Hi all, today i will teach you how to make doodads from wow.
This is a simple tutorial if you have problems, ask me.
Step 1: Download
First of all download our best friend the WMV at WOW MODEL VIEWER.
Download the one at the top it has no virus. It does say 32 bit but will work in 64 bit.
Step 2: Exporting your model
When your download is complete, unzip it.
Go into WMV and select the model you want as a doodad.
I chose a necropolis.
Go to options>export options>M3 and tick stand, only stand.
Then click File>Export model>M3 and export it to a place (preferably desktop) and go into your SC2 map editor.
Step 3: Importing your model
Now in the editor go into your import manager and right click, select import files navigate to the folder where your models were.
Import the TGA files (The textures) and Save.
Now close the editor and make sure it's not open in any way (This saves us from big problems) go back into the editor and load your map.
Then import the M3 file and save.
Step 4: making it a doodad!
Now we are almost done all we have to do is make your model a doodad.
Open the data editor and select the models tab, right click and select add object, put in the name of the model (mine was unnamed model Because I was lazy) and set model type to generic.
Set Based on to doodad.
Select the model tap then look for your model and select is it should be outside of any folders.
Now go to your actors tab and add a new object again name it the same as your model Set actor type to doodad and based on to CActorDoodad Set doodad type to none so it will be easy to find.
Now the model should be selected if not select Art - model and select what you named your model.
press D in the editor and your doodad should be under none!
CONGRATULATIONS you have a doodad from WOW! you have conquered this wall of text.
OK, far be it from me to nag about anything, but ... seriously, those red squiggly lines in Word are there for a reason, bud. Oh, and the green ones too.
If you had trouble reading that you yourself are probably not the best reader. If you think it's a problem then take it upon yourself to help the community by posting a grammatically correct version of his post.
Well, what I was saying was basically, "Nice tutorial, but you need to clean up the spelling and grammar." The text doesn't really flow very well and looks, honestly, quite awful. I like the concept of your tutorial, but if you want some help with the writing part, I could rewrite it for you :)
Nice tutorial, some pics would be nice for the super noobs (not a super noob but I know people who like visual guides). I have an ambitious map in the works that will make use of some wow doodads, thanks.
Doesn't work.
I thought I was doing something wrong, so I looked up this tutorial and it turns out I was doing everything right. This failed on 2 different models, they were both different campfire models.
@nukedboom: Go
I know this is kinda an old post but I just read the other replies and then saw your last one. You mispelled ALLOT, that is actually two words....A LOT. Found that comical.
@cinicraft: Go
You have to be doing something wrong. I followed this tutorial word for word and have imported over 20+ models from wow into my map.
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Intro!!!
Hi all, today i will teach you how to make doodads from wow. This is a simple tutorial if you have problems, ask me.
Step 1: Download
First of all download our best friend the WMV at WOW MODEL VIEWER. Download the one at the top it has no virus. It does say 32 bit but will work in 64 bit.
Step 2: Exporting your model
When your download is complete, unzip it. Go into WMV and select the model you want as a doodad. I chose a necropolis. Go to options>export options>M3 and tick stand, only stand. Then click File>Export model>M3 and export it to a place (preferably desktop) and go into your SC2 map editor.
Step 3: Importing your model
Now in the editor go into your import manager and right click, select import files navigate to the folder where your models were. Import the TGA files (The textures) and Save. Now close the editor and make sure it's not open in any way (This saves us from big problems) go back into the editor and load your map. Then import the M3 file and save.
Step 4: making it a doodad!
Now we are almost done all we have to do is make your model a doodad. Open the data editor and select the models tab, right click and select add object, put in the name of the model (mine was unnamed model Because I was lazy) and set model type to generic. Set Based on to doodad. Select the model tap then look for your model and select is it should be outside of any folders. Now go to your actors tab and add a new object again name it the same as your model Set actor type to doodad and based on to CActorDoodad Set doodad type to none so it will be easy to find. Now the model should be selected if not select Art - model and select what you named your model. press D in the editor and your doodad should be under none! CONGRATULATIONS you have a doodad from WOW! you have conquered this wall of text.
OK, far be it from me to nag about anything, but ... seriously, those red squiggly lines in Word are there for a reason, bud. Oh, and the green ones too.
Your sig is absolutely right. "My eyes!".
@nasters: Go
If you had trouble reading that you yourself are probably not the best reader. If you think it's a problem then take it upon yourself to help the community by posting a grammatically correct version of his post.
thanks for the comments nasters, but can i have replys about the tutorial? Like oh nice tutorial but needs pics or something
@nukedboom:
Well, what I was saying was basically, "Nice tutorial, but you need to clean up the spelling and grammar." The text doesn't really flow very well and looks, honestly, quite awful. I like the concept of your tutorial, but if you want some help with the writing part, I could rewrite it for you :)
ok :) thanks
Nice tutorial, some pics would be nice for the super noobs (not a super noob but I know people who like visual guides). I have an ambitious map in the works that will make use of some wow doodads, thanks.
Update: added pictures
Update: Fixed ALLOT of spelling mistakes
Doesn't work. I thought I was doing something wrong, so I looked up this tutorial and it turns out I was doing everything right. This failed on 2 different models, they were both different campfire models.
@nukedboom: Go I know this is kinda an old post but I just read the other replies and then saw your last one. You mispelled ALLOT, that is actually two words....A LOT. Found that comical.
@cinicraft: Go You have to be doing something wrong. I followed this tutorial word for word and have imported over 20+ models from wow into my map.
Thanks for the tut nuked! :D
No problem. And yea i did fix 2 :o lol
Hmm Also if I'm right the Closing and Reopening of SC2Editor isn't needed anymore. You just need to import Textures first - save - then import models.