first, im new in this and
i have a problem with 'snipe animation' while adding sniper ability to my units (like marine, spectre). my units didnt aim at the target, just a line of smoke. any help? ('attack animation' as well)
For a ghost or spectre, have them start an animation bracket of spell a, spell b, spell c. Check play forever, and then have the bracket cleared whenever they fire. Just look at the Ghost's actor ( When it uses the ability "Snipe" or anything else really ) for reference.
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first, im new in this and i have a problem with 'snipe animation' while adding sniper ability to my units (like marine, spectre). my units didnt aim at the target, just a line of smoke. any help? ('attack animation' as well)
i've found this thread: http://forums.sc2mapster.com/development/tutorials/4656-data-working-with-actors-beginner-difficulty/ and i think this is what i need (isn't it?). if its useful (for me), thanks a lot to Prozaic
hmm, another thread: http://forums.sc2mapster.com/development/tutorials/2217-data-creating-a-new-ability-from-scratch/#p5 (wait, what?)
I think you'll need to add some kind of event in the units actor that makes the actor aim toward it's (ability) target when using the ability.
For a ghost or spectre, have them start an animation bracket of spell a, spell b, spell c. Check play forever, and then have the bracket cleared whenever they fire. Just look at the Ghost's actor ( When it uses the ability "Snipe" or anything else really ) for reference.