how would i set up a situation where i can tell when a player is out of structures and workers so that i can end the game for them and set them up in observer mode? the issue is that basic victory conditions will not let me know when a player has died if he still has allies alive in the game. the ideal situation would be an event like "player is now useless and might as well be dead". i know it can be done because it is done in the custom map phantom mode. any help would be super awesome guys.
Condition
(Number of Living units in (Any units in (Entire map) owned by player (Triggering player) matching Required: Structure, Worker, with at most Any Amount)) == 0
Action
Do W/E you want down here to triggering player.
how would i set up a situation where i can tell when a player is out of structures and workers so that i can end the game for them and set them up in observer mode? the issue is that basic victory conditions will not let me know when a player has died if he still has allies alive in the game. the ideal situation would be an event like "player is now useless and might as well be dead". i know it can be done because it is done in the custom map phantom mode. any help would be super awesome guys.
@WadeArcade:
Probably something on the similar line of:
Event
Any unit Dies
Condition
(Number of Living units in (Any units in (Entire map) owned by player (Triggering player) matching Required: Structure, Worker, with at most Any Amount)) == 0
Action
Do W/E you want down here to triggering player.
@DarkForce9999: Go
awesome thanks a lot :)