If your that dumb that you can't figure out that a search effect does a search of an area especially when we have a wiki with everything defined too then you shouldn't be mapping; anything else is just laziness if you don't bother to go looking for the info thats already there. Its called spoonfeeding for a reason. There are additional posts that explain what and how things interact; might want to actually try it yourself.
Sure, there are OTHER tutorials that will teach you what different things do, but THIS SPECIFIC TUTORIAL doesn't. Hence, THIS SPECIFIC TUTORIAL isn't all that detailed. If anything this tutorial spoon feeds you the hardest, and that is the problem with it.
Give Unit X a Behavior - Buff which periodically applies an Effect - Search Area with range (the unit's range goes here) that applies an Effect - Apply Behavior linked to your Behavior.
EDIT: Oh I didn't see that the range is an arbitrary number, you could still do this but you'd have to make one for every range possible by the units you have, and give it to every unit.
Those tutorials arent detailed, they are holding your hand and walking with you, they wont teach you what "search area" does or "create persistent" or anything, they are also for making new abilities while this is for a missile for an already made ability (attack).
I usually keep all the data I see only on the map I'm working on, unless I really need something from the dependencies, so loading time for data isn't a problem.
Everyone is saying that there are a surprising amount of people that only have Wings of Liberty. So I guess I will be keeping it at WoL level, unless someone has some information that would convince me otherwise.
So I've been trying to make a choice between using the Hots dependencies, bringing many lesser used assets which will allow the terrainer to make my map look nicer and all that, or keep WoL dependencies, which will force me to use overused assets but will give me a better chance at a nice player base for my map.
Basically, if anyone could lay out all the pros and cons of using each dependency and then give me their opinion about if I should keep it at WoL or upgrade to HoTs I'd really appreciate it.
There is a flag you can set to make the unit go under army select, and one to go under workers, putting the queen under worker might make her walk to where the orange rally point is when she spawns.
Unit: Flags+ : Check Army Select (For roaches)
Unit: Flags+ : Check Worker (For Queen and Overlord)
Also, you should use the Data forum when requesting help in the data editor.
First of all, thanks for the quick reply once again.
I tried the damage response behavior:
Chance : 1
Location : Attacker
Modify Fraction : 0
Require Effect Array: All Weapons
------------
Did I do it right? It doesn't work.
If I did it right, can you elaborate on the 2nd option, do you mean place a validator on all weapon damage effects, or is there another way to limit the damage done by weapons.
I need to find a way to blind a unit, causing their basic attack to deal no damage, while they may still attack and their weapon stats are unchanged. Also, some of my spells do melee and ranged type damage, so modifying the fraction to 0 of those type of damages is not what I want.
Yeah, I was hoping there would be an event I didnt catch. I also thought about using dialog to do it, but I'll have to go learn more about UI and getting resolution and all that, was hoping to not use those. Thanks for the info though.
Sorry for the lack of info on the first post, but yes, i'd like to do it when you hover the mouse over the ability button. How could I do this with triggers? (since that is the easier way)
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Sure, there are OTHER tutorials that will teach you what different things do, but THIS SPECIFIC TUTORIAL doesn't. Hence, THIS SPECIFIC TUTORIAL isn't all that detailed. If anything this tutorial spoon feeds you the hardest, and that is the problem with it.
0
Give Unit X a Behavior - Buff which periodically applies an Effect - Search Area with range (the unit's range goes here) that applies an Effect - Apply Behavior linked to your Behavior.
EDIT: Oh I didn't see that the range is an arbitrary number, you could still do this but you'd have to make one for every range possible by the units you have, and give it to every unit.
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Those tutorials arent detailed, they are holding your hand and walking with you, they wont teach you what "search area" does or "create persistent" or anything, they are also for making new abilities while this is for a missile for an already made ability (attack).
0
I usually keep all the data I see only on the map I'm working on, unless I really need something from the dependencies, so loading time for data isn't a problem.
Everyone is saying that there are a surprising amount of people that only have Wings of Liberty. So I guess I will be keeping it at WoL level, unless someone has some information that would convince me otherwise.
0
So I've been trying to make a choice between using the Hots dependencies, bringing many lesser used assets which will allow the terrainer to make my map look nicer and all that, or keep WoL dependencies, which will force me to use overused assets but will give me a better chance at a nice player base for my map.
Basically, if anyone could lay out all the pros and cons of using each dependency and then give me their opinion about if I should keep it at WoL or upgrade to HoTs I'd really appreciate it.
0
There is a flag you can set to make the unit go under army select, and one to go under workers, putting the queen under worker might make her walk to where the orange rally point is when she spawns.
Unit: Flags+ : Check Army Select (For roaches)
Unit: Flags+ : Check Worker (For Queen and Overlord)
Also, you should use the Data forum when requesting help in the data editor.
0
This is the data forum, not the UI forum.
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Got it to work! :)
Thank you for all your help Kueken.
Quick Notes:
- Modify Minimum Damage must be checked to remove all damage. Simply putting 0 in Modify Fraction will not reduce it to 0.
- Duration (0.001) on second behavior must be used, because the second Handled effect did not work.
- The blind would not work if the caster casted it on himself.
----------------------------------------Thanks again for the help.
This wouldn't have worked because I needed spells that dealt "melee" or "ranged" type damage to keep their original damage.
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First of all, thanks for the quick reply once again.
I tried the damage response behavior:
Chance : 1
Location : Attacker
Modify Fraction : 0
Require Effect Array: All Weapons
------------Did I do it right? It doesn't work.
If I did it right, can you elaborate on the 2nd option, do you mean place a validator on all weapon damage effects, or is there another way to limit the damage done by weapons.
0
Hi,
I need help with making this blind debuff.
I need to find a way to blind a unit, causing their basic attack to deal no damage, while they may still attack and their weapon stats are unchanged. Also, some of my spells do melee and ranged type damage, so modifying the fraction to 0 of those type of damages is not what I want.
Is there any way to do this?
0
And why exactly would someone replay a map with the same scripted cinematic in it for every holiday renamed?
0
Try copying the fields of an ability that has autocast
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If this thread still lives, can you make a dance animation for pitlord.
0
Yeah, I was hoping there would be an event I didnt catch. I also thought about using dialog to do it, but I'll have to go learn more about UI and getting resolution and all that, was hoping to not use those. Thanks for the info though.
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Sorry for the lack of info on the first post, but yes, i'd like to do it when you hover the mouse over the ability button. How could I do this with triggers? (since that is the easier way)