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    posted a message on Any suggestions? Playing the RACE card! (haha)

    I currently have an arcade game Universal Domination and it has Zerg, Protoss, Terran, Demonic, and Holy as RACE options in the game. I wanted to add 1 more but i can not decide if i want to make it Mythical Creatures, like Mermaids/Cyclops/Phoenix (bird) OR to go with Modern (2014) Mankind, such as what you would find in the current military, It would be similar to terran currently is but with some differences like tanks that fire on the move and such. Or do you have any suggestion for a Race?
    Thanks for any feed back. :D

    Posted in: General Chat
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    posted a message on Terrain Height Buff

    Quote from Ranakastrasz:
    I want to have a unit with more range at higher altitude. How might I have a validator react to terrain height where a Unit is?
    ----

    Add a behavior to the unit that increases weapon range, Use a Validator that determines if the unit is at such height.

    Field    Is Flying
    (Basic) Validator: Field    Height
    Field    Is Flying
    (Basic) Validator: Value    1 <--- 1,2,3,4,5,6 for different Heights.

    Only problem is that you would need Several Behaviors for each height. such as Height 1 range 4, Height 2 range 5. ect.

    Posted in: Data
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    posted a message on Tutorials

     Tutorials section
    This webpage is not available

    SC2Layout files: override method
    This webpage is not available

    Changing default textures: Resource Icons
    This webpage is not available

    How to create:Border style images
    This webpage is not available

    Part 1: Basic Dialog, Introduction to Constants and Records
    This webpage is not available

    Part 2: Text Styles, Custom Styles, and Making Dialog Changes
    This webpage is not available

    Part 3: Alternate Controls and Multi-User Dialogs
    This webpage is not available

    Always Open 6-slot inventory is the only one that works, Currently...

    Posted in: UI Development
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    posted a message on Any way to remove supply count?

    The only way i could find to do this is in Triggers.

            UI - Hide Supply Frame for (All players)

    Posted in: UI Development
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    posted a message on Looking for helpers/testers.

    Found in interesting problem, no thanks to blizzard, Any additional Races are not select able in the game Lobby. the only options you are allowed to have are the 3 general races and random. If you went random you had a chance to play the Additional race but thats up in the air if you would get it. So i did a work around the Battle.net lobby, now the game loads and you Choose your race when the game starts. The only sorta bad side affect of this is that if you DO NOT choose your race when the game starts then you will not be provided with any units. LOL. But on the other hand if a person is AFK and does not even click on the screen such as to vote. then they are Removed when the game starts as an Anti AFK measure. Also implemented an auto kick of any team members that decide to be an @$$ and start to kill off your team. This is dealt swiftly with the players removal from the game. This might seem like a lot of precautions but if 'some' people where not such butt heads, they wouldn't be necessary.

    Posted in: Map Feedback
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    posted a message on Game lobby, need help.

    Found this in a search, guess it is not possible to +add another race to the pull down options while in the lobby.

    http://www.sc2mapster.com/forums/development/data/57705-selectable-custom-race-still-impossible/

    Posted in: Miscellaneous Development
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    posted a message on Zeratul Void Prison

    Data Editor: Just add an Effect/apply behavior when its cast. on the behavior disable the 'cloak' ability. set duration for how ever long.

    Posted in: Miscellaneous Development
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    posted a message on Resource Drop off system (Trade Routes)

    @JudicatorRex

    Behaviors are stack-able if you want them to be.
    (Basic) Stats: Maximum Stack Count    1
    (Basic) Stats: Maximum Stack Count Per Caster    0

    Posted in: Miscellaneous Development
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    posted a message on Kill Resources Given to Entire Team
    Quote from JohnPhobia: Go

    How do I make a structure or unit, when destroyed, give minerals to the other team and not just the one teammate?

    You have to make a trigger for this. Unit dies Modify player property (such as minerals)

    Posted in: Miscellaneous Development
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    posted a message on Game lobby, need help.

    Putting this in miscellaneous Develpoment because this is the place for everything that won't fit into a specific Development category.

    I have an interesting problem. I have added another race to the game but it is not coming up as an option in the b.net lobby when i create a game. If you set your race to random and start the game you can get placed as that race. I cant figure out where i went wrong.
    Here is my check list

    DATA > Race > (Basic) Flags +    Selectable, Trial Allowed

    Player Properties even has it even in as a race that you can choose.
    Game Variants Also has it on a race you can choose when you click on player 1 > race.
    I can run 'test map' with player properties set to the race and it loads. the 'only' problem is the lobby.
    Is there something in the triggers that deals with the game Lobby?

    Posted in: Miscellaneous Development
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    posted a message on Looking for helpers/testers.

    @STAR2CRAFT: Go

    Looking for balancing the game out, i can only do so much in simulations by myself. Also to see if all the triggers are working for more than 1 player. Like Trouble shooting.

    Posted in: Map Feedback
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    posted a message on Map Publishing Problems

    I have no idea what problem you are running into but i am sorta~ in the same boat right now. I go to publish a map and it says

    ""There was a temporary error with your request. Please try again in a few minutes.""

    So i dont know if its b.net or what. I do everything like log in and progress threw the stages to publish and it comes up failed with that listed as the reason why...

    Posted in: General Chat
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    posted a message on Looking for helpers/testers.

    Here are some Standard things you will find in Every game that is played.

    https://www.facebook.com/media/set/?set=a.331259900380480.1073741828.330559793783824&type=3

    Posted in: Map Feedback
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    posted a message on Looking for helpers/testers.
    Quote from Hockleberry: Go

    What kind of game is it?

    Can you post some screenshots??

    The game is a Tug of War Style game play. i can post some Screen Shots if you like. no problem, Currently Downloading the latest Blizzard patch so as soon as that is completed i will post some of In-game Battles.

    Quote from STAR2CRAFT: Go

    Hello i have been watching this on kick starter and this video(https://www.kickstarter.com/projects/747939120/starcraft-universe) made me want in on this please let me know how i can help

    im not apart of 'starcraft-universe' or that kick starter. Can't help ya there.

    Quote from joecab: Go

    You appear to be missing some essential information like a chat to meet up in, and the times that you would be on ;)

    yea that would help. haha. sorry. I am online at night between the hours of 11pm and 5am Eastern Standard Time, USA. however the weather where i live is being a #$#%^ so it cuts in and out. Never the less, those are the times. I would have to Add you on as a friend to chat being the game is not open to public or you could send me a message via the link or here. Thanks.

    Posted in: Map Feedback
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