ok ill try to post them tonight, but the setup is basicly, there are 6 groups: terrunit, terrstruct, protunit, protstruct, zergunit, zergstruct containing predictable units structs etc, so for each group there is a trigger with a pick each unit in group function, then an ifthenmultiple statement with possible conditions for each unit or structure type in that race, then it is suppost to run the action defintion associated with that unit or struct.
the thing is i am using pick each unit but it then goes throught and will do one unit at a time, and i tried making action definitions for it to run but they do nothing.
i know what a loop is i ment how would that help, the problem is i get loops alll the time the thing can do what i want but it will go through and do it one unit at a time i want the animations to play on all units simultaniously
ok screw it how do i make an animation sequence or set list that i can just tell the game to play so i dont have to go through and tell it each individual animation?
ok so i am making a program to group all created units accordint to atributes in terran units terrans structures protoss etc. if i run a huge if then multiple that checks each unit against all unit types to figure out where it goes will it produce mass amounts of lag?
ok, so i was messing with trying to import a sound, and i saw you could import a map, since i have no clue what would happen and am too scared to try it, what would happen?
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ok ill try to post them tonight, but the setup is basicly, there are 6 groups: terrunit, terrstruct, protunit, protstruct, zergunit, zergstruct containing predictable units structs etc, so for each group there is a trigger with a pick each unit in group function, then an ifthenmultiple statement with possible conditions for each unit or structure type in that race, then it is suppost to run the action defintion associated with that unit or struct.
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wait so are you saying i need to have a trigger for each INDIVIUAL animation or each animation SEQUENCE?
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the thing is i am using pick each unit but it then goes throught and will do one unit at a time, and i tried making action definitions for it to run but they do nothing.
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ok then how do i use the foreachunitingroup function cause every time i try i either get nothing or i get call error overload
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im using the pick each unit in unit group code because the fore each unit in unit group always give me errors
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i know what a loop is i ment how would that help, the problem is i get loops alll the time the thing can do what i want but it will go through and do it one unit at a time i want the animations to play on all units simultaniously
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loops? explain
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ok screw it how do i make an animation sequence or set list that i can just tell the game to play so i dont have to go through and tell it each individual animation?
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see below
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no, for each unit in the group it will check it against all unit types till it finds a match
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ok so i am making a program to group all created units accordint to atributes in terran units terrans structures protoss etc. if i run a huge if then multiple that checks each unit against all unit types to figure out where it goes will it produce mass amounts of lag?
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ok, so i was messing with trying to import a sound, and i saw you could import a map, since i have no clue what would happen and am too scared to try it, what would happen?
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@Tolkfan: Go There is no actual hidden editor, there is just a metric ton of hidden stuff in the editor
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and that is why you dont look up that stuff, im smart and staying far far far away
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@Enexy: Go
ok, friend code 664