As a matter of fact, our system is neither of those. It's wierdly (Is that a word?) toggle-based. You tap a key once to toggle movement in that direction on, and press the opposite key the untoggle the movement. There is basically no delay.
Sort of. You could detach the gun from the unit whose gun you want to change (you'd need to do that with something like 3DS) and detach guns from the units whose guns you want, add a gun attachment point to the original unit model, and then attach different gun models to the unit using the editor. Overall, it would be quite a pain.
We do our testing on the NA servers. Join the chat channel StrikeCraft at around 10 PM EST. That's when we normally do our testing. I'm not sure, though, if there will be any testing tonight. There probably will be tomorrow, though, because I'm almost done with a new and significantly better map :D
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I'll be taking it for 30 mins.
-Edit: Done.
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@morphman220: Go
We'll have on screen weapon models too, don't worry. We've got someone working on that :D
@RedFromWinter: Go
As a matter of fact, our system is neither of those. It's wierdly (Is that a word?) toggle-based. You tap a key once to toggle movement in that direction on, and press the opposite key the untoggle the movement. There is basically no delay.
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@morphman220: Go
Yeah. I hope there's testing tonight :D
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@grenegg: Go
Yep.
@Monictor: Go
Select a doodad, check off "Custom Color" and select whatever color you'd like with HDR being the brightness.
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@godofrndmobjcts: Go
You don't need 3DS specifically, but just some program with which you can make/edit models.
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@godofrndmobjcts: Go
Sort of. You could detach the gun from the unit whose gun you want to change (you'd need to do that with something like 3DS) and detach guns from the units whose guns you want, add a gun attachment point to the original unit model, and then attach different gun models to the unit using the editor. Overall, it would be quite a pain.
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@morphman220: Go
We do our testing on the NA servers. Join the chat channel StrikeCraft at around 10 PM EST. That's when we normally do our testing. I'm not sure, though, if there will be any testing tonight. There probably will be tomorrow, though, because I'm almost done with a new and significantly better map :D
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Hmmm... I just noticed a typo on the news article. It has gamfvr written as gamvfr lol.
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@vincentgraymore: Go
The new WASD system is a bit awkward. Gamfvr made it so you toggle movement on with a key, and off with the opposite key.
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@EchoedRequiem: Go
It already has been worked on and the lag has been removed to the fullest possible extent. The movement suffers no more lag than SC2 does by default.
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@EchoedRequiem: Go
THERE ISN'T LAG!!! FFS ACTUALLY LISTEN TO WHAT HE'S SAYING.
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@Pshyched: Go
I'm not on vacation, though I am working on another project.
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@o3210: Go
Yes, but is the terrain any good?
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@grenegg: Go
Grats on your 821st post. I might also post here again after 13 posts. I hope you can figure out why.
-Edit: In 10 posts, actually. That seemed to be a quadruple post.
-Edit 2: Nope, in 13 posts.
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@morphman220: Go
Do you have an NA account?