Elevators are exceedingly easy to make in SC2. There's a doodad called "Deadman's Port Elevator," which you can set the height of easily with triggers and it moves units with it.
When I try to use the export map image feature, it doesn't work as intended. Instead of taking a top down screenshot of the whole map, it takes a screenshot from a mostly horizontal viewpoint, despite the fact that the camera angle for that is set to 90. Can anyone help me?
I'm certain that it's an editor bug. I've had (and continue to have) a problem with this, where there's an area where units can't enter. The really interesting part is that there's also a small area outside the map bounds where units can go. It kinda seems like a portion of the map was moved.
Awww, don't make it iPad exclusive. I don't have an iPad and I'd still buy it lol.
Anyway, I'd recommend using a similar control scheme to StarFront. I've yet to see a better system on iOS. Maybe try to make some small variations and see how it is in testing.
For some unknown reason, SC2 has stopped saving the in game screenshots I take to my screenshots folder. I don't even know if it's saving them at all. Does anyone know what's happening?
Never mind, I figured it out. You can't take in game screenshots when SC2 is in the glitched mode where you can test maps while connected to Battle.net. That sucks.
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@Mozared: Go
Myself not included :D
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@yukaboy: Go
You can keep working on it while I terrain.
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Here's a screenshot of my still unfinished Skyrim-inspired terrain.
... I really need a better camera angle. I spent around 2 hours making mountains in the background and you can't see them :(
Making medieval terrains in SC2 is actually easier than I'd expected lol.
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A unit with a weapon that will bounce with no range limit and the bounce impact effect is the same as the one which initiates the bounce :D
That actually just crashes the game lol. Is still imbalanced ;)
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Hmm... I'm working on a Skyrim-like terrain :D
It's coming along quite epicly.
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@joecab: Go
Elevators are exceedingly easy to make in SC2. There's a doodad called "Deadman's Port Elevator," which you can set the height of easily with triggers and it moves units with it.
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When I try to use the export map image feature, it doesn't work as intended. Instead of taking a top down screenshot of the whole map, it takes a screenshot from a mostly horizontal viewpoint, despite the fact that the camera angle for that is set to 90. Can anyone help me?
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I'm certain that it's an editor bug. I've had (and continue to have) a problem with this, where there's an area where units can't enter. The really interesting part is that there's also a small area outside the map bounds where units can go. It kinda seems like a portion of the map was moved.
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@watterboy1: Go
I THINK that everyone has this issue. At least I do and a lot of other people I know of do.
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@madlibrarian: Go
Not even a sky? :(
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@Keyeszx: Go
Awww, don't make it iPad exclusive. I don't have an iPad and I'd still buy it lol.
Anyway, I'd recommend using a similar control scheme to StarFront. I've yet to see a better system on iOS. Maybe try to make some small variations and see how it is in testing.
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@yopeasants: Go
Wasn't it on Kinect?
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You've inspired me to make a racing game :D
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For some unknown reason, SC2 has stopped saving the in game screenshots I take to my screenshots folder. I don't even know if it's saving them at all. Does anyone know what's happening?
Never mind, I figured it out. You can't take in game screenshots when SC2 is in the glitched mode where you can test maps while connected to Battle.net. That sucks.
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@Scbroodsc2: Go
It's okay, but I just think it would be better if it were a tad bit darker.