• 0

    posted a message on Patch 1.4.0 Is out ...
    Quote from Deaod: Go

    Quote:

    If there are 6 applies in a basket, and I have 0 baskets, how many apples do I have?

    Thats multiplication. Not division.

    I just cant imagine a situation where deliberate division by zero is desirable. Especially if division by zero causes a thread crash (does it?).

    6*2 = 6/(1/2)

    6*8 = 6/(1/8)

    6*346262 = 6/(1/346262)

    x*y = x/(1/y)

    So does 6*0 = 6/(1/0)?

    Posted in: General Chat
  • 0

    posted a message on Patch 1.4.0 Is out ...
    Quote from jcraigk: Go

    The system *should* give a warning for dividing by zero. That's not a Blizzard thing, that's a math thing.

    It's a "math" thing when you're in high school. If there are 6 applies in a basket, and I have 0 baskets, how many apples do I have?

    Posted in: General Chat
  • 0

    posted a message on Patch 1.4.0 Is out ...
    Quote from Kueken531: Go

    @Eiviyn: Go

    Luckily, there is the "hide trigger errors" flag :D

    Which also hides legitimate errors, so isn't really wise to disable even for released content.

    Posted in: General Chat
  • 0

    posted a message on Patch 1.4.0 Is out ...

    While we're on this topic, it's really annoying how you get that "trying to multiply/divide by zero" warning. Sometimes the input value needs to be 0, and the game correctly returns 0 as the result, but (pointlessly) warns you anyway.

    Posted in: General Chat
  • 0

    posted a message on Additional attributes

    Damage responce.

    Spell Penetration will be a nightmare, if not impossible, to make.

    Posted in: Data
  • 0

    posted a message on Diablo like (ARPG)

    Are these seemingly arbitrary verbs you stuck infront of "RPG" needed?

    Posted in: Map Feedback
  • 0

    posted a message on Too many threads

    This is encountered when you have more than 256 (though I heard it was increased to 1024) triggers running at once. There is no excuse for this bar horrible triggering.

    You should make sure all your triggers have proper events to stop them being created superfluously.

    Posted in: Triggers
  • 0

    posted a message on (SOLVED) Not -> Count Ability queued or better doesn't work

    I have no clue why you'd think "Queued/In Progress or better" would refer to abilities. Use a different method like a requirement that the player has 0 instances of x behaviour, and have the ability apply/remove this behaviour.

    Posted in: Data
  • 0

    posted a message on Help with weird layout file problem.

    Probably easiest to just reinstall SC2.

    Posted in: UI Development
  • 0

    posted a message on Weapon Attachments

    Use explicit site rotations where the first number set is the axis you want to rotate, and the second set is the axis you want it to conform to. There's your fuck; over.

    Posted in: Data
  • 0

    posted a message on Randomly generated terrain

    Messing with the water texture roughness might fix it.

    Posted in: Terrain
  • 0

    posted a message on Map LAG BUG - Workaround

    Perhaps how many bank values are called on map intialisation. Though again, it's just an observation, I've never experienced it myself.

    I load around 70 integers on map launch and have never experienced it. It's probably more noticebale with more complex values like saving whole units.

    Posted in: Miscellaneous Development
  • 0

    posted a message on Let's talk about money...
    Quote from Hookah604: Go

    1, 0$ 2, 0$

    I just dont buy games with only single player or with no replay worth.

    Never played Final Fantasy or Elder Scrolls games?

    Posted in: General Chat
  • 0

    posted a message on Map LAG BUG - Workaround

    I don't think this is relevant anymore. The current theory over repeated drops is excessive bank usage, but that isn't consistent either.

    Posted in: Miscellaneous Development
  • 0

    posted a message on Diablo 3 Beta
    Quote from FuzzYD: Go

    @zeldarules28: Go

    I'm not sure if you got a sc2 beta key, but thats how sc2 beta was done, according to my friend who got a key. His key was revoked because he didn't play enough.

    No, it didn't.

    If they want more people in beta, they hand more keys out. They don't, nor have ever taken keys away for inactivity.

    Posted in: Off-Topic
  • To post a comment, please or register a new account.