That's great for static income, but for many types of maps people need a growing income for which you need some other way and much more complicated triggers to have work.
That's great for static income, but for many types of maps people need a growing income for which you need some other way and much more complicated triggers to have work.
Well, that I just use a series of Triggers like I create a integer with like 10, then make it so once it's run 10 times. Run this Trigger. The New Trigger is the new Income. I haven't implemented it yet into my Map but I will soon. Once it's done, I'll post a pic of what it looks like.
how would you go about making an income based on how much supply you use, like if you have 0/100 supply used you get 300 minerals every minutes, but if you have 50/100 used its 200 minerals, 51/100 would be 198 minerals, and so on
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I know. . . No one ever put up a tutorial because I realized how easy it was. So, this is just a tutorial for one player.
1.Make a Trigger "Sound - Play Transmission Cue
2. Make a Trigger "Player - Modify Player [x] Minerals: Add [x]
3. Make a Trigger "General - Wait [x] [Real Time] Seconds
4. Lastly, make a Trigger "Trigger - Run (Trigger Name) [Check Conditions; Don't Wait until it finishes]
I put a Transmission Cue in there for sound effect. . . Cheesy I know. . .
Hope this helps.
A more efficient way of doing this is just making a Periodic Event (Events -> Timer -> Periodic Event) and have the Actions modify the minerals.
There really is no difference. . . It's just about the same, plus I think this is easier for newbies to understand.
That's great for static income, but for many types of maps people need a growing income for which you need some other way and much more complicated triggers to have work.
A more efficient and flexible trigger would be something like (this assumes 10 player maximum):
Where MineralIncome and VespeneIncome are set by other triggers. For example:
If you did this exactly though, you would want to have some starting supply depots.
Well, that I just use a series of Triggers like I create a integer with like 10, then make it so once it's run 10 times. Run this Trigger. The New Trigger is the new Income. I haven't implemented it yet into my Map but I will soon. Once it's done, I'll post a pic of what it looks like.
how would you go about making an income based on how much supply you use, like if you have 0/100 supply used you get 300 minerals every minutes, but if you have 50/100 used its 200 minerals, 51/100 would be 198 minerals, and so on