Supports 2v2, 3v3 and single player. Single player mode is activated by starting the game alone. It's a simple affair to get players used to the game and combat the popularity system.
You build your base on a battlecruiser. You fight other battlecruisers. Your cruiser acts as your home base and the game is built around that.
This map is in it's very early stages.
Testers and feedback appreciated!
Personally, I find this concept to be amazing and is something I really want to develop. I really want to ensure the map is clean, polished and deep while incorporating RTS style micro and macro mechanics into a setting that I feel is completely unexplored since the Homeworld series.
It looks awesome!
The Battlecruiser are looking amazing!
Even though I don't know how the actual game-play works its just looks like fun.
Some infos about the game-play would be nice, or isn't it yet fully decided?
You start out with your defenceless battlecruiser. No turrets, nothing. The only thing you can do is build 3 Wraiths. You can build these for free, and these will be your tool to greatness. Protoss ships grant a bounty. Use these to upgrade your ship in various ways. Upgrade to heavier fighters, add more Wraith bays, add turrets, the choice is down to how you want to play.
Enemy ships also have a bounty. That means that sniping the ships that another player is using to farm is a prime strategy. While your enemy can replace his fighters for free, he will have fed you resources in the process. Sounds complicated? You start with 3 Wraiths. Use the Wraiths to kill stuff. Stuff gives minerals. Use minerals to upgrade. Standard DotA concept, just with a minor twist.
Looks really awesome :) Too bad it kills my comp that badly >.> Cant wait to get that new CPU, this ancient thing is getting on my nerves,
Thisll be one of the best maps ever once its done ;)
I don't want to say that this was inspired by Star Battle, because it wasn't. Ever since I played Project Nomad years and years ago I was obsessed with trying to bring the concept into WC3, but it was never possible. I tried with SC2 but I could never get it to feel right, so I made Catalyst. I watched TotalBiscuit's review on Star Battle and realised, hey, there's actually an audience for this kind of thing. Enough of being just a festering thought over the years, time to test the concept.
I'm curious on your technique to put unit footprint on other unit, how exactly did you achieve it ?
Edit: 1 min long death is nice also, you can just disable the unit (invul, no target ...) create explosion actor around, tilting, change hight and then finally explode
Edit: 1 min long death is nice also, you can just disable the unit (invul, no target ...) create explosion actor around, tilting, change hight and then finally explode
And add a dancing banana as well. Lol, jk. A nice death animation would seriously be awesome :) Altough i think 1 minute is a bit too much. 30 seconds would do i think.
Also, get someone to model you a high-poly MS/Carrier so that we have protoss ships as well =D
Yeah I saw that. I guess Im just not very understanding of the development communities behind Wc3, and Sc2;p. Releasing/publishing crap maps, broken maps, etc etc. Just flooding Battle.net with a lot of junk(not implying it to your map though, but it is very far from complete as you say).
I come from a background where you create a design-> Iterate-> fully functional-> In-house testing-> Public/Closed-Beta testing. Quality release.
Like I said though, Just a different way of doing things I suppose.
Gameplay is toooo slow.
The ships are slow OK fine, but give them a boost ability for like 5-10 seconds movementspeed-boost.
Now the main reason why the game-play is so slow is not mainly because of the movementspeed, but it just takes to long to build something.
We tried to kill units as fast as possible and after like 1 minute I could build 2 turrets, which he killed easily with his wraths.
Speaking of the wrath I would make the ability a auto cast and put every wrath into a new unit group. (They are to small to be picked)
Please just give the player more money or more wraths so they can build faster.
And don't know if it is a bug, but we played the map three times and every time the red phoenix pushed the blue phoenix back, even if nobody helped them. Should they fight in the middle of the map?
Yeah I saw that. I guess Im just not very understanding of the
development communities behind Wc3, and Sc2;p. Releasing/publishing crap
maps, broken maps, etc etc. Just flooding Battle.net with a lot of
junk(not implying it to your map though, but it is very far from
complete as you say).
Eternal .... We publish something once its playable... because its playable.... it may be crap but... that vast majority of "completed" work is crap anyways. If you have something you think some people may appreciate even in its early stages to me I think it makes sense to publish it. See what the community thinks.
Now you may think.... well your map is just gonna get a bad rap.... The truth is quite the opposite. Joining public games of your map to see people quit / flame/ cry, is pretty informational on what your next steps towards adjusting your map should really be.
