In the Trigger Window make a new trigger with the following:
- Events -
(Unit Enters/Leaves Range of Unit) 'Any Unit' 'Enters' a distance of 'X' from 'Y'
X = This integer depends on your unit size, but 1.0 should be fine if for example you're using the Marine.
Y = Select the unit of choice here. (If he isn't on the map from the beginning you'll need to set up another Trigger tying him together with a variable and use that variable here.
- Conditions -
None needed.
- Actions -
(End Game for Player) End game in 'Defeat' for player 'X' ('Show' dialogs, 'Show' score screen)
Looking for a tutorial on how to add or subtract attacks to a unit. Currently want to change a Viking to 1 attack instead of 2 but I figure knowing the other way is also helpful.
Funnily enough I clicked on 3 of your links there and the one on weapons is the only one of those 3 that 404'd. Anyway, when in the data editor I only see 1 weapon for the Viking and Zealot. Please advise.
Edit: Solved both problems. The link has /Specialized at the end. I just removed it and found the thread.
Thread didn't necessarily solve my problem but reminded me to check something. I went and found the persistent effect of the Halo Rockets and lowered the period count to 1. Mission success!
Now to figure out how to get this slow to apply to Corruptor hits and to make Corruption an on-hit effect.
Edit 2: Nawp, did that too. Wow, learning fast.
What about making something gain speed but only while firing? This is relevant for units like the Mothership and the Void Ray I'd think.
I'm not exactly sure that this is the best way to do it, but what I would probably do is to apply a behavior either through the weapon, or through the attack ability that increases the movement speed. There may or may not be a validator that checks if the unit is attacking. I don't know, I've never checked.
Edit: BTW, I found that link that you said 404'd. It appears that they typed in their link wrong, so I fixed it. That link now works but it is called specialized weapons now instead of just weapons. Also, it has inspired me to make my own weapons tutorial sometime.
Ah, sweet. I've learned some things regarding weapons as I've been tinkering with those a lot.
I've made it so Hellbat Weapons upgrade from both Armory and Eng Bay but don't supersede each other. I just made Corruptor attacks apply corruption on hit and slow.
I've modified the Void Ray weapon charge which if you've ever tried to do that it's a pain in the ass.
I haven't done anything as creative as that guy who did the flame wave weapon though. That's pretty sweet.
I just realized why I could not find the Gorgon model. Because I don't have campaign data added. (as a dependency?)
Hm, but I have Swarm (Multi) enabled and says there will be problems...
Edit: I've enabled it but I have not encountered any issues yet. Will this do something like make Zerg build Campaign units? D:
I can't for the life of me find out how to attach a death model to my unit I'm building from scratch. I somehow made the unit have the gorgon model and portrait and I'm unaware how I did that...
Edit: There are validators to check if a unit is attacking: Caster is Firing Weapon/Caster is Animating weapon. They're the same I don't know why they made two. The Validator Failure result is "Must target unit". Trying one last thing but I pretty much give up on this. I can't figure it out myself.
What adding multiple dependencies does is combine multiple rules. For example, when I've tried this before, I encounter numerous problems such as: the costs of every unit switches to the campaign prices, a unit model changes to the campaign model, a unit completely changes to the campaign model (example: queen and ultralisk), and some other annoying data related things. Of course, all of these are fixable, but they are quite a pain to manually go in and type in the correct information you want. Other than that though, it still works about the same.
I looked it up, and there is a validator for unit is attacking. That means you could make a behavior that gives increased spead when the unit is attacking by adding the validator to the behavior. Then just add the behavior to the void ray and make it hidden (or don't if you don't want to).
How to attach a death model to a unit and how to apply a speed buff to a unit while it is attacking. Essentially the duration should only be as long as the attack cooldown so that it applies properly.
Unfortunately, I'm not too familiar with actors. I know enough to get by, but I can't really help you too much there. For the speed buff, you could try making a permanent behavior with a validator of unit is attacking and add the behavior to the unit (not an ability but to the unit itself). I'm not entirely sure that this will work, but theoretically, it sounds like it should.
I guess what makes it complicated is that I'm attaching said behaviour to an upgrade. Flux Vanes. Everything else about the upgrade is working fine. I can confirm it is applying.
