat
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    posted a message on Units in Range Matching Condition missing

    Does the image I attached help?

    Not sure I understand your other question.

    Posted in: Miscellaneous Development
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    posted a message on I can't get units to move

    Make sure you have the right Move command. There's one Move - Beacon and one Move - Move. You want to use the latter. Check the image I attached.

    Posted in: Miscellaneous Development
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    posted a message on Units in Range Matching Condition missing
    Unit Group - Pick each unit in (Any units in (Region(Point 001, 5.0)) owned by player Any Player matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
    

    That creates a circle region at a point and picks all units in it. Should do basically it picks all units within range 5 of the point.

    Posted in: Miscellaneous Development
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    posted a message on Blizzard owns our maps.

    For me it does not matter. I trust Blizzard not to abuse that right. If they did, rumors would spread and most people would just stop making maps, reducing Starcraft 2's longevity by who knows how many years!

    Posted in: General Chat
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    posted a message on Thor Model Replace - Use ThorCE !
    Quote from Forge_User_59026135: Go

    @b0ne123: Go

    This is only a local cosmetic change. Nothing to be afraid of :)

    Seems to me like it's identical to model editing in WoW. I'd delete this thread if it were up to me.

    Posted in: General Chat
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    posted a message on Custom Games in EU Bnet, boost Hex'd up!

    There is now an option in the game lobby for the host to enable or disable rematch for the game. :-) Let's see how it affects games / hour. It is defaulted to disabled.

    Posted in: General Chat
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    posted a message on Custom Games in EU Bnet, boost Hex'd up!

    Hey hey, I appreciate that suggestion. It makes me think about something that's been bothering me lately. As most of you probably know there is a rematch feature in Hex'd, this means that you can play it for as long as you want without having to start a new game. The obvious side effect resulting from this is that Hex'd never really gets very high on the populairty list since it's sorted by number of games played in the last hour. I once tried to remove the rematch system and it immediately rose, but people said that they wanted it back so I did so. Now it's slowly dropping again and it's getting hard to get a game going unless you have a bunch of friends online. The good thing with having no rematch system was that it was easier to get games going.

    What do you guys think? Should there be a rematch system or not?

    Posted in: General Chat
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    posted a message on New Hex'd maps

    Hello.

    Been working a lot lately on making more arenas/maps to add a bit of variety in Hex'd.
    Thought I'd try posting a few screenshots here in hopes of getting some comments so I'm not going totally off course with the terraining. :)

    Feel free to drop feedback about other aspects of the map too if there's something on your mind.

    The Island:

    http://img230.imageshack.us/img230/2972/terrain013k.jpg
    http://img808.imageshack.us/img808/7430/terrain014.jpg

    The Forest:

    http://img43.imageshack.us/img43/1999/terrain015.jpg
    http://img217.imageshack.us/img217/4978/terrain016.jpg

    The Temple (unfinished):

    http://img31.imageshack.us/img31/3268/terrain017.jpg
    http://img819.imageshack.us/img819/7189/terrain018.jpg

    Posted in: Project Workplace
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    posted a message on To All Wannabe Map Makers..

    Tad harsh you are there. You might mean well with the post, but I suspect it discourages rather than helps aspiring mapmakers. You can't expect similar standards here as in real game development. People do this in their spare time for fun.

    You should've made this into a tutorial rather than... whatever it is. :p

    Posted in: General Chat
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    posted a message on I am terribly indecisive

    Cheer up a bit! My first impression is that it's a lot better than plenty off the stuff people publish nowadays.

    Posted in: Miscellaneous Development
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    posted a message on [Trigger] Reduced Lag WASD Movement

    I'm not too convinced that this way will provide even a noticable reduction in the lag. It's really the input part that causes the lag right now and not the loops, right? As far as I got there's still the same amount of input stuff going on here as in other systems?

    Posted in: Tutorials
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