So WarCraft fever has set in, and I'm sure that I'm not alone in the desire to bring some wc3 classics to sc2.
WarCraft 3 attack speed is additive. That is, each point of agility gives 2% attack speed (I think? Pretty sure!). 10 points of agility gives 20% atack speed. This goes right up to the fastest attack speed possible; +400% (or an 80% reduction; your 1.5 attack speed unit is reduced to 0.3 sec between attacks).
Now, in SC2, the default behavior attack speed works differently. Let's say you make a standard agility attribute and give it a +2% attack speed multiplier. Instead of being additive, it's multiplicative in SC2. 200 agility will actually give roughly +4,000% attack speed (your 1.5 attack speed unit will be reduced to 0.03 sec between attacks!).
Obviously, this is gamebreaking even for normal amounts of agility (50-60) and pretty much anyone who uses behavior-based agility stats is going to run into this wall.
Has anyone toyed with this? Almost seems like triggers are a must for this one!
I've took this map down for now. I'm repurposing it to be a more faithful remake of the WarCraft 3 version.
If you're into WarCraft 3 Hero Line Wars and fancy your hand at making sure that the StarCraft 2 version hits all the right spots, then I'd like to get in touch with you. PM me here or email me at [email protected]!
XML doesn't contain localization data, so you'd have to re-write every tooltip and re-name every data entry. Not fun.
Saving as .sc2components and transfering the asset file to the .sc2components of a mod file as described above is pretty much the only way. It's fast, though!
There's "life damage dealt" and "shield damage dealt" score values. The game records all damage that each player does and records it in these score values. Just add those two scores together to get every single point of damage that the player has ever done during the match.
Mobile tier 2 barracks. Has mid-range guns. Uses mech upgrades but trains infantry. Useful to aid transition from bio to mech. Moves slowly. Must deploy to train infantry. It's a crime that there's only one tank in SC2.
I will not try and compete with Aeon of Storms as they are a team or considered best at their fields.
This really shouldn't stop you. There are so few mobas on the arcade! And none that really take advantage of the huge volumes of units that the galaxy engine can support.
That doesn't take into account any buffs that are on the unit, and given how many armor buffs there are in WC3, that's a pretty fatal flaw since the % generated will just be flat out wrong most of the time.
Kinda hoping that a proper % armor tooltip gets added to the engine. That and Thorns Aura type damage reflection are two things that I'd like to see added with the WC3 patch.
As far as I'm aware, Curse has absolute control over the site and it's pretty much just by virtue of kindness that sc2mapster.com is even up. Changes to the site have been off the table for years.
All main race heroes got HD remakes, but the neutral heroes are mostly missing. I think only Dark Ranger and Pit Lord received an update. Will the remaining neutral heroes make it into this coming patch? The missing heroes are Sea Witch, Goblin Tinker, Goblin Alchemist, Fire Lord, Beastmaster and Pandaren Brewmaster (unless I missed them hiding somewhere).
That's so damn impressive. I love the attention to detail.
Is the hero icon in the top left something that is now an official UI element (like, say, the idle worker button), or is that something you added just for this map?
0
http://us.battle.net/sc2/en/blog/18053399/community-commander-portrait-2-20-2015
Well, this is nice. I like this. Pretty curious if it applies to arcade authors too.
0
So WarCraft fever has set in, and I'm sure that I'm not alone in the desire to bring some wc3 classics to sc2.
WarCraft 3 attack speed is additive. That is, each point of agility gives 2% attack speed (I think? Pretty sure!). 10 points of agility gives 20% atack speed. This goes right up to the fastest attack speed possible; +400% (or an 80% reduction; your 1.5 attack speed unit is reduced to 0.3 sec between attacks).
Now, in SC2, the default behavior attack speed works differently. Let's say you make a standard agility attribute and give it a +2% attack speed multiplier. Instead of being additive, it's multiplicative in SC2. 200 agility will actually give roughly +4,000% attack speed (your 1.5 attack speed unit will be reduced to 0.03 sec between attacks!).
Obviously, this is gamebreaking even for normal amounts of agility (50-60) and pretty much anyone who uses behavior-based agility stats is going to run into this wall.
Has anyone toyed with this? Almost seems like triggers are a must for this one!
0
I've took this map down for now. I'm repurposing it to be a more faithful remake of the WarCraft 3 version.
If you're into WarCraft 3 Hero Line Wars and fancy your hand at making sure that the StarCraft 2 version hits all the right spots, then I'd like to get in touch with you. PM me here or email me at [email protected]!
0
XML doesn't contain localization data, so you'd have to re-write every tooltip and re-name every data entry. Not fun.
Saving as .sc2components and transfering the asset file to the .sc2components of a mod file as described above is pretty much the only way. It's fast, though!
0
Well now, that's just awesome!
Reminds me of this!
0
There's "life damage dealt" and "shield damage dealt" score values. The game records all damage that each player does and records it in these score values. Just add those two scores together to get every single point of damage that the player has ever done during the match.
0
http://supcom.wikia.com/wiki/UEF_Experimental_Mobile_Factory Fatboy Ripoff
Mobile tier 2 barracks. Has mid-range guns. Uses mech upgrades but trains infantry. Useful to aid transition from bio to mech. Moves slowly. Must deploy to train infantry. It's a crime that there's only one tank in SC2.
0
This really shouldn't stop you. There are so few mobas on the arcade! And none that really take advantage of the huge volumes of units that the galaxy engine can support.
0
I was talking about the tooltip in the post above mine. The damage reduction will be correct in-game!
0
That doesn't take into account any buffs that are on the unit, and given how many armor buffs there are in WC3, that's a pretty fatal flaw since the % generated will just be flat out wrong most of the time.
Kinda hoping that a proper % armor tooltip gets added to the engine. That and Thorns Aura type damage reflection are two things that I'd like to see added with the WC3 patch.
0
Really? Hah, I never noticed. I stand corrected. I'd love to see that "competitions" box updated. It's been like that for years.
0
As far as I'm aware, Curse has absolute control over the site and it's pretty much just by virtue of kindness that sc2mapster.com is even up. Changes to the site have been off the table for years.
0
Good to hear!
All main race heroes got HD remakes, but the neutral heroes are mostly missing. I think only Dark Ranger and Pit Lord received an update. Will the remaining neutral heroes make it into this coming patch? The missing heroes are Sea Witch, Goblin Tinker, Goblin Alchemist, Fire Lord, Beastmaster and Pandaren Brewmaster (unless I missed them hiding somewhere).
Thanks!
0
@Renee2islga: Go
That's so damn impressive. I love the attention to detail.
Is the hero icon in the top left something that is now an official UI element (like, say, the idle worker button), or is that something you added just for this map?
0
Hah, it even contains the footsteps left over by units as they walk. Was not expecting this level of detail.
Did you make this? I don't suppose you have a version where the units are sorted into obvious divisions (eg heroes only, buildings only etc)?