how would i set up a situation where i can tell when a player is out of structures and workers so that i can end the game for them and set them up in observer mode? the issue is that basic victory conditions will not let me know when a player has died if he still has allies alive in the game. the ideal situation would be an event like "player is now useless and might as well be dead". i know it can be done because it is done in the custom map phantom mode. any help would be super awesome guys.
So im trying to record my new maps gameplay using the software "debut". the problem im having is that when running fullscreen starcraft my video seems to cut out constantly. so after changing to windowed mode and setting the screen selection to the starcraft window, it now works but at an unnacceptable framerate of about 13. Ive been playing around with the different encoding methods and resolutions trying to get a more acceptable framerate. So my question is what settings are u guys using and what seems to work best?
how would i make a custom experience bar? ive made one for energy and life but cannon find a way to pull the current experience and total experience values. any help would be great
i want to pull up the integer for total XP required until next level but cannot find anything in the presets with life, max life, energy, max energy and all those. i want to make a custom progress bar for experience. any help?
so i would like to set variables to different unit properties such as current HP, max HP. current experience, current damage level, yet all i can find is a function to give me the current experience level. am i missing something here?
ok so i want my map to build everything instantly, this includes structures, units, upgrades, morphs, everything. so i have a trigger that when the event (UNIT CREATED) is called it sets progress of triggering unit to 100% yet this is only affecting structure build times and not units or upgrades. any ideas?
so i want to know if theres a way to force the fast build cheat on behind the scenes somehow. i want to fast build but without having to edit the times individually. i saw that allow cheat action trigger but doesnt seem to do anything
ok so i made a map called bountycraft and need people to check it out and tell me what they think. basically its a melee map for 1v1 or 2v2 where you start with 10k minerals and 5k gas. the only way to get income is by killing enemy units or structures for their bounty. all units pay off the exact cost of that unit in a bounty so if you kill a drone you get 50 minerals a single zergling gives you 25 and so on. the terrain isnt that great looking,ill be working on that later. any suggestions or comments would be great so check out BountyCraft
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@DarkForce9999: Go
awesome thanks a lot :)
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how would i set up a situation where i can tell when a player is out of structures and workers so that i can end the game for them and set them up in observer mode? the issue is that basic victory conditions will not let me know when a player has died if he still has allies alive in the game. the ideal situation would be an event like "player is now useless and might as well be dead". i know it can be done because it is done in the custom map phantom mode. any help would be super awesome guys.
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i truly hate you guys
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So im trying to record my new maps gameplay using the software "debut". the problem im having is that when running fullscreen starcraft my video seems to cut out constantly. so after changing to windowed mode and setting the screen selection to the starcraft window, it now works but at an unnacceptable framerate of about 13. Ive been playing around with the different encoding methods and resolutions trying to get a more acceptable framerate. So my question is what settings are u guys using and what seems to work best?
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how would i make a custom experience bar? ive made one for energy and life but cannon find a way to pull the current experience and total experience values. any help would be great
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@WadeArcade: Go
WTF? this cant be that hard
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i want to pull up the integer for total XP required until next level but cannot find anything in the presets with life, max life, energy, max energy and all those. i want to make a custom progress bar for experience. any help?
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so i would like to set variables to different unit properties such as current HP, max HP. current experience, current damage level, yet all i can find is a function to give me the current experience level. am i missing something here?
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ok so i want my map to build everything instantly, this includes structures, units, upgrades, morphs, everything. so i have a trigger that when the event (UNIT CREATED) is called it sets progress of triggering unit to 100% yet this is only affecting structure build times and not units or upgrades. any ideas?
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@WadeArcade: Go
no one knows?
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so i want to know if theres a way to force the fast build cheat on behind the scenes somehow. i want to fast build but without having to edit the times individually. i saw that allow cheat action trigger but doesnt seem to do anything
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ok renamed it to Blood=Money
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ok so i made a map called bountycraft and need people to check it out and tell me what they think. basically its a melee map for 1v1 or 2v2 where you start with 10k minerals and 5k gas. the only way to get income is by killing enemy units or structures for their bounty. all units pay off the exact cost of that unit in a bounty so if you kill a drone you get 50 minerals a single zergling gives you 25 and so on. the terrain isnt that great looking,ill be working on that later. any suggestions or comments would be great so check out BountyCraft
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@Zarakk: Go
my bad, first map ive posted on here
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need help testing and making bountycraft popular. i could also use suggestions. this map works for 1v1 or 2v2