That and B.net kiddies have a memory span of about 2.5 hours.
I come from a background where you create a design-> Iterate-> fully
functional-> In-house testing-> Public/Closed-Beta testing. Quality
release.
Like I said though, Just a different way of doing things I suppose.
What background is this? I dbout its a game modding type background. There is deffiniately more of a reason to hold off on the release if you plan to sell your product and make money off of it. But that isnt really the case when it comes to B.net modding.
Yep... I saw it today and I played a bit (with CPU because it took too long to get someone to play with). It's not bad, kind of reminds me of Star Battle (I noly played the beta) where you choose between battlecruisers or carriers, and you can play 8vs8 in a space battle, with waves and waves of other tiny ships that you can destroy for money. So yes, the concept itself is not totally new, but the huge battlecruiser with its upgrades directly attached to the hull is definitely a huge plus. The map is a bit small though, and I think the ships won't last long enough (4000 health might be a little too short). The movement of the ship seems to act weird when it turns: when you ask it to go back and forth (like when patrolling), it will sometimes take so long to turn that you can make it move backwards... Pretty sure it comes from the model though, but it's still funny!
But anyway, so far it's not bad at all, I couldn't test all the upgrades but there seems to be plenty of it. A few more powers would be cool indeed. From what I remember of the Star Battle map version I tried, when you came back to your base you had options to buy lots of stuff, including better weapons, armors, and powers (like warping, vortex, yamato cannon etc...). I'm not sure how you plan on doing this here but you definitely should. Something is weird too about the sounds (well, it's not really weird, but enough to catch my attention at least)... For some reason, when you zoom too far away from a battle you can't hear the sounds anymore. There must be an easy way to hear the sounds, whatever is the distance between the camera and the fight on screen... Let's hope the best way is NOT having to edit each sound to switch them to 2D...
CURRENTLY NOT LIVE
Supports 2v2, 3v3 and single player. Single player mode is activated by starting the game alone. It's a simple affair to get players used to the game and combat the popularity system.
You build your base on a battlecruiser. You fight other battlecruisers. Your cruiser acts as your home base and the game is built around that.
This map is in it's very early stages.
Testers and feedback appreciated!
Personally, I find this concept to be amazing and is something I really want to develop. I really want to ensure the map is clean, polished and deep while incorporating RTS style micro and macro mechanics into a setting that I feel is completely unexplored since the Homeworld series.
It looks awesome!
The Battlecruiser are looking amazing!
Even though I don't know how the actual game-play works its just looks like fun.
Some infos about the game-play would be nice, or isn't it yet fully decided?
-h34dl4g
You start out with your defenceless battlecruiser. No turrets, nothing. The only thing you can do is build 3 Wraiths. You can build these for free, and these will be your tool to greatness. Protoss ships grant a bounty. Use these to upgrade your ship in various ways. Upgrade to heavier fighters, add more Wraith bays, add turrets, the choice is down to how you want to play.
Enemy ships also have a bounty. That means that sniping the ships that another player is using to farm is a prime strategy. While your enemy can replace his fighters for free, he will have fed you resources in the process. Sounds complicated? You start with 3 Wraiths. Use the Wraiths to kill stuff. Stuff gives minerals. Use minerals to upgrade. Standard DotA concept, just with a minor twist.
Looks an awful lot like Star Battle at first xD. Just a bigger ship and twisted directions on the map.
However similar concept to Catalyst it seems with all the turrets and producing structures on the battlecruiser.
DEFINITELY needs a more awesome death animation :D (at least 1 minute long ;) )
Also how dare you kill my beloved team member? (may his ship rest in peace)
Looks really awesome :) Too bad it kills my comp that badly >.> Cant wait to get that new CPU, this ancient thing is getting on my nerves,
Thisll be one of the best maps ever once its done ;)
xD @Kueken
Yes, may my ship rest in peace...
I don't want to say that this was inspired by Star Battle, because it wasn't. Ever since I played Project Nomad years and years ago I was obsessed with trying to bring the concept into WC3, but it was never possible. I tried with SC2 but I could never get it to feel right, so I made Catalyst. I watched TotalBiscuit's review on Star Battle and realised, hey, there's actually an audience for this kind of thing. Enough of being just a festering thought over the years, time to test the concept.
That's a lot of supply depot :P
I'm curious on your technique to put unit footprint on other unit, how exactly did you achieve it ?
