Hello and welcome back to another one of my posts.
I have spent a very very long time on creating my sc2 training project, and want to add some features.
The scenario is simply when the unit dies, player 1 minerals will be deducted by 10%. "ok no problem, easy peasy" The problem i have is that i want a MINERALS LOST "score/counter". But i am just clueless at the moment.
In the triggers you can see in "Mathpic" - the Minerals Lost score (as seen in mathpic2) follows the standard Playermineral/10 although one behind. Actual minerals will hit 41 for say, and the counter will be at 45.
How can i just get it to count the lost mineral and add them up. Soo... start at 50 mineral. If die you lose 10%=5 mineral. 45 mineral now. If die again, you lose 10%=41 minerals (4.5 technically lost). How can i make the Minerals lost counter go.... 5 --> 9 --> etc depending on % of minerals lost.
Hello and welcome back to another one of my posts.
I have spent a very very long time on creating my sc2 training project, and want to add some features.
The scenario is simply when the unit dies, player 1 minerals will be deducted by 10%. "ok no problem, easy peasy"
The problem i have is that i want a MINERALS LOST "score/counter". But i am just clueless at the moment.
In the triggers you can see in "Mathpic" - the Minerals Lost score (as seen in mathpic2) follows the standard Playermineral/10 although one behind.
Actual minerals will hit 41 for say, and the counter will be at 45.
How can i just get it to count the lost mineral and add them up. Soo... start at 50 mineral. If die you lose 10%=5 mineral. 45 mineral now.
If die again, you lose 10%=41 minerals (4.5 technically lost). How can i make the Minerals lost counter go.... 5 --> 9 --> etc depending on % of minerals lost.
Thanks alot if can answer !!
All good guys !! I have figured it out. Guess i made it harder than needed to be before.