Inspired by The SCV Team, this is a base survival allowing for custom base layouts and teamwork, or solo play. From 1 to 14 players, the map difficulty and size scales with the number of players, and you need to reach wave 50 for a victory with every 5 waves being a boss wave. Contains hero level/xp saves, day night cycle, completely upgradable units, including things from sight radius and damage, to movement speed and damage types like splash or slow. Tons of options- while not being overwhelming. Randomized voices from the main character (Fenix) to inspire and encourage the players, with a 50% chance of not playing to avoid repetition. 8 directional gates which open and close. Balance changes and new units in progress.. always.
So the Toss team...are you going to play as a Probe? i really liked the concept of a worker unit being a hero so i was wondering if that would be the same case here.
Working on the display of the level req for unlocking abilities. it's been on my list. been handling other more critical things but it is there.
I am making it easier. slowly but surely. Hard to not make it so easy that it is boring lol. too hard and people will leave. I've cut the boss hp in half and increased the soul generation amount. (check the patch notes for other updates).
I'd appreciate a screenshot of this error. That's never happened for me, and hasn't been reported.
not sure what you mean about giving a photon cannon a wood upgrade. like it can receive wood?
And notes on collectors collection rate? Tooltips and info in the upgrade are fine. Collectors start at collecting 1.. Upgrade tells you that you are increasing by 1. not sure what info or note is missing here..
Try typing complete sentences so we spend less time TRYING to understand each other and more time making progress. :) no offense intended.
At that point in time (i was in a game) I was just like, Pls pls pls let me upgrade my movespeed, but yes I understand it's a little bit of a back priority, I also reccomend have the builder upgrades always be available, and making the abilities choosable like how in SCV team you chose what to build, but with different abilities based on level instead.
I highly recommend difficulties like in SCV team
The error happens in multiplayer games when everyone else leaves, had it happen twice in those conditions, It only happens on boss waves, the lack of a timer also didn't help (maybe an extended timer for boss waves instead of removing it all together), but it could have been fixed since my last post. Attached is a replay of it.
Essentially let wood be used to help upgrade photon cannons and what not (obviously for greater cost than minerals), the minerals are nice, but when you get unlucky and someone can't hold their position and you lose all your workers, you are forced to spend your minerals to get your wood eco going and you can't upgrade your stuff, which decreases your ability to defend cycling you
It's easy to lose track of how many collection upgrades you've given them, when you're tracking so much else as well, you could display the amount it's currently collecting on the button, or call it collection 1,2,3 etc ... This would be so much more helpful.
Was typing it in between waves in the game ironically, hence the grammar and amount of time I had for it.
On a more recent patch note, I dislike the size increase of the base, 2x2 was just fine, 3x3 needs to have it's powering radius increased by a bit to make up for it.
Inspired by The SCV Team, this is a base survival allowing for custom base layouts and teamwork, or solo play. From 1 to 14 players, the map difficulty and size scales with the number of players, and you need to reach wave 50 for a victory with every 5 waves being a boss wave. Contains hero level/xp saves, day night cycle, completely upgradable units, including things from sight radius and damage, to movement speed and damage types like splash or slow. Tons of options- while not being overwhelming. Randomized voices from the main character (Fenix) to inspire and encourage the players, with a 50% chance of not playing to avoid repetition. 8 directional gates which open and close. Balance changes and new units in progress.. always.
https://www.facebook.com/TheTossTeam/
"You either are doing it, or you are not": Me
Team Genesis: Founder/Leader
Skype: Grasso2012 or Add me in-game 558
Free Model Developing Program: http://www.autodesk.com/education/free-software/maya
So the Toss team...are you going to play as a Probe? i really liked the concept of a worker unit being a hero so i was wondering if that would be the same case here.
KSNumedia's Assets: Custom Models for campaigns and mods!
@ksnumedia: Go
No. Thinking perhaps letting nostalgia be the reason for unlocking a probe builder after reaching wave 50 a few times.
"You either are doing it, or you are not": Me
Team Genesis: Founder/Leader
Skype: Grasso2012 or Add me in-game 558
Free Model Developing Program: http://www.autodesk.com/education/free-software/maya
Okay, so some stuff
Edit: also notees on current collector collection rate would be nice
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
@willuwontu: Go
Working on the display of the level req for unlocking abilities. it's been on my list. been handling other more critical things but it is there.
I am making it easier. slowly but surely. Hard to not make it so easy that it is boring lol. too hard and people will leave. I've cut the boss hp in half and increased the soul generation amount. (check the patch notes for other updates).
I'd appreciate a screenshot of this error. That's never happened for me, and hasn't been reported.
not sure what you mean about giving a photon cannon a wood upgrade. like it can receive wood?
And notes on collectors collection rate? Tooltips and info in the upgrade are fine. Collectors start at collecting 1.. Upgrade tells you that you are increasing by 1. not sure what info or note is missing here..
Try typing complete sentences so we spend less time TRYING to understand each other and more time making progress. :) no offense intended.
"You either are doing it, or you are not": Me
Team Genesis: Founder/Leader
Skype: Grasso2012 or Add me in-game 558
Free Model Developing Program: http://www.autodesk.com/education/free-software/maya
On a more recent patch note, I dislike the size increase of the base, 2x2 was just fine, 3x3 needs to have it's powering radius increased by a bit to make up for it.
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
Okay photon splash upgrade kills your stuff as well.
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)