Under the "Unit" tab under the data editor its listed under the Movement Section (make sure you have advanced values turned on). Ill upload a picture when I get a chance.
Once you take care of the localization errors some of the maps on Bnet are fairly polished. That being said Pixartist is right when looking at a lot of the maps listed on Bnet, even with localization, are quite rough. I think it all depends on the mapmaker's point of view. I can see why many like to release here on Sc2mapster cause it's helpful to have other people look at what you are doing in development stage of a map. Bnet is different, IMO I wouldn't release anything unpolished for actual play and enjoyment. I also can agree with Pyro about polishing taking tons of time. Just through personal experience we've probably poured about 500 man hours into our project so far and almost half that time has been used making sure anything we have done is very polished and professional looking.
the sound isn't effected because the data for its timing is kept elsewhere, which IMHO is better that way you can play the sound at the offset you need and also get it to sound exactly how you want. Anyway great find Malu
2 ways you can do it. The guy in charge of the Brood Mother unit decided to do it through triggers so Ill tell you how he did it. In the actions section of triggers there is one called "Send Actor Message To Unit". Specify what you want in case the message you specify is "Set Tint Color". The rest you should be able figure out just be aware that setting the Tint color has some limitations. Because this does not replace the texture color just pastes another color on top you have to play around with it to get the color you would like and sometimes you can't get the color you want. Hope that helps PatchOne.
That limit does seem very low. Personally I'm thanking God I'm working on a team with 2 other people and will have access to 4 to 5 Cd-keys when the game comes out. That stretches our map limit by quite a bit but for everyone else especially if you are working solo that just sucks.
Just a bump. Wondering if anyone has any other suggestions besides Eldrazor (not that it was a bad suggestion) just we have so much stuff to script already it would be nice for once not having to script in even more work for our team. /cry
I'm curious if you have a solution for every click on a button in the sub menu (3-4 command cards) booting you out to the unit's main command card? If so then you would have solved pretty much all our problems with originally trying to implement an attribute system that particular way. Call it preference, but much of our thought goes into those annoying little quirks so that our players won't have to experience them. While we have had to do a lot of extra work I don't mind when we make things more player friendly. However, if you have a solution to that particular problem then we could save ourselves some screen space.
Here is a video for all to see so you can get a visual idea of what we needed it may clear up some questions. Brotherlaz I'm not 100% sure but fairly positive we played around with how to do this idea and this seemed like the best way.
Not if you want a separate Attribute point based system (IE when the hero levels he gets 5 attribute points to distribute which are separate from skill points).
I was wondering if there was a way to make it so you gain a certain amount of points per level and you can distribute them yourself (like u can in wc3). i have gotten it to add 1 point as a buff but then it wont add anymore.
sounds more like this than what that dota map had
But I could be wrong, he could be asking for what the dota map had where you use skill points to increase all three of your attribute points.
Regarding attribute points our team was having problems doing them completely data side, we had to use triggers as well in order finish them up. I'm wondering if Shnayed was wanting something like the standard WC3 or something closer to Diablo style attribute points. Our team did something closer to Diablo style attribute points. so there was no way to do them in data alone.
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Under the "Unit" tab under the data editor its listed under the Movement Section (make sure you have advanced values turned on). Ill upload a picture when I get a chance.
Creep Movement Speed
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Once you take care of the localization errors some of the maps on Bnet are fairly polished. That being said Pixartist is right when looking at a lot of the maps listed on Bnet, even with localization, are quite rough. I think it all depends on the mapmaker's point of view. I can see why many like to release here on Sc2mapster cause it's helpful to have other people look at what you are doing in development stage of a map. Bnet is different, IMO I wouldn't release anything unpolished for actual play and enjoyment. I also can agree with Pyro about polishing taking tons of time. Just through personal experience we've probably poured about 500 man hours into our project so far and almost half that time has been used making sure anything we have done is very polished and professional looking.
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the sound isn't effected because the data for its timing is kept elsewhere, which IMHO is better that way you can play the sound at the offset you need and also get it to sound exactly how you want. Anyway great find Malu
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2 ways you can do it. The guy in charge of the Brood Mother unit decided to do it through triggers so Ill tell you how he did it. In the actions section of triggers there is one called "Send Actor Message To Unit". Specify what you want in case the message you specify is "Set Tint Color". The rest you should be able figure out just be aware that setting the Tint color has some limitations. Because this does not replace the texture color just pastes another color on top you have to play around with it to get the color you would like and sometimes you can't get the color you want. Hope that helps PatchOne.
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EDITED: because this is where we are posting updates
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That limit does seem very low. Personally I'm thanking God I'm working on a team with 2 other people and will have access to 4 to 5 Cd-keys when the game comes out. That stretches our map limit by quite a bit but for everyone else especially if you are working solo that just sucks.
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Alderis
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Just a bump. Wondering if anyone has any other suggestions besides Eldrazor (not that it was a bad suggestion) just we have so much stuff to script already it would be nice for once not having to script in even more work for our team. /cry
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I'm curious if you have a solution for every click on a button in the sub menu (3-4 command cards) booting you out to the unit's main command card? If so then you would have solved pretty much all our problems with originally trying to implement an attribute system that particular way. Call it preference, but much of our thought goes into those annoying little quirks so that our players won't have to experience them. While we have had to do a lot of extra work I don't mind when we make things more player friendly. However, if you have a solution to that particular problem then we could save ourselves some screen space.
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The second Hero we designed sounds like it will be right up your ally
Brood Mother Screens 01
Brood Mother Screens 02
Brood Mother Screens 03
Complete with summons and the ability to also devour said summons for buffs with many other skills at her disposal.
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Here is a video for all to see so you can get a visual idea of what we needed it may clear up some questions. Brotherlaz I'm not 100% sure but fairly positive we played around with how to do this idea and this seemed like the best way.
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Good post, Hopefully Blizzard will fix this soon but in the meantime very useful
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Not if you want a separate Attribute point based system (IE when the hero levels he gets 5 attribute points to distribute which are separate from skill points).
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sounds more like this than what that dota map had
But I could be wrong, he could be asking for what the dota map had where you use skill points to increase all three of your attribute points.
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Regarding attribute points our team was having problems doing them completely data side, we had to use triggers as well in order finish them up. I'm wondering if Shnayed was wanting something like the standard WC3 or something closer to Diablo style attribute points. Our team did something closer to Diablo style attribute points. so there was no way to do them in data alone.