I'm not quite sure you got the perfect blue. Correct me if I'm wrong, but the blue in the blue screen of death is a bit darker, no? It might just be the contrast between the blue of the screen and the white of the text.
Items: I felt you had a good depth of items. However, all of that depth is taken away by poor UI handling. I can't tell the difference from green/blue/purple items unless I hovered over them to see when they are being rolled. This is pretty annoying as they all share very common icons. Also, you should have it so that the items that are being rolled on can be stacked on top of each other, instead of waiting for one roll to expire, as not everyone will need/greed/pass all the time. (Perhaps reposition the rolling to the right of the screen)
On the topic of items; I would suggest something where there's a sort of border around the icon which is the color of the quality. So, a purple item would have a purple border. That seems like a relatively simple way of doing it. Also, I noticed that you didn't have the items' names be the color of the items' quality. That would have made much more sense.
Overall though, it's a great game. I think I'll be playing it a bit more in the near future :)
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Awww... I wanted to be one of the only two people who knew how to make text massive :(
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@Imperfect1987: Go
He he meant actors on the map.
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@thepumaman1: Go
I'm not quite sure you got the perfect blue. Correct me if I'm wrong, but the blue in the blue screen of death is a bit darker, no? It might just be the contrast between the blue of the screen and the white of the text.
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On the topic of items; I would suggest something where there's a sort of border around the icon which is the color of the quality. So, a purple item would have a purple border. That seems like a relatively simple way of doing it. Also, I noticed that you didn't have the items' names be the color of the items' quality. That would have made much more sense.
Overall though, it's a great game. I think I'll be playing it a bit more in the near future :)
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@yukaboy: Go
I think it was after I left, because I don't recall anyone saying that while I was in game lol.
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Did I? lol
@JakeCake26: Go
I agree with what you said about having objectives. They can really help direct players through the game without being too intrusive.
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@Reaper872: Go
I thought I saw more than two textures though...
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@yukaboy: Go
lol
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@yukaboy: Go
Don't join his channel. Join channel Corruption. That's the one I created and the one the loading screen tells you to go to.
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@EchoedRequiem: Go
As far as I know, what you wish to do with your loading screen is impossible with SC2. I believe you may only use static images for loading screens.
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@yukaboy: Go
So does it work now?
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Theoretically localized it. Publishing now.
-Edit: Published.
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@LinkD: Go
I'll try that out
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@Exaken: Go
But he has terrain textures...
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@LinkD: Go
IDK WHAT TO DO
...Yeah I fail.