I'm working on a third person map, but I have encountered a very annoying problem. The "Camera Yaw of Player" doesn't change until the player have moved the camera 3 to 10 degrees, even if it have four decimal points. It's not too bad for movement. But it makes it impossible to aim, since the effect is worse with distance.
Camera settings:
Camera - Lock camera mouse relative mode On for player (Picked player)
Camera - Turn camera mouse rotation On for player (Picked player)
Camera - Turn camera height smoothing Off for player (Picked player)
Camera - Turn camera height displacement On for player (Picked player)
When the players hero unit is created:
Camera - Apply camera object Height Offset ((Height of (Last created unit)) + 1.7) for player (Owner of (Last created unit)) over 0.05 seconds with Existing Velocity% initial velocity and 10.0% deceleration
Camera - Follow for player (Owner of (Last created unit)) (Unit group((Last created unit))) with the camera and Clear Current Target
Camera - Apply camera object Angle Of Attack 10.0 for player (Owner of (Last created unit)) over 0.2 seconds with Existing Velocity% initial velocity and 10.0% deceleration
I know it's a bit early to bump, but I want to continue with my map, and I need this fixed. So please, do anyone have a solution?
EDIT: Why have 85 people viewed this thread, and yet no one have said anything?
I'm working on a third person map, but I have encountered a very annoying problem. The "Camera Yaw of Player" doesn't change until the player have moved the camera 3 to 10 degrees, even if it have four decimal points. It's not too bad for movement. But it makes it impossible to aim, since the effect is worse with distance.
So do anyone know how to fix this?