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    posted a message on Immortal Turret
    Quote from Kueken531: Go

    Make sure, you have all your view options enabled or check some other weapons for reference, which can shoot while moving; like Void Ray, Phoenix or Diamondback weapons.

    I figured it out. I didn't have show default values checked. I had this terrible virus and had to reformat and I just reinstalled SC2 2 days ago. Thanks so much for the help.

    Posted in: Triggers
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    posted a message on Immortal Turret
    Quote from Kueken531: Go

    Weapon - Allowed Movement select Moving Weapon - Options make sure that Only Fire At Attack Target and Only Fire While Attacking are unchecked.

    Where is this? I looked everywhere under the weapon and the immortal.

    Posted in: Triggers
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    posted a message on Immortal Turret

    thanks for all the help guys. right now I am unable to test this as I am not at my own computer. I will figure out a working system for my map as soon as I get home.

    Posted in: Triggers
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    posted a message on Immortal Turret
    Quote from Kueken531: Go

    If you make the weapon able to shoot while moving, it doesn't work?

    You can do that? I loved the simplicity of the world editor and do not know a thing about changing weapons in SC2. How would I go about making the weapon able to shoot while moving?

    Posted in: Triggers
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    posted a message on Immortal Turret
    Quote from Forge_User_59026135: Go

    the weapon of the immortal has to be able to find the target: range, filters, validators, scan range, visibility

    so if I made it be able to find the invisible unit, then how would I make it follow it? attack or would the look triggers then work?

    EDIT: So I just made a plain old zealot follow my mouse and have the immortal attack it. However, this does not solve my problem. I need him to be able to move in any direction ( I am currently using a 8-way WASD movement system) and aim in any other direction at any given time (like in the video at the top). Has anyone recreated that demo map from blizzcon?

    Posted in: Triggers
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    posted a message on Immortal Turret

    None of the triggers that involve making a unit or actor 'look' at something are not working.

    Posted in: Triggers
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    posted a message on Immortal Turret
    Quote from zeldarules28: Go

    @PHSexperience: Go

    I'm guessing it's with triggers, because I don't think you can get the mouse position with actors.

    Have you tried some kind of "issue actor message" with triggers? Actors or not my area of expertise :(

    I've looked through the actor messages and none of them look like they would do what I need to do which is to make the turret face a direction no matter which way the body is moving/facing.

    Quote from Eiviyn: Go

    He has an invisible unit and a trigger that moves the unit to his mouse cursor.

    The immortal is trying to attack the invisible unit, so the turret follows it.

    I have an invisible unit (which I made visible for testing to verify that he is moving with my cursor), but I don't know how to get the immortal to follow him. I don't know how to get the immortal to target the invisible unit without attacking it.

    Posted in: Triggers
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    posted a message on Immortal Turret

    I am trying to get an immortal's turret to follow my mouse as seen at Blizzcon 2010 . I have no clue how this guy set this up.

    I looked through all the triggers searching for "look" and "face" and there were some like "Make unit look at actor/point/unit" and "Make actor look at actor" but none of these worked. I tried making the unit face the mouse position, but that doesn't work as in my map you will be moving and aiming in different directions all the time.

    Does anybody know how to make my immortal's turret look around?

    Posted in: Triggers
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    posted a message on Dialog buttons
    Quote from wOlfLisK: Go

    That could be something to do with the hover image. Try changing it if you haven't already.

    That worked. Thanks

    Posted in: Triggers
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    posted a message on Dialog buttons

    Here's my problem. First picture is before I highlighted the button. Second one is with the cursor over the dialog (SC2 screenshots hide the cursor in case you didn't know). Not highlighted

    Highlighted

    Posted in: Triggers
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    posted a message on Dialog buttons

    How can I make buttons in my dialog that use a different button image?

    Example: I want some of my buttons to look like the ones in the ingame F10 menu.

    Edit: I got it to work, but does anyone know how to get the highlight image to look correct? When my button is highlighted it's the regular button, but all mixed up as it is set to "EndCap" in order to get the other button to look correct.

    Posted in: Triggers
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    posted a message on are there "new" Leaderboard tutorials?

    @PatchOne: Go

    If you understand Galaxy then there's an unlocked SotIS v2.37 out there.

    Posted in: Triggers
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    posted a message on Right Clicking Dialog Buttons

    @BasharTeg: Go

    Oooo. Great idea. Booleans will be my friend in this. Thanks for the feedback everyone!

    Posted in: Triggers
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    posted a message on Right Clicking Dialog Buttons

    @PHSexperience: Go

    Just tested it. Mouse clicks do not register on dialog items. They do, however, register on images.

    Posted in: Triggers
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    posted a message on Right Clicking Dialog Buttons
    Quote from LinkD: Go

    just make it so ctrl or alt left click opens the dropdown

    What event/conditions would I use for this? I'm not sure how to do control/alt+click. Also, if I'm not mistaken, I don't believe mouse clicks register when in a dialog.

    Posted in: Triggers
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