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    posted a message on Sc2 editor Map goes from LOTV to HoTs when put in arcade?

    essentially the title, how am i able to change it to LOTV? .
    When i play the map in multiplayer - custom , it is fine with 12 worker etc etc.

    But arcade it starts 6 worker etc etc. It might be a HoTs map but surely can change the game dependancy?

    thanks.

    Posted in: Melee Development
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    posted a message on For the Math/Logic Lords! please help!.. again. Pic included.

    All good guys !! I have figured it out. Guess i made it harder than needed to be before.

    Posted in: Triggers
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    posted a message on For the Math/Logic Lords! please help!.. again. Pic included.

    Hello and welcome back to another one of my posts.

    I have spent a very very long time on creating my sc2 training project, and want to add some features.

    The scenario is simply when the unit dies, player 1 minerals will be deducted by 10%.  "ok no problem, easy peasy"
    The problem i have is that i want a MINERALS LOST "score/counter". But i am just clueless at the moment.

    In the triggers you can see in "Mathpic" - the Minerals Lost score (as seen in mathpic2) follows the standard Playermineral/10 although one behind.
    Actual minerals will hit 41 for say, and the counter will be at 45.

    How can i just get it to count the lost mineral and add them up. Soo... start at 50 mineral. If die you lose 10%=5 mineral. 45 mineral now.
    If die again, you lose 10%=41 minerals (4.5 technically lost).  How can i make the Minerals lost counter go.... 5 --> 9 --> etc depending on % of minerals lost.

    Thanks alot if can answer !!

    Posted in: Triggers
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    posted a message on Please Help ! Leaderboard. Pics included.

    I'm having trouble finding that layout file D: , sorry. Where can it be? and i will need a MPQ editor program aye.

    Thank you for helping but help guide me through it specifically, i am still a sc2 editor nub :(

    Posted in: Triggers
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    posted a message on Please Help ! Leaderboard. Pics included.

    Hi there guys,
    Is there anyway to get rid of that pesky leaderboard title? (Why is this here?? fu-) . Not the text, that actual bar. I want to get rid of it and if possible have minimize button on the left of the actual MAIN leaderboard.

    WHAT is the purpose of that??? when there is a header space in the main leaderboard... ??? illogical. Especially with no in your face action/option to get rid of it that i see.

    I want it to look like Pic 1 -- but be in the position of where it normally goes in Pic 2 (anchored top right).

    Thanks alot for help!

    Posted in: Triggers
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    posted a message on Show Resources in Leaderboard (simple?) problem, please help!

    Thanks. Solved.

    Posted in: Triggers
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    posted a message on Show Resources in Leaderboard (simple?) problem, please help!

    Hello There,

    I basically have what i want in my training MOD down pat.  Just an inexplicable problem is happening with the resource "integer" that i have as a variable , as can see in Pic1. I just simply want those "0's" to follow what the fricken given variable Integer is with "player 1 ""Mineral"" integer".....etc.

    And as can see in Pic2 , it in action, with my gathered resource (mineral - 385) it is not showing on the "resource" leaderboard. I thought this would be a decent way for both players who train together to see each other resource to. If a pro is helping a noob for example.

    I would also like to make an trigger to allow spending of opponent resources , so far i have vision working and shared control. As i think, although my friend said his vision turn off button wasn't working which was odd as it is surely correct, but that is another problem for me.

    I have a bunch of variable and (local) variable. I don't know, was just spam them cause why not work ??? /exe Lol

    update: Any chance to add logo next to numbers aswell or? is there a better way to do this.
    Thanks alot for who can help.

    Posted in: Triggers
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