Common Problems Encountered While Duplicating.
Im going to work on a list of common things I need to change when duplicating certain objects. Figured making it into a tutorial would help me and maybe some other people in the future.
Units
Weapons
CANNONS(Protoss Photon Cannon as base)
When duplicating a weapon
An actor for the projectile unit may not have been generated. Manually Duplicate the Actor.
Ive seen the Duplication process miss-name certain objects. Make sure the Projectile Unit,Projectile Mover, and Projectile Actor all have the same ID. To be safe you can set thier name to the same value.
On the Weapon's Actor, go to Field (Art - CActorAction Missile) Set this value to be the id of your Projectile Unit Actor's ID.
When Changing The Projectile Units ID
My need to Check the ID's for the Actor and Mover. Also may have to manually change the (Art - CActorAction Missile) on the Weapon Actor
When Changing the Name/ID of the weapon and its linked objects
Other then what was stated above you should be able to change the rest of the Weapon's Linked Objects and change thier Names/Id's with out having to Fix anything. The editor seems to take care of the rest of them.
Beams(Protoss Sentry - DisruptionBeam as base)
When duplicating a weapon
Duplicated every object on the beam weapon. Does Damage But No Model Showing. The Main Actor For the weapon appears to have another actor that it creates for the beam. There are also two sounds that have not been duplicated on the Main Weapon Actor
Duplicate the original weapons Secondary actor(D0 not duplicate the model or effect linked to this object. Note: if you are looking at the Actor For the Weapon in the tree you will notice it has an actor linked to it. The Main Weapon Actor as you notice does not have a model but is has an action to create another actor.) Click to view the sup actor in the tree and select View Object. Then Duplicate it. It may help if you take a Look at the original actor. It has a link to another actor. Yours may not show this due to it not being linked yet. First make the duplicate of the actor I was just describing.
To Get The Beam to show You must, Go the Weapons Main Actor and go to Field (Art - CActorAction Beam) Set this value to be the id of your Secondary Beam Actor's ID.
Find the Secondary Beam actor you had to duplicate manually. There is a value in the Actor Events that we should change.
Event to change says:
Effect. name of the original beam effect this should have been duplicated already so select it from the list.
When Changing The Beams Actor ID's
When Changing the Name/ID of the weapon and its linked objects
Change the Effects ID's Before changing The Weapons ID's It Doesnt Upadte The CLegacy Effect field correctly. (Perferably Name the Main Effect the same as the weapon)
Leave the Weapon's ID for last if you intend to change it.
If you create a Template for a photon cannon or for a beam, you'll never need to worry about this problem again. As long as you setup your template correctly, my software (http://www.sc2mapster.com/assets/starcraft-2-data-manager/) will copy your cannon/beam as many times as you want, and never forget to copy/link things. It's extremely useful. I already made a Turret Attachment Template, which creates a new turret that fires a new beam, all attached to an existing unit.
Common Problems Encountered While Duplicating. Im going to work on a list of common things I need to change when duplicating certain objects. Figured making it into a tutorial would help me and maybe some other people in the future.
Units
Weapons
CANNONS(Protoss Photon Cannon as base)
When duplicating a weapon
When Changing The Projectile Units ID
When Changing the Name/ID of the weapon and its linked objects
Beams(Protoss Sentry - DisruptionBeam as base)
When duplicating a weapon
Event to change says:
Effect. name of the original beam effect this should have been duplicated already so select it from the list.
When Changing The Beams Actor ID's
When Changing the Name/ID of the weapon and its linked objects
If you create a Template for a photon cannon or for a beam, you'll never need to worry about this problem again. As long as you setup your template correctly, my software (http://www.sc2mapster.com/assets/starcraft-2-data-manager/) will copy your cannon/beam as many times as you want, and never forget to copy/link things. It's extremely useful. I already made a Turret Attachment Template, which creates a new turret that fires a new beam, all attached to an existing unit.
@MaskedPoptart:
Quoting myself from my thread: Lol good marketing job on our threads... this one is 527 days old haha.
Lol there's no other way people are going to give my shit the attention it deserves :(
@SouLCarveRR: Go
Are you working on how to fix the siege tank's siege mode and tank mode actors?