Ok in this guide I wil show how to change the texture of a model WITHOUT 3DS MAX or something similair. I will show you how I changed the ingame color of lava from red to blue.
1. Requirements:
Starcraft 2
Custom textures or something to make them yourself
Notpad + +, or something similair, or any hex editor (as long as you can see the english text)
2. Export the model, and in case you want to create custom textures yourself export the texture files aswell.
A - Use this button to export
B - Make sure right file is selected
C - Textures used by the model
3. Create you custom texture. Not going into detail in this guide think there should be enough guides on the internet on how to make a recolor (photoshop hue/saturation/lightness is quite easy to use). Just make sure the file is saved as .TGA!
4. Rename the edited textures.
It could be that the new filename has to have the same length as the old filename, don't know for certain.
So I renamed for example:
lavabase -> bavabase.TGA
lavatoprock -> bavatoprock.TGA
lavatoprockemissive -> bavatoprockemissive.TGA
5. Open notepad + + and open your model. It probally looks like chinese for you but there si still some english inside, namely the filenames of the textures. So open the replace tools (hotkey ctrl H) and search for the original filename and replace it with the new filename - see pic B. Make sure everything is renamed and save the new model.
6. Import the new textures and model into SC2 editor, make sure the path of the textures is Assets/Textures
Ok in this guide I wil show how to change the texture of a model WITHOUT 3DS MAX or something similair. I will show you how I changed the ingame color of lava from red to blue.
1. Requirements:
2. Export the model, and in case you want to create custom textures yourself export the texture files aswell.
A - Use this button to export
B - Make sure right file is selected
C - Textures used by the model
3. Create you custom texture. Not going into detail in this guide think there should be enough guides on the internet on how to make a recolor (photoshop hue/saturation/lightness is quite easy to use). Just make sure the file is saved as .TGA!
4. Rename the edited textures.
It could be that the new filename has to have the same length as the old filename, don't know for certain.
So I renamed for example:
lavabase -> bavabase.TGA
lavatoprock -> bavatoprock.TGA
lavatoprockemissive -> bavatoprockemissive.TGA
5. Open notepad + + and open your model. It probally looks like chinese for you but there si still some english inside, namely the filenames of the textures. So open the replace tools (hotkey ctrl H) and search for the original filename and replace it with the new filename - see pic B. Make sure everything is renamed and save the new model.
6. Import the new textures and model into SC2 editor, make sure the path of the textures is Assets/Textures
@Khalan3: Go
Hi I'm having problems figuring out how to export the textures in step 2. Can you please walk me through that part?