While we're on this topic, it's really annoying how you get that "trying to multiply/divide by zero" warning. Sometimes the input value needs to be 0, and the game correctly returns 0 as the result, but (pointlessly) warns you anyway.
This is encountered when you have more than 256 (though I heard it was increased to 1024) triggers running at once. There is no excuse for this bar horrible triggering.
You should make sure all your triggers have proper events to stop them being created superfluously.
I have no clue why you'd think "Queued/In Progress or better" would refer to abilities. Use a different method like a requirement that the player has 0 instances of x behaviour, and have the ability apply/remove this behaviour.
Use explicit site rotations where the first number set is the axis you want to rotate, and the second set is the axis you want it to conform to. There's your fuck; over.
I'm not sure if you got a sc2 beta key, but thats how sc2 beta was done, according to my friend who got a key. His key was revoked because he didn't play enough.
No, it didn't.
If they want more people in beta, they hand more keys out. They don't, nor have ever taken keys away for inactivity.
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6*2 = 6/(1/2)
6*8 = 6/(1/8)
6*346262 = 6/(1/346262)
x*y = x/(1/y)
So does 6*0 = 6/(1/0)?
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It's a "math" thing when you're in high school. If there are 6 applies in a basket, and I have 0 baskets, how many apples do I have?
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Which also hides legitimate errors, so isn't really wise to disable even for released content.
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While we're on this topic, it's really annoying how you get that "trying to multiply/divide by zero" warning. Sometimes the input value needs to be 0, and the game correctly returns 0 as the result, but (pointlessly) warns you anyway.
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Damage responce.
Spell Penetration will be a nightmare, if not impossible, to make.
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Are these seemingly arbitrary verbs you stuck infront of "RPG" needed?
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This is encountered when you have more than 256 (though I heard it was increased to 1024) triggers running at once. There is no excuse for this bar horrible triggering.
You should make sure all your triggers have proper events to stop them being created superfluously.
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I have no clue why you'd think "Queued/In Progress or better" would refer to abilities. Use a different method like a requirement that the player has 0 instances of x behaviour, and have the ability apply/remove this behaviour.
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Probably easiest to just reinstall SC2.
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Use explicit site rotations where the first number set is the axis you want to rotate, and the second set is the axis you want it to conform to. There's your fuck; over.
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Messing with the water texture roughness might fix it.
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Perhaps how many bank values are called on map intialisation. Though again, it's just an observation, I've never experienced it myself.
I load around 70 integers on map launch and have never experienced it. It's probably more noticebale with more complex values like saving whole units.
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Never played Final Fantasy or Elder Scrolls games?
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I don't think this is relevant anymore. The current theory over repeated drops is excessive bank usage, but that isn't consistent either.
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No, it didn't.
If they want more people in beta, they hand more keys out. They don't, nor have ever taken keys away for inactivity.