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    posted a message on Right Clicking Dialog Buttons

    I tried everything I could think of with triggers to see if this works but I guess it doesn't. I could try and make this super confusing where the ability bar is just an inventory. That way you would just have to right click to drag the items (abilities) around and left click to use them.

    Would it be a bad idea if I just made it so the menu opened on left click. So you would have to use the hotkeys (0-9, -, =) instead of being able to left click to use the abilities?

    Posted in: Triggers
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    posted a message on Right Clicking Dialog Buttons

    In my current map project I have an action bar (similar to the standard one in WoW with 12 bars that you can fill with abilities/potions) and I was thinking it would be cool to be able to right click on a slot and have a menu (like a drop-down) open up to pick which ability goes in the slot.

    Is it possible to detect a right click on a dialog button?

    Posted in: Triggers
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    posted a message on How to make player numbers change from lobby ?

    @Danicela: Go

    http://forums.sc2mapster.com/resources/tutorials/5486-lobby-game-modes-the-complete-guide-reference/#posts

    Wonderful tutorial. Scroll down until you find "Player attributes, picking your hero in the lobby". You can use this to allow the player to pick what starting unit they get.

    Either way, good luck.

    Posted in: Miscellaneous Development
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    posted a message on Multiple Levels in one map?

    just adding to what zeldarules28 said, if you can fit all of your arenas into one map then after choosing the arena you can use triggers to keep that arena as the playable area.

    Region - Set the playable map area to (Arena region)

    Camera - Set the camera bounds for (All players) to (Arena region) (Do adjust the minimap)

    Both of those work just fine. If you just set the camera bounds then units can go outside of these so you would want to outline your arenas with pathing blockers or use the Pathing Layer (hotkey H by default) to keep units within the chosen arena. If this doesn't make sense I'd be glad to whip up an example map for you.

    Posted in: Miscellaneous Development
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    posted a message on Epidemic ORPG

    @LinkD: Go

    omfg so beautiful, so cool... you put other mappers to shame. hell this puts Blizzard's new maps to shame. if you need testers sometime I'd love to help in any way

    Posted in: Project Workplace
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