I accidentally saved my ChatBar file in the MPQ editor after deleting a large portion of it. Could someone tell me how to restore it or PM me with what its supposed to be so I fix it and use it for reference still?
How to make this to work? As it doesnt change texture. :( That what my aim is here.
Plus seems like it reads from file because it writes in debug that "<TextureType val='HorizontalBorder'/>" not belongs here.
Using almost same replacement for orignal texture only modified havent changed height and widht.
not afaik., there is only 1 command card visible at a time and that is the currently active one. This is to prevent identical hot keys between the diff. command cards from causing a problem.
Is it possible to change the numbers for health/shields by adding a x10 multiplier? I sorta took a look at the script for the areas I want to change, and it seems there's nowhere to add a multiplier or an extra 0.
I've been using this method for a map being created by my community, and it is working very well, but this appears to need to be slightly updated. You should add to your list of "unchangeable UI" the Behavior Bar and the Unit Wireframe. I attempted to move both and recieved an error ingame: (Modified UI) is marked as Blizzard-only and can only be created by Blizzard.
I also believe this solves FallenSword's issues with hiding the Unit Wireframe. I'm still working with this, so it is possible I will find other counterparts of the UI that are unmodifiable. I will post more if I see any.
I managed to hide the command panel, but I'm getting error messages saying "Unable to resolve frame layout of "CommandPanel" for side(s): [Top][Left][Bottom][Right]" in red. How would I solve this?
I been playing around with the new UI Editor and managed to make my own template.(After 10+ crashes that came from nowhere) with a button in the center
The question is can you attach a trigger to this button that I have made or is that not possible
The template contains of a ButtonTemplate [Button]
a Frame [frame] this is the frame I create the Dialog of
a OKButton [Button] This is located under the Frame
@Helral: Go
hi, i read your tutorial for UI layout, but i confused about where can find the ui logic process
does he written by cpp ?
Although we can change any frame`s property, but can`t change his type value?
such as <Frame type="Minimap" name="Minimap_zzz">
When hiding the frames I still have a little square box on the right side of my screen. I was wondering what the name of that box is so I can hide or move off screen?
Does this still work or is it out of date, because I tried adding a new layout to the UI tab of the editor, but it won't overwrite the original command card and it won't let me change the original file because that would mess up everything on all my maps.
Does this still work or is it out of date, because I tried adding a new layout to the UI tab of the editor, but it won't overwrite the original command card and it won't let me change the original file because that would mess up everything on all my maps.
The method to edit UI elements presented here hasn't been changed and is still working.
Hi this is really useful information, but I check both directories and I have no files in my Mods or Versions folders. Where can I find the default sc2 layout files now? I don't know which file to override for a given frame inside the editor!
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Hi all, does anyone know how to hide a "UnitWireframe"? Here is my code (It doesn't work):
EDIT: Nevermind I found the right frame. If anyone want to know:
Thanks, Helral, this finally gave me the power to hide the chat :)
I accidentally saved my ChatBar file in the MPQ editor after deleting a large portion of it. Could someone tell me how to restore it or PM me with what its supposed to be so I fix it and use it for reference still?
How to make this to work? As it doesnt change texture. :( That what my aim is here. Plus seems like it reads from file because it writes in debug that "<TextureType val='HorizontalBorder'/>" not belongs here. Using almost same replacement for orignal texture only modified havent changed height and widht.
Is it possible to make the all 4 command cads visible at once by making frames?
@TwoDie: Go
see this part of the tutorial
@Zealkg: Go
not afaik., there is only 1 command card visible at a time and that is the currently active one. This is to prevent identical hot keys between the diff. command cards from causing a problem.
Is there a way to show different UIs for each player in the game? (at least two) Or different ones for the players and for the observers?
Is it possible to change the numbers for health/shields by adding a x10 multiplier? I sorta took a look at the script for the areas I want to change, and it seems there's nowhere to add a multiplier or an extra 0.
Is it possible to hide command button 15? (I want to make the command bar into two layers of 7 buttons instead of 7 and 8 )
I've been using this method for a map being created by my community, and it is working very well, but this appears to need to be slightly updated. You should add to your list of "unchangeable UI" the Behavior Bar and the Unit Wireframe. I attempted to move both and recieved an error ingame: (Modified UI) is marked as Blizzard-only and can only be created by Blizzard.
I also believe this solves FallenSword's issues with hiding the Unit Wireframe. I'm still working with this, so it is possible I will find other counterparts of the UI that are unmodifiable. I will post more if I see any.
-Also, I hope constructive necro is acceptable.
I managed to hide the command panel, but I'm getting error messages saying "Unable to resolve frame layout of "CommandPanel" for side(s): [Top][Left][Bottom][Right]" in red. How would I solve this?
This is my XML for the command panel.
EDIT: Never mind. I fixed it.
I been playing around with the new UI Editor and managed to make my own template.(After 10+ crashes that came from nowhere) with a button in the center
The question is can you attach a trigger to this button that I have made or is that not possible
The template contains of a ButtonTemplate [Button]
a Frame [frame] this is the frame I create the Dialog of
a OKButton [Button] This is located under the Frame
EDIT: Found out that it was not possoble
Has anyone figured out how to hide the battle.net friends button background with the new ui editor? I can't seem to find it.
@Helral: Go hi, i read your tutorial for UI layout, but i confused about where can find the ui logic process does he written by cpp ? Although we can change any frame`s property, but can`t change his type value? such as <Frame type="Minimap" name="Minimap_zzz">
When hiding the frames I still have a little square box on the right side of my screen. I was wondering what the name of that box is so I can hide or move off screen?
Well, what about auto width (replacing given width with 2 anchors?)
Looks like you cant overwrite fixed width if you play 2 anchors =( or maybe im missing a tag like #auto?
tried -1, 0, and just randomtext
How can i hide command panel
<Frame type="CommandPanel" name="GameUI/UIContainer/ConsoleUIContainer/CommandPanel" file="GameUI"> <Visible val="false"/> </Frame>
not working at all
Does this still work or is it out of date, because I tried adding a new layout to the UI tab of the editor, but it won't overwrite the original command card and it won't let me change the original file because that would mess up everything on all my maps.
New to the Editor? Need a tutorial? Click Here
Want data assets? Click Here
The method to edit UI elements presented here hasn't been changed and is still working.
Hi this is really useful information, but I check both directories and I have no files in my Mods or Versions folders. Where can I find the default sc2 layout files now? I don't know which file to override for a given frame inside the editor!