I am considering creating a mod for SC2. However, I am new to the editor and I have a hard time figuring out what is possible and what is not possible to do with it. I searched the forum but didn't get all my answers. This is critical for me in order to know whether or not I am starting this project. So here's a quiz for you about features I would like to implement : possible or not possible ?
Friendly fire: ranged units cannot shoot at the ennemy if there is a friendly unit inbetween them and the target.
Reversed fog of war: I would like to have fog of war deactivated by default (this part is possible) and structures and/or units having the ability to create fog of war. I found this thread related to this, but I can't tell if he eventually made it work and he won't answer to PM:
http://www.sc2mapster.com/forums/development/triggers/22877-map-and-minimap-scrambler
1) I don't think that would be possible. Unless you had a constant periodic trigger that would check around each unit to see if there was a hostile around it, and if so then check the region between the unit and the enemy to see if the was a friendly unit. And then apply a behavior that would disable attacking or remove the behavior depending of whether or not there was one.
2) that one was solved
3) Yes it does work i've done it before. Look in the ui development forum for that one.
4) yup
5) yup (p.s. why did you bother posting those then)
Hi guys,
I am considering creating a mod for SC2. However, I am new to the editor and I have a hard time figuring out what is possible and what is not possible to do with it. I searched the forum but didn't get all my answers. This is critical for me in order to know whether or not I am starting this project. So here's a quiz for you about features I would like to implement : possible or not possible ?
Thanks for helping me,
PS: English is not my native language. Sorry about that.
1) I don't think that would be possible. Unless you had a constant periodic trigger that would check around each unit to see if there was a hostile around it, and if so then check the region between the unit and the enemy to see if the was a friendly unit. And then apply a behavior that would disable attacking or remove the behavior depending of whether or not there was one.
2) that one was solved
3) Yes it does work i've done it before. Look in the ui development forum for that one.
4) yup
5) yup (p.s. why did you bother posting those then)
6) very possible look and the power user behavior
7) when we see them we can help you with them.
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)