Honestly, I don't find them to be very gorgeous...
Anyway, I voted for doodads. They are, in my mind, the most essential part of a good terrain. You can make a beautiful and functional map with nothing but them. Terrain without doodads could never be any good, but it could be if all the others were removed.
Also, you might want to add lighting, because that's a huge part of terraining.
Have a unit variable and a trigger with the event "Unit Selected," or something along those lines, and an action which sets that variable to be the triggering unit.
Hmmm... Well, you need a lot more undergrowth in the forest and general detail, and I think they mountains should be bigger and use some of the rock doodads. It would take a lot of time and dedication, but it might pay off in the end. Also tint your rocks to more match the terrain texture you're using.
... Sorry to hear about that. It's never happened to me and I've been terraining for about as long as you, maybe even longer. Maybe try reinstalling the editor?
Better. Maybe tint those rocks on the cliffs to get them closer to the color of the cliffs. Also, in lighting, maybe give the world a slightly yellow tint to counteract the blue and hopefully get everything looking more gray.
Or perhaps just play with the fog settings a lot lol.
@F0xtail: Go That's pretty interesting, though I'd say that you should probably cover the cliffs entirely with Rock Giants, and maybe add some vines. I know it wouldn't be entirely accurate, but it would look cooler. Also, do I detect custom models? :P
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@Vossan: Go
Honestly, I don't find them to be very gorgeous...
Anyway, I voted for doodads. They are, in my mind, the most essential part of a good terrain. You can make a beautiful and functional map with nothing but them. Terrain without doodads could never be any good, but it could be if all the others were removed.
Also, you might want to add lighting, because that's a huge part of terraining.
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@saltydog87: Go
I think screenshots of how the model turns out in game would help.
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@jaxter184: Go
That must be a miniscule terrain.
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@grenegg: Go
... And back to 930. :P
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@illidans911: Go
Skyrim isn't exactly what I'd call an MMO.
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@Mozared: Go
Guess so.
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@Kiloku: Go
You would need to do that with something like 3D Studios Max. The gun isn't just texture.
@Kiloku: Go
Have a unit variable and a trigger with the event "Unit Selected," or something along those lines, and an action which sets that variable to be the triggering unit.
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@Kueken531: Go
... That's why he abandoned Map of the Week O.O
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@bonahona: Go
Hmmm... Well, you need a lot more undergrowth in the forest and general detail, and I think they mountains should be bigger and use some of the rock doodads. It would take a lot of time and dedication, but it might pay off in the end. Also tint your rocks to more match the terrain texture you're using.
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@Creation25: Go
... Sorry to hear about that. It's never happened to me and I've been terraining for about as long as you, maybe even longer. Maybe try reinstalling the editor?
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Here's an update to my little Skyrim project. What do you guys think, so far?
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@F0xtail: Go
Better. Maybe tint those rocks on the cliffs to get them closer to the color of the cliffs. Also, in lighting, maybe give the world a slightly yellow tint to counteract the blue and hopefully get everything looking more gray.
Or perhaps just play with the fog settings a lot lol.
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@Mozared: Go :P
@yukaboy: Go Of course you'd know ;)
@F0xtail: Go That's pretty interesting, though I'd say that you should probably cover the cliffs entirely with Rock Giants, and maybe add some vines. I know it wouldn't be entirely accurate, but it would look cooler. Also, do I detect custom models? :P
One more thing: add grey fog.
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@Mozared: Go
I actually meant that I wasn't workless lol.
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@yukaboy: Go
You can do data too. I can import the terrain on my own.