Definitely a neat concept. I would wonder how well it would hold up long-term, but it's definitely a cool idea, and it looks very well-executed and polished (as always ;) ).
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Feel free to Send me a PM if you have any questions/concerns!
Definitely a neat concept. I would wonder how well it would hold up long-term, but it's definitely a cool idea, and it looks very well-executed and polished (as always ;) ).
Crates are randomly placed in a series of preset points on the map. Every game is different :)
So is the enemy npc or human controlled? I assume it is 1v1 at most to avoid exploits such as staring the enemy right in the wall to avoid eye contact.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
So is the enemy npc or human controlled? I assume it is 1v1 at most to avoid exploits such as staring the enemy right in the wall to avoid eye contact.
It is AI Controlled and you can do Solo Mode or Co Op (Up to 6 players)
Camera, sound, everything seems pretty sick, all cept for the terrain (just going from the abandoned mill video) hopefully you can get some variation all up in that map, otherwise, fantastic, really cool stuff bromigo
edit: also is there a map option in the lobby to switch it from b+w to colour? if not there totally should be.
If you get someone to make you a model or two (two types of ghost and perhaps a zombie instead of the AI) this map would instantly become twice as good.
half the people leave the game when they die in act one, and the people who are left won't get to play with the first half when the rehost, then the new half, having not beaten act 1, choose it, and outvote the two or so players you managed to bring with you from your previous game, thus making you play it over.
or they vote for the whole playthrough, and you need to beat act 1 again.
Long story short, I haven't been able to play act 2, nor wish to play it solo.
And no one wants to just observe for a whole chapter after losing the first one, nor do most people want to leave and rehost the second chapter for those who died in the first, especially cause most people who play, play for the one game, then look for something else to play, like they do with most games.
Also, would be cool if you make a second game like this, where the bad guy is a player, or two, with illusion, speed, and teleport abilities, fun stuff.
Inspired by Slender, up to 6 players work together to gather all 19 crates while avoiding direct up close eye contact with their pursuer.
"Haunted Forest" is available in the following regions.
NA
EU - Published as "Haunted Forest (EU)"
NEW - Haunted Forest - Chapter 2 Patch.
OLD - Beta Footage (Solo Play)
Wow looks pretty cool...camera seems really low to the ground though.
@Bounty_98: Go
lol, the adjutant. I suppose her face can be kinda creepy
"Haunted Forest" is now currently available for mass play testing in NA. Other Regions coming soon!
Definitely a neat concept. I would wonder how well it would hold up long-term, but it's definitely a cool idea, and it looks very well-executed and polished (as always ;) ).
Crates are randomly placed in a series of preset points on the map. Every game is different :)
"Haunted Forest" is now available on EU!
It is under the name Haunted Forest (EU)
wow, finally somebody is able to make a very good combination of horror and first person in Sc2, really nice work :)
I wonder how you combined such a big map with a fluent first person system...
I like it!
Now add heavy depth of field to the cameras!
@PirateArcade | I make games | Ask me things on Discord
So is the enemy npc or human controlled? I assume it is 1v1 at most to avoid exploits such as staring the enemy right in the wall to avoid eye contact.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
It is AI Controlled and you can do Solo Mode or Co Op (Up to 6 players)
UPDATE
New video showcasing everything that been added since launch, more specifically the Chapter 2 Patch.
@Bounty_98: Go
Camera, sound, everything seems pretty sick, all cept for the terrain (just going from the abandoned mill video) hopefully you can get some variation all up in that map, otherwise, fantastic, really cool stuff bromigo
edit: also is there a map option in the lobby to switch it from b+w to colour? if not there totally should be.
@EchoedRequiem: Go
to switch to color set your shaders and lighting to low.
if doing the full playthrough, it should really res all the players after each chapter
Then what would be the diff between just playing Chapters 1 and 2 back to back? :)
If you get someone to make you a model or two (two types of ghost and perhaps a zombie instead of the AI) this map would instantly become twice as good.
Like the concept though, well done.
@Bounty_98: Go
half the people leave the game when they die in act one, and the people who are left won't get to play with the first half when the rehost, then the new half, having not beaten act 1, choose it, and outvote the two or so players you managed to bring with you from your previous game, thus making you play it over.
or they vote for the whole playthrough, and you need to beat act 1 again.
Long story short, I haven't been able to play act 2, nor wish to play it solo.
And no one wants to just observe for a whole chapter after losing the first one, nor do most people want to leave and rehost the second chapter for those who died in the first, especially cause most people who play, play for the one game, then look for something else to play, like they do with most games.
Also, would be cool if you make a second game like this, where the bad guy is a player, or two, with illusion, speed, and teleport abilities, fun stuff.