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    posted a message on Community Commander Portrait

    http://us.battle.net/sc2/en/blog/18053399/community-commander-portrait-2-20-2015

    Well, this is nice. I like this. Pretty curious if it applies to arcade authors too.

    Posted in: General Chat
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    posted a message on [Resolved] Attack Speed Modifier

    So WarCraft fever has set in, and I'm sure that I'm not alone in the desire to bring some wc3 classics to sc2.

    WarCraft 3 attack speed is additive. That is, each point of agility gives 2% attack speed (I think? Pretty sure!). 10 points of agility gives 20% atack speed. This goes right up to the fastest attack speed possible; +400% (or an 80% reduction; your 1.5 attack speed unit is reduced to 0.3 sec between attacks).

    Now, in SC2, the default behavior attack speed works differently. Let's say you make a standard agility attribute and give it a +2% attack speed multiplier. Instead of being additive, it's multiplicative in SC2. 200 agility will actually give roughly +4,000% attack speed (your 1.5 attack speed unit will be reduced to 0.03 sec between attacks!).

    Obviously, this is gamebreaking even for normal amounts of agility (50-60) and pretty much anyone who uses behavior-based agility stats is going to run into this wall.

    Has anyone toyed with this? Almost seems like triggers are a must for this one!

    Posted in: Data
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    posted a message on Hero Line Wars

    I've took this map down for now. I'm repurposing it to be a more faithful remake of the WarCraft 3 version.

    If you're into WarCraft 3 Hero Line Wars and fancy your hand at making sure that the StarCraft 2 version hits all the right spots, then I'd like to get in touch with you. PM me here or email me at [email protected]!

    Posted in: Project Workplace
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    posted a message on map to mod?

    XML doesn't contain localization data, so you'd have to re-write every tooltip and re-name every data entry. Not fun.

    Saving as .sc2components and transfering the asset file to the .sc2components of a mod file as described above is pretty much the only way. It's fast, though!

    Posted in: Data
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    posted a message on Spore Cannon Drop Pod Launcher

    Well now, that's just awesome!

    Reminds me of this!

    http://i.imgur.com/Ih3EE4n.jpg

    Posted in: Data Assets
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    posted a message on Performance efficient way to caputre damage dealt?

    There's "life damage dealt" and "shield damage dealt" score values. The game records all damage that each player does and records it in these score values. Just add those two scores together to get every single point of damage that the player has ever done during the match.

    Posted in: Data
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    posted a message on New LotV development update - HERC is OUT! New Terran unit brainstorming & suggestions

    http://supcom.wikia.com/wiki/UEF_Experimental_Mobile_Factory Fatboy Ripoff

    Mobile tier 2 barracks. Has mid-range guns. Uses mech upgrades but trains infantry. Useful to aid transition from bio to mech. Moves slowly. Must deploy to train infantry. It's a crime that there's only one tank in SC2.

    Posted in: General Chat
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    posted a message on Back in the Grid.
    Quote from Reul123: Go

    I will not try and compete with Aeon of Storms as they are a team or considered best at their fields.

    This really shouldn't stop you. There are so few mobas on the arcade! And none that really take advantage of the huge volumes of units that the galaxy engine can support.

    Posted in: Map Review
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    posted a message on Official - War3 Assets RELEASED!!!

    I was talking about the tooltip in the post above mine. The damage reduction will be correct in-game!

    Posted in: Warcraft Modding
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    posted a message on Official - War3 Assets RELEASED!!!

    That doesn't take into account any buffs that are on the unit, and given how many armor buffs there are in WC3, that's a pretty fatal flaw since the % generated will just be flat out wrong most of the time.

    Kinda hoping that a proper % armor tooltip gets added to the engine. That and Thorns Aura type damage reflection are two things that I'd like to see added with the WC3 patch.

    Posted in: Warcraft Modding
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    posted a message on Forum just for Wc3 or anything WARCRAFT

    Really? Hah, I never noticed. I stand corrected. I'd love to see that "competitions" box updated. It's been like that for years.

    Posted in: General Chat
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    posted a message on Forum just for Wc3 or anything WARCRAFT

    As far as I'm aware, Curse has absolute control over the site and it's pretty much just by virtue of kindness that sc2mapster.com is even up. Changes to the site have been off the table for years.

    Posted in: General Chat
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    posted a message on WC3 Models Hype!

    Good to hear!

    All main race heroes got HD remakes, but the neutral heroes are mostly missing. I think only Dark Ranger and Pit Lord received an update. Will the remaining neutral heroes make it into this coming patch? The missing heroes are Sea Witch, Goblin Tinker, Goblin Alchemist, Fire Lord, Beastmaster and Pandaren Brewmaster (unless I missed them hiding somewhere).

    Thanks!

    Posted in: Warcraft Modding
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    posted a message on Official - War3 Assets RELEASED!!!

    @Renee2islga: Go

    That's so damn impressive. I love the attention to detail.

    Is the hero icon in the top left something that is now an official UI element (like, say, the idle worker button), or is that something you added just for this map?

    Posted in: Warcraft Modding
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    posted a message on Official - War3 Assets RELEASED!!!
    Quote from Forge_User_35205748: Go

    @Telenil: Go

    Here's an xml paste that you can put into your map that contains all the model data.

    Edit: Here have all the XML files

    Hah, it even contains the footsteps left over by units as they walk. Was not expecting this level of detail.

    Did you make this? I don't suppose you have a version where the units are sorted into obvious divisions (eg heroes only, buildings only etc)?

    Posted in: Warcraft Modding
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