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    posted a message on Create Bunker with Marines inside

    Cant this be done by data?

    Posted in: Miscellaneous Development
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    posted a message on Shield Factor: The truth behind it

    Ok. So if its 10 then it will multiply shield damage by 10?

    Posted in: Data
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    posted a message on Unit fleeing from battle

    Does this has to do with the response flags? Having to uncheck the flee box? My units run from the fight if they dont have a weapon in the inventory or maybe because they feel threaten? I dont know whats up with that.

    Posted in: Data
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    posted a message on Shield Factor: The truth behind it

    Ok. Lol. So...how does the shield factor works? If i increase the shield factor on a unit damage effect. What does that mean? Does it mean it will do more damage to the shields if i increase it or less damage? And what shields? Protoss Shields or Ability Shields.

    Posted in: Data
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    posted a message on Help wanted. Interested?

    Hello. Ive been developing for the last few months a moba/dota arcade game all by myself. Now I've decided to work on the trigger stage of development and have noticed that some help would be definitely appreciated. There are some triggers that need to be done in this map. Some of those triggers include: Hero Revival, Hero swapping with items and level behaviors, Capturing Outpost mechanics, Inventories, Dialog boxes and other stuff. I would definetly appreciate any help offered by someone. I only ask for confidentiality and trust if you decide to help. This has been months of hard work and sacrifice. Please let me know if you're interested. For more information about the map you could PM me anytime.

    Posted in: Team Recruitment
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    posted a message on Changing model created by triggers tint.

    I would like to change a model created via triggers that would be attached to a units tint color.

    Posted in: Triggers
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    posted a message on Hero Swapping.

    Well thank so much Baelethal, i really appreciate it as always obviously. Now how can i transfer items as well? Also if i buy from neutral units, the vehicle will have the neutral unit color and neutral unit selection color and not triggering player color. Ive tried the owner transfer action but with no luck having no change at all.

    Posted in: Data
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    posted a message on Bridges: Korhal Bridge (Doodad)

    My question is: How on earth can i make the korhal bridge(Doodad) to function like the other unit bridges (Units). Units wont walk over doodads. So...why on earth did blizzard put an awsome bridge like the korhal bridge in the doodad section. I would like to know how can i use that bridge so the units would walk over it.

    Posted in: Data
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    posted a message on Hero Swapping.
    Quote from LucidIguana: Go

    You can also use Replace Unit, just remember to reassign the variable when you do.

    I think you must have one of the most hilarious avatars ive ever seen.lol.

    Posted in: Triggers
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    posted a message on Hero Swapping.

    Like i said in the PM it ain working and this is what it says. Btw so thankful that you did this, you dont know how much. :)

    Posted in: Triggers
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    posted a message on How to make neutral units attack each other?

    Good day people. The title says it all. I need neutral units to attack each other since i don't have any more player slots available and they can't be computers since i need their buildings to be neutral. Thanks.

    PD. I know is possible because I've seen maps before that have it. There must be a flag, filter, trigger for this somewhere.

    Posted in: Data
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    posted a message on How to set a rally point using data

    @DrSuperEvil: Go

    Well the spawning units (the units that will come out of the barrack) should go to a specific location and attack then another.

    Posted in: Data
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    posted a message on show Simple Command Card buttons

    Ok. Nevermind i found the values. :)

    Posted in: Data
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    posted a message on show Simple Command Card buttons
    Quote from MaskedImposter: Go

    I tend to disable the simple command card feature in my maps by using the trigger action override player option. Another one that's useful in there is enabling the player to be able to select enemy and neutral units as sometimes that affects gameplay.

    I found the Override Player Option. But the question is, what do you put in Option and what do u put in No Value? Thanks. I want to disable the simple command card and always show status bar for hero unit.

    Posted in: Data
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    posted a message on show Simple Command Card buttons
    Quote from FunkyUserName: Go

    on the button is a flag for that.

    Where on the button?

    Posted in: Data
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