For the actor for the model which is where you attach your actual model to the unit there will be a field for Combat: Death Effects and Combat: Custom Death +
These seem obvious and why I checked these when I was initially doing this but I didn't find my solution. Really, it was rather simple. I just needed to go in to these tabs and scroll right >_>
Anybody who reads this will figure it out when they do it, haha.
Edit: Friend of mine helped me apply the speed buff to the Void Ray. He used a Set, Behaviour, then a Validator. I just wasn't using a set applied to the weapon. I should have.
i want a tutorial that show how to duplicate a unit or hero with all his ability full, becouse when i did it, they dont have the impact model explotion ( im talking about raynor and his granade and plasma canon) and i was very sure that the model impact was there, so idk >,<
Hello everyone, I have been searching these forums all over to try and find how to use downloaded assets Ive gotten from here. I am trying to build my first map. (its a defense against an OP zerg AI)
I need a good zerg AI for the computer to use and I found quite a few that looked good and downloaded them. Some of them came as custom script or a bunch of triggers. They make sense but I have no idea how to actually import the things Ive downloaded into my map. Can someone point me to a post that details this process? Textures and other stuff would be awesome as well.
hello how do you make a neutral player not attack me and how do you make a neutral player build just like would build up my base and army? thank you and sorry for the bother and you dont have to answer if you dont whant to k thank you
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Can someone please make a tutorial on cheats, so I could go -money and get 1000 minerals, but only if my name was w/e I wanted it to be.
Some quick Replies :)
@Kentle107: Go
In the Trigger Window make a new trigger with the following:
- Events -
(Unit Enters/Leaves Range of Unit) 'Any Unit' 'Enters' a distance of 'X' from 'Y'
X = This integer depends on your unit size, but 1.0 should be fine if for example you're using the Marine.
Y = Select the unit of choice here. (If he isn't on the map from the beginning you'll need to set up another Trigger tying him together with a variable and use that variable here.
- Conditions -
None needed.
- Actions -
(End Game for Player) End game in 'Defeat' for player 'X' ('Show' dialogs, 'Show' score screen)
X = This is the player who gets defeated.
@pokenoufl: Go
Try looking up the Zergling "Morph to Baneling" Ability :)
Hi,
Looking for a tutorial on how to add or subtract attacks to a unit. Currently want to change a Viking to 1 attack instead of 2 but I figure knowing the other way is also helpful.
@RuneKatashima: Go
To do this, you have to add (or subtract) a weapon to the unit. There might be a tutorial about it in the last link in my description.
New to the Editor? Need a tutorial? Click Here
Want data assets? Click Here
Funnily enough I clicked on 3 of your links there and the one on weapons is the only one of those 3 that 404'd. Anyway, when in the data editor I only see 1 weapon for the Viking and Zealot. Please advise.
Edit: Solved both problems. The link has /Specialized at the end. I just removed it and found the thread.
Thread didn't necessarily solve my problem but reminded me to check something. I went and found the persistent effect of the Halo Rockets and lowered the period count to 1. Mission success!
Now to figure out how to get this slow to apply to Corruptor hits and to make Corruption an on-hit effect.
Edit 2: Nawp, did that too. Wow, learning fast.
What about making something gain speed but only while firing? This is relevant for units like the Mothership and the Void Ray I'd think.
@RuneKatashima: Go
I'm not exactly sure that this is the best way to do it, but what I would probably do is to apply a behavior either through the weapon, or through the attack ability that increases the movement speed. There may or may not be a validator that checks if the unit is attacking. I don't know, I've never checked.
Edit: BTW, I found that link that you said 404'd. It appears that they typed in their link wrong, so I fixed it. That link now works but it is called specialized weapons now instead of just weapons. Also, it has inspired me to make my own weapons tutorial sometime.
New to the Editor? Need a tutorial? Click Here
Want data assets? Click Here
Ah, sweet. I've learned some things regarding weapons as I've been tinkering with those a lot.
I've made it so Hellbat Weapons upgrade from both Armory and Eng Bay but don't supersede each other. I just made Corruptor attacks apply corruption on hit and slow. I've modified the Void Ray weapon charge which if you've ever tried to do that it's a pain in the ass.