Edit: 1 min long death is nice also, you can just disable the unit (invul, no target ...) create explosion actor around, tilting, change hight and then finally explode
And add a dancing banana as well. Lol, jk. A nice death animation would seriously be awesome :) Altough i think 1 minute is a bit too much. 30 seconds would do i think.
Also, get someone to model you a high-poly MS/Carrier so that we have protoss ships as well =D
Then why publish it in the first place....
Is the very next line
@Eiviyn: Go
Yeah I saw that. I guess Im just not very understanding of the development communities behind Wc3, and Sc2;p. Releasing/publishing crap maps, broken maps, etc etc. Just flooding Battle.net with a lot of junk(not implying it to your map though, but it is very far from complete as you say).
I come from a background where you create a design-> Iterate-> fully functional-> In-house testing-> Public/Closed-Beta testing. Quality release.
Like I said though, Just a different way of doing things I suppose.
OK tested the map and here are some points:
Gameplay is toooo slow.
The ships are slow OK fine, but give them a boost ability for like 5-10 seconds movementspeed-boost.
Now the main reason why the game-play is so slow is not mainly because of the movementspeed, but it just takes to long to build something.
We tried to kill units as fast as possible and after like 1 minute I could build 2 turrets, which he killed easily with his wraths.
Speaking of the wrath I would make the ability a auto cast and put every wrath into a new unit group. (They are to small to be picked)
Please just give the player more money or more wraths so they can build faster.
And don't know if it is a bug, but we played the map three times and every time the red phoenix pushed the blue phoenix back, even if nobody helped them. Should they fight in the middle of the map?
Eternal .... We publish something once its playable... because its playable.... it may be crap but... that vast majority of "completed" work is crap anyways. If you have something you think some people may appreciate even in its early stages to me I think it makes sense to publish it. See what the community thinks.
Now you may think.... well your map is just gonna get a bad rap.... The truth is quite the opposite. Joining public games of your map to see people quit / flame/ cry, is pretty informational on what your next steps towards adjusting your map should really be.
That and B.net kiddies have a memory span of about 2.5 hours.
What background is this? I dbout its a game modding type background. There is deffiniately more of a reason to hold off on the release if you plan to sell your product and make money off of it. But that isnt really the case when it comes to B.net modding.
For some reason I can only find the map by searching in Create Game. It doesn't seem to appear on any list.
Don't suppose anyone would know why? It was originally published as private but it's been public since Thursday.
@EternalWraith: Go
Games like this are never done in the first place. There are not strict requirements.
Okay, here I am publishing the map;
Here is the published map in "My Published" section;
And here it is not on the public map section;
I really don't know what the error here is.
It's up on battle.net now.
Sort custom. Show new. Front page.
Give it a try, should prove to be a unique map to say the least.
More ships skills, and a skill system are being worked on.
Yep... I saw it today and I played a bit (with CPU because it took too long to get someone to play with). It's not bad, kind of reminds me of Star Battle (I noly played the beta) where you choose between battlecruisers or carriers, and you can play 8vs8 in a space battle, with waves and waves of other tiny ships that you can destroy for money. So yes, the concept itself is not totally new, but the huge battlecruiser with its upgrades directly attached to the hull is definitely a huge plus. The map is a bit small though, and I think the ships won't last long enough (4000 health might be a little too short). The movement of the ship seems to act weird when it turns: when you ask it to go back and forth (like when patrolling), it will sometimes take so long to turn that you can make it move backwards... Pretty sure it comes from the model though, but it's still funny!
But anyway, so far it's not bad at all, I couldn't test all the upgrades but there seems to be plenty of it. A few more powers would be cool indeed. From what I remember of the Star Battle map version I tried, when you came back to your base you had options to buy lots of stuff, including better weapons, armors, and powers (like warping, vortex, yamato cannon etc...). I'm not sure how you plan on doing this here but you definitely should. Something is weird too about the sounds (well, it's not really weird, but enough to catch my attention at least)... For some reason, when you zoom too far away from a battle you can't hear the sounds anymore. There must be an easy way to hear the sounds, whatever is the distance between the camera and the fight on screen... Let's hope the best way is NOT having to edit each sound to switch them to 2D...
i dont want to be offensive.. but you call it unique gameplay? there is another map almost identical apart from the turret aspect?!
vid is confsuing. why are they atackin eachother?