I think the portals seem like they could add a nice bit of strategy (or caution)! I can imagine some epic ganks with a group of people waiting at one end for an unsuspecting enemy to appear and get stuck there for 10 seconds while quickly being dismembered.
Looks interesting. Can it live up to all the hype it has generated though? ;) 9 Months of private development seems a bit excessive, not to mention risky.
Btw, isn't 1 real time second 1.38 game time seconds? Or have you somehow sped it up?
I think the black holes go away if you place another terrain object on/near them and then undo (ctrl+z) the action. I remember having the same problem and I believe that was how I fixed it.
I think diversity is necessary, it promotes growth while conformity promotes complacency.
On a less philosophical note, I think Sixen makes a good argument here:
Quote:
I agree, and the reason behind doing that was because SEN, UDM, and SC2Mod are all tiny communities. Mapster is the biggest community, you'd be stubborn to disagree, and already has a Wiki that is bigger than GWN. It's a cool idea, but as I see it, Mapster doesn't have anything to gain from using a third party wiki. As it is, the on-site wiki is very closely integrated into everything else in the site's software.
The mineral fields seem a bit randomly placed (although it's hard to see from this view), they should be arranged in such a manner that a Nexus/etc fits perfectly among them and the vespene.
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We could probably argue about our favourite composers forever, shall we just settle on the idea that everybody has different taste in music? :p
@Reaper872: Go
Jablonsky did not make the soundtrack for Avatar, James Horner did.
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It likely consists of many shorter tracks in the game itself. Have you listened through them all?
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Steve Jablonsky > God
That isn't even his best work imo.
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Bestest FPS memories right there! Oh the LANs... :'/
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I think the portals seem like they could add a nice bit of strategy (or caution)! I can imagine some epic ganks with a group of people waiting at one end for an unsuspecting enemy to appear and get stuck there for 10 seconds while quickly being dismembered.
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Looks interesting. Can it live up to all the hype it has generated though? ;) 9 Months of private development seems a bit excessive, not to mention risky.
Btw, isn't 1 real time second 1.38 game time seconds? Or have you somehow sped it up?
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Happy birthday dear editor! May you yet grow into a tool of great usefulness!
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Bump, if I may.
Hex'd is now published on the US servers as well, under the name Hex'd (NA)! Thanks to TacoManStan for that.
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I think the black holes go away if you place another terrain object on/near them and then undo (ctrl+z) the action. I remember having the same problem and I believe that was how I fixed it.
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I use the Markdown type and just copy the stuff from youtube that looks something like this:
<iframe title="YouTube video player" width="640" height="390" src="" frameborder="0" allowfullscreen></iframe>
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I think diversity is necessary, it promotes growth while conformity promotes complacency.
On a less philosophical note, I think Sixen makes a good argument here:
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The mineral fields seem a bit randomly placed (although it's hard to see from this view), they should be arranged in such a manner that a Nexus/etc fits perfectly among them and the vespene.
It looks good though. A bit small perhaps.
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Happily joining tonight if there's room.
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In what way does it not work? I would have suggested you try this.
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You can open up the campaign map and see how they did it there.