Make a variable, set variable to unit property, then add to that variable, then set property to that variable. OR make an Effect-Modify Unit, make that effect be +1 experience, and apply the effect to the unit everytime conditions are met.
That's page 177, but if that is the first mission, may I suggest removing immortals since they are a higher tier. Usually they ease in the units in blizzard type campaigns.
Instead of closing sc2 down when editting, leave it open after the first time you click test. This removes the "black screen" load time. I thought my map was just getting bigger, but I also experience it. Might just be my mind.
I think theres still an RPG-Survival type game that still needs to be made. Other than that I have no idea how you will make an original survival unless you make it PvP and make 1 guy the killers (spawn the infested) and the other guys the survivors (defends) (though i'm not sure if this hasnt been done already)
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I recently did a behavior exactly the way you're trying to do. Here's what I did:
Behavior - Buff (calling it DODGE) Effect - Damage (does 0 damage, used as a dummy, calling it DUMMY)
Damage Response for DODGE:
-Chance = .1 = 10% dodge rate
-Modify Fraction = 0.001 (because i dont trust 0)
-Handled = DUMMY
-Required Effect Array = All weapons used by units in map (or nothing if you want it to be applied via all damage sources)
Then i set the text tag with triggers using the DUMMY effect as the event.
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Make a variable, set variable to unit property, then add to that variable, then set property to that variable. OR make an Effect-Modify Unit, make that effect be +1 experience, and apply the effect to the unit everytime conditions are met.
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You can modify unit properties (life,energy,exp etc.) with triggers.
There's also a way to share exp in data, but idk about that.
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Count me in, can't wait :) would prefer NA server but w.e
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Here you go
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Unit field "Ability: Command Card"
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You have to stick to requirements for passives, yes.
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I remember that TD, it was almost like Gem TD, I played both on wc3. You should try Gem TD if u haven't, on sc2.
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That's page 177, but if that is the first mission, may I suggest removing immortals since they are a higher tier. Usually they ease in the units in blizzard type campaigns.
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Well then check the Weapon fields in the veterancy behavior
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Instead of closing sc2 down when editting, leave it open after the first time you click test. This removes the "black screen" load time. I thought my map was just getting bigger, but I also experience it. Might just be my mind.
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-Weapons have some UI fields, check if the important ones are filled. Looks like Icon isn't filled by the looks of it?
-Make sure he actually has a weapon?
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No problem vaathen, always willing to help out mappers in need :D.
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I think theres still an RPG-Survival type game that still needs to be made. Other than that I have no idea how you will make an original survival unless you make it PvP and make 1 guy the killers (spawn the infested) and the other guys the survivors (defends) (though i'm not sure if this hasnt been done already)
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Set game speed to slower, set time scale on everything, or reduce the values yourself.