Demonic tab now has all 3 of it's trees working (although no skills atm)
Tank tab has all 3 trees working
The rest of the 6 are planned to be done TOMORROW.
Anyone have any ideas what to replace Engineer with? It's too similar to some other tab's tree's. Also, still looking to fill in one more slot that will have a greyish/blackish icon.
I had other ideas but I can't think of anything for subtrees, it's getting dark and I'm tired. I was thinking of warp tech, dune magic, and advanced tech, but I can't come up with anything for those. Tell me what you think.
Hmm, I like the Chaos idea, but like you said I have no clue what to include as sub-trees. I have this crazy idea, from what Dr said in page 1...
"Robotics" which would include the Cybernetics (Or Cyborg) sub-tree. This would have alterations to your character that permanently enhance your body (stats). For example, +0.5% to attack speed. Further tiers increase things like critical damage, and the even highest tiers include stats, like Strength, Dexterity, etc. Coming up with 37 different modifications would be easy. This would be pretty hard to balance, and I don't know 2 other sub-tree's for it. It could only have 2, who knows. Can anyone think of any other robotic-type sub-trees possible?
EDIT: Couldn't finish all the tabs tonight, maybe this weekend, but I'm a little busy. Oh well...
I've just been really busy over the last few days. I have, however, got a three day weekend with nothing I need to do, so I'll try to make up some of my lost progress :D
if you still have a slot for using triggers to make quests and have a flexable timetable, i could do that, and i could also do some AI work like player interaction
I will be doing the quest triggers myself. I need quest designers, however. If you're interested in triggering, are you willing to do spells/items? It's very simple. It's like zombie work, actually...
yah i can do those, just as long as somebody tells me what they need to do and should look like.
update, should they be fully made by triggers? cause i know how to make them in the data editor which might save time and trouble in the long run, and not to mention cut lag down quite a bit.
Looks like we're getting some people on the team. ;) If you really are on the team ask Enexy by pm or on bnet about our secret private channel, so we can all talk together. Current I still only see V Neb and Enexy and nobody else.
As I'm going through the map and adding features - I can't seem to find an easy way to do Target Buff display. So, here I am going to poll... The current system involves displaying buffs in a tree format. For example, if you have a buff from the tank tab, it'll actually just display the Tank tab icon in the top left of the screen. Hovering over it displays all the sub-buffs you have associated. This is because I am limited with space for 4:3 aspect ratio players and cannot display a mass amount of buffs unless I categorize it.
My question is this: Would you like to keep that system or would you like a type of system that displays all the buffs you have in a mass clump format that gets smaller depending on how many buffs you have.
LIES! I'm always on! STOP EXCLUDING ME DEVILER!!!! >.>
Btw, I'm making Fire/Ice unless Nebuli is doing Ice :/
People should really check this daily for updates :P
EDIT: Oh wait nvm you said V lol didn't see it xD
@Enexy: Go
Trying to get some daily progress going.
Demonic tab now has all 3 of it's trees working (although no skills atm) Tank tab has all 3 trees working The rest of the 6 are planned to be done TOMORROW.
@Enexy: Go
Anyone have any ideas what to replace Engineer with? It's too similar to some other tab's tree's. Also, still looking to fill in one more slot that will have a greyish/blackish icon.
You could try Witchcraft which would have...
-Mesmerism
-Chaos
-Something Else (idk)
I had other ideas but I can't think of anything for subtrees, it's getting dark and I'm tired. I was thinking of warp tech, dune magic, and advanced tech, but I can't come up with anything for those. Tell me what you think.
@yukaboy: Go
Hmm, I like the Chaos idea, but like you said I have no clue what to include as sub-trees. I have this crazy idea, from what Dr said in page 1...
"Robotics" which would include the Cybernetics (Or Cyborg) sub-tree. This would have alterations to your character that permanently enhance your body (stats). For example, +0.5% to attack speed. Further tiers increase things like critical damage, and the even highest tiers include stats, like Strength, Dexterity, etc. Coming up with 37 different modifications would be easy. This would be pretty hard to balance, and I don't know 2 other sub-tree's for it. It could only have 2, who knows. Can anyone think of any other robotic-type sub-trees possible?
EDIT: Couldn't finish all the tabs tonight, maybe this weekend, but I'm a little busy. Oh well...
@yukaboy: Go
Ah, well, I changed mine xD
@Nebuli2: Go
I was beginning to think you were dead, Neb.... where are you :( I know you blocked me on SC2! Lol
@Enexy: Go
WHAT?!?!?!?
I've just been really busy over the last few days. I have, however, got a three day weekend with nothing I need to do, so I'll try to make up some of my lost progress :D
I also never blocked you on SC2...
@Nebuli2: Go
Completely finished the Equipment system to include stat allocation when equipping an item.
@Enexy: Go
Awesome.
@Nebuli2: Go
Screenshot of a WIP dungeon is up.
The system to get loot drops is on it's way. Gameplay video incoming soon.
if you still have a slot for using triggers to make quests and have a flexable timetable, i could do that, and i could also do some AI work like player interaction
@Flashburn283: Go
I will be doing the quest triggers myself. I need quest designers, however. If you're interested in triggering, are you willing to do spells/items? It's very simple. It's like zombie work, actually...
@Enexy: Go
yah i can do those, just as long as somebody tells me what they need to do and should look like.
update, should they be fully made by triggers? cause i know how to make them in the data editor which might save time and trouble in the long run, and not to mention cut lag down quite a bit.
@Flashburn283: Go
They can be made in either or. The data won't handle any damage, that's all. Talk on SC2 for more info.
@Enexy: Go
ok, friend code 664
@Enexy: Go
Sent you a message over B-Net.
Looks like we're getting some people on the team. ;) If you really are on the team ask Enexy by pm or on bnet about our secret private channel, so we can all talk together. Current I still only see V Neb and Enexy and nobody else.
As I'm going through the map and adding features - I can't seem to find an easy way to do Target Buff display. So, here I am going to poll... The current system involves displaying buffs in a tree format. For example, if you have a buff from the tank tab, it'll actually just display the Tank tab icon in the top left of the screen. Hovering over it displays all the sub-buffs you have associated. This is because I am limited with space for 4:3 aspect ratio players and cannot display a mass amount of buffs unless I categorize it.
My question is this: Would you like to keep that system or would you like a type of system that displays all the buffs you have in a mass clump format that gets smaller depending on how many buffs you have.
Or, is there a better system?
@Enexy: Go
New videos uploaded on first post.
@yukaboy: Go
LIES! I'm always on! STOP EXCLUDING ME DEVILER!!!! >.> Btw, I'm making Fire/Ice unless Nebuli is doing Ice :/ People should really check this daily for updates :P EDIT: Oh wait nvm you said V lol didn't see it xD