I haven't done anything as creative as that guy who did the flame wave weapon though. That's pretty sweet.
I just realized why I could not find the Gorgon model. Because I don't have campaign data added. (as a dependency?)
Hm, but I have Swarm (Multi) enabled and says there will be problems...
Edit: I've enabled it but I have not encountered any issues yet. Will this do something like make Zerg build Campaign units? D: I can't for the life of me find out how to attach a death model to my unit I'm building from scratch. I somehow made the unit have the gorgon model and portrait and I'm unaware how I did that...
Edit: There are validators to check if a unit is attacking: Caster is Firing Weapon/Caster is Animating weapon. They're the same I don't know why they made two. The Validator Failure result is "Must target unit". Trying one last thing but I pretty much give up on this. I can't figure it out myself.
@RuneKatashima: Go
What adding multiple dependencies does is combine multiple rules. For example, when I've tried this before, I encounter numerous problems such as: the costs of every unit switches to the campaign prices, a unit model changes to the campaign model, a unit completely changes to the campaign model (example: queen and ultralisk), and some other annoying data related things. Of course, all of these are fixable, but they are quite a pain to manually go in and type in the correct information you want. Other than that though, it still works about the same.
New to the Editor? Need a tutorial? Click Here
Want data assets? Click Here
Ah, I just wanted the models and stuff to use from the campaign. That's all :/
I lied, I ended up trying 20 more things. I can't, for the life of me, figure out how to make the Void Ray gain a speed boost while attacking.
@RuneKatashima: Go
I looked it up, and there is a validator for unit is attacking. That means you could make a behavior that gives increased spead when the unit is attacking by adding the validator to the behavior. Then just add the behavior to the void ray and make it hidden (or don't if you don't want to).
New to the Editor? Need a tutorial? Click Here
Want data assets? Click Here
Yeah it's not working. I already tried that. Maybe I'm applying the speed buff incorrectly.
Okay, so I need some help.
How to attach a death model to a unit and how to apply a speed buff to a unit while it is attacking. Essentially the duration should only be as long as the attack cooldown so that it applies properly.
@RuneKatashima: Go
Unfortunately, I'm not too familiar with actors. I know enough to get by, but I can't really help you too much there. For the speed buff, you could try making a permanent behavior with a validator of unit is attacking and add the behavior to the unit (not an ability but to the unit itself). I'm not entirely sure that this will work, but theoretically, it sounds like it should.
New to the Editor? Need a tutorial? Click Here
Want data assets? Click Here
I guess what makes it complicated is that I'm attaching said behaviour to an upgrade. Flux Vanes. Everything else about the upgrade is working fine. I can confirm it is applying.
Okay, found out how to attach a death model.
For the actor for the model which is where you attach your actual model to the unit there will be a field for Combat: Death Effects and Combat: Custom Death +
These seem obvious and why I checked these when I was initially doing this but I didn't find my solution. Really, it was rather simple. I just needed to go in to these tabs and scroll right >_>
Anybody who reads this will figure it out when they do it, haha.
Edit: Friend of mine helped me apply the speed buff to the Void Ray. He used a Set, Behaviour, then a Validator. I just wasn't using a set applied to the weapon. I should have.
how to fix this issue?
Not the correct place to post such a question. Also, below is the solution.
i want a tutorial that show how to duplicate a unit or hero with all his ability full, becouse when i did it, they dont have the impact model explotion ( im talking about raynor and his granade and plasma canon) and i was very sure that the model impact was there, so idk >,<
Hello everyone, I have been searching these forums all over to try and find how to use downloaded assets Ive gotten from here. I am trying to build my first map. (its a defense against an OP zerg AI)
I need a good zerg AI for the computer to use and I found quite a few that looked good and downloaded them. Some of them came as custom script or a bunch of triggers. They make sense but I have no idea how to actually import the things Ive downloaded into my map. Can someone point me to a post that details this process? Textures and other stuff would be awesome as well.
hello how do you make a neutral player not attack me and how do you make a neutral player build just like would build up my base and army? thank you and sorry for the bother and you dont have to answer if you dont whant to k thank you