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    posted a message on Let's read StarCraft II Custom Game Acceptable Use Policy

    Can't believe you actually read your PMs, glad to have brought that to your attention. It seems you are trying to get answers if Blizzard ACTUALLY cares about those policies. If a map was reported I'm sure they would care about it.

    The "copying of blizzard maps" is stating that you CAN copy from those maps, but not from sc2 campaign which everyone notices will get them in trouble.

    Banning people from your map is another one that people don't know about, but if your map is reported a decent amount of times it can be enough that blizzard will end up sending a warning for you to change those features, or worst case scenario, shut down your map.

    You CAN get donations from your map, but you CANT give anyone any special perks in game for them.

    Posted in: General Chat
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    posted a message on Missile that will fly to the edge of the map?

    Only thing I can think of from your description is that the missile mover "throw" is reset when it "hits" a target, causing it to be flung at a default offset the game gives it. You can try to make something activate the ability again? giving it a target once again.

    Posted in: Data
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    posted a message on GumpStats application to sync Bank stats with Server

    Very well done, a good way for community to keep track of how they stand along others, though it needs the input of the community themselves. This seems like it could be used for many different purposes, people just have to figure out what they want from this app. Great work.

    Posted in: Third Party Tools
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    posted a message on [SOLVED][I AM AN IDIOT]Dark Archon Color Tint

    Are you editing the unit's model actor?

    Posted in: Data
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    posted a message on Missile that will fly to the edge of the map?

    If you set the missile mover to THROW they will always fly to the edge if I'm not mistaken, no matter the range.

    Step 1 : Find your Missile's Mover in the Mover Tab

    Step 2 : Edit Movement: Motion Phases

    Step 3 : Change Driver to Throw

    Posted in: Data
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    posted a message on Camera and attack range questions

    sometimes the editor realizes 0 as something bigger than 0, I've had a few cases where setting 0.001 was smaller than setting at 0 as absurd as this sounds.

    Posted in: Data
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    posted a message on (Solved) Morphing Hive to Overmind

    You should always check the tutorial sections before making a thread

    http://www.sc2mapster.com/forums/resources/tutorials/32793-tutorial-morphing-w-models-video/#p1

    Posted in: Data
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    posted a message on [Solved] Changing a unit's attack damage via Trigger

    You can do this using a stacking behavior, and editing the modification fields. For damage and attack speed it's Combat Tab, for Range it's in Weapons tab and for armor it's in Unit. If you do some workarounds with this you can get it to work.

    Then you just add the behaviors with an action trigger.

    Posted in: Triggers
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    posted a message on Sharing Kill Resource

    As far as I know, sharing any resources between killers, other than experience, is impossible with data since day 1. You're stuck using triggers for every unit killed.

    Posted in: Data
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    posted a message on (Behavior, actors, abilities?) Medivac "land" while loading/unloading units?

    Make its own land/takeoff abilities which apply and remove behaviors, you can then use validators to determine if the medivac is landed or not.

    Behavior Requirements can then be used to hide/show the load/unload and the land/takeoff buttons with requirements.

    Not sure if it's the best method, but this'll work.

    Posted in: Data
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    posted a message on Destroying Persistents

    I have no idea where outer goes, but it doesnt work. And target may be my last resort, because if there are multiple traps in an area it might remove the wrong one (because target finds the target of the search area, and I need to source of the search area which should be the persistent).

    EDIT : Tried using target as target location, but the radius is messed, although it is more than the search area (Search Area Radius = 0.5, Radius of Destroy Persistent = 1), sometimes it doesn't find the persistent to destroy.

    Last call for anybody that knows how I can get the persistent as the target location :l

    Posted in: Data
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    posted a message on Destroying Persistents

    I'd hope setting the range to max would've fixed it, but the destroy persistent effect destroys the oldest persistent, and not the nearest persistent.

    Locations: Caster, Source, and Origin all use the original unit, the one that casted the ability unfortunately, this is my problem, and target is the one caught in the search area. I need to get location to read the position of the persistent, and not the position of the caster.

    Posted in: Data
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    posted a message on Destroying Persistents

    Did not work, thanks for the reply though.

    Posted in: Data
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    posted a message on Destroying Persistents

    Making an ability, need help with the Persistents. A Trap Ability type Effect - Target.

    Method:

    Ability Creates Persistent at Target Location

    Persistent has an Initial Delay of 3 seconds, then every 0.0625 seconds it searches the area for enemies.

    The Search Effect applies a Set effect which Deals Damage, Applies a Reveal Behavior, and destroys the Persistent.

    Problem: Persistent doesn't go away.

    Claptrap (Destroy Persistent) Claptrap (Persistent)

    Been stuck for 2 days now :\

    Posted in: Data
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    posted a message on Make a Spider mine explode when killed?
    Quote from Kabelkorven: Go

    Wouldn´t that just make it look like an explosion? I want the actual damage to occur

    Damage = Effect

    Actors control explosions appearance wise

    Posted in: Data
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