The T.O.N.A.T. projects objective was originally to construct a power suit for Ghosts that had shown exceptional promise, but testing showed that the exceptionally strong currents had a nasty habit of arcing back into the wearer causing them to die instantly, despite any possible protective insulation. The suit that had been developed so far was than refitted onto a modified Adjutant class cyborg. Testing went well and with a circuit protection system any currents arcing into the body that could result in a potential overload of the circuits would be distributed in such a way that the systems would come out unscathed, consecutive direct shocks on outer system however still causes malfunction. Results showed the system to be exceptionally powerful, capable of utterly frying any electric circuits that weren’t protected in seconds. With test subjects became quickly scarce and their destruction giving indecisive results, testing on any new AI and weapon systems for the cyborg would have to be done on similar cyborgs.
The map will be a third person shooter, with each player controlling a cyborg that is equipped with powerful electric weaponry.
Player can choose two abilities each, a primary and a secondary. Any ability can be chosen for each slot and also be shot at the same time but the secondary ability has a decreased effect.
There is at the moment four planned abilities:
Electric Arc: A channelled electric current to the target dealing damage over time.
Ball Lightning: A strong electric charge in the shape of a sphere, it detonates after a distance dealing area damage.
Discharge: A Short range disable by sending a sudden spike of high voltage low amp electricity in the targets system.
Defence Matrix: A shield of electromagnetic energy, protects against attacks but drains energy rapidly.
All actions except regular melee and walking require energy of varying amounts; Energy generates shortly over time but can also be restored by walking into a generator and charging up.
The default mode will be a free for all deathmatch but their will also be a team mode uploaded for playing with friends. The free for all versions is only planned to hold a deathmatch mode but the team play version will also have an objective style mode.
The release will be aimed at somewhere at the end of the year, when hopefully the key pressed events will have been improved. Closed Alpha and Beta testing will of course be performed before that.
My current goal is to complete the model that will be used for the project.
This thread will be for updates, suggestions and feedback.
First a little background story:
The T.O.N.A.T. projects objective was originally to construct a power suit for Ghosts that had shown exceptional promise, but testing showed that the exceptionally strong currents had a nasty habit of arcing back into the wearer causing them to die instantly, despite any possible protective insulation. The suit that had been developed so far was than refitted onto a modified Adjutant class cyborg. Testing went well and with a circuit protection system any currents arcing into the body that could result in a potential overload of the circuits would be distributed in such a way that the systems would come out unscathed, consecutive direct shocks on outer system however still causes malfunction. Results showed the system to be exceptionally powerful, capable of utterly frying any electric circuits that weren’t protected in seconds. With test subjects became quickly scarce and their destruction giving indecisive results, testing on any new AI and weapon systems for the cyborg would have to be done on similar cyborgs.
The map will be a third person shooter, with each player controlling a cyborg that is equipped with powerful electric weaponry.
Player can choose two abilities each, a primary and a secondary. Any ability can be chosen for each slot and also be shot at the same time but the secondary ability has a decreased effect.
There is at the moment four planned abilities:
Electric Arc: A channelled electric current to the target dealing damage over time.
Ball Lightning: A strong electric charge in the shape of a sphere, it detonates after a distance dealing area damage.
Discharge: A Short range disable by sending a sudden spike of high voltage low amp electricity in the targets system.
Defence Matrix: A shield of electromagnetic energy, protects against attacks but drains energy rapidly.
All actions except regular melee and walking require energy of varying amounts; Energy generates shortly over time but can also be restored by walking into a generator and charging up.
The default mode will be a free for all deathmatch but their will also be a team mode uploaded for playing with friends. The free for all versions is only planned to hold a deathmatch mode but the team play version will also have an objective style mode.
The release will be aimed at somewhere at the end of the year, when hopefully the key pressed events will have been improved. Closed Alpha and Beta testing will of course be performed before that.
My current goal is to complete the model that will be used for the project.
This thread will be for updates, suggestions and feedback.
I love this idea. Tho TPS... its hasnt been proven good so far.
What about game type ? Naked example would be arena or ?
@tigerija: Go
Release will be after Blizzard reduces key input lag to an tolerable amount (soonest at the end of the year).
Basic game type will be arena style although I have not decided on what exactly the objectives will be yet.
Sounds good! But what does T.O.N.A.T. mean?
@DisAs7ro: Go
Tonat is the Latin word for thunder. I still haven't chosen what the abbreviation should be though.