Now that I've reconstructed "The SCV Team" pretty much I wanted to create this thread here for those who are interested in the next version of the SCV Team that is in the Works. Now my intentions is not to clone "The SCV team" but rather create a new perspective while built on the same foundation as the predecessor so it will have its similarities and its differences too. I'll post pictures and write the current stuff I'm building for the game so to say. Right now I've completed most of the SCV in terms of what the SCV can potentially build but I still haven't added the Ranged Attack it has along with a Leveling system. I still haven't come up with a name for the game so the title subject is going to change once I got a name in mind.
Here in this picture above I put together a collection of the towers
Here in this picture above I'm testing out the SCV build ability and adjusting it until it works in the same fashion as the original The SCV Team.
Here in this picture above Can you figure out what I'm testing. I give you a hint you couldn't do this in the original The SCV Team.
Well that is all the stuff I can come up for now towards the stuff I been working on. Pretty much the game-play behind the SCV is there like it is with the original The SCV Team though I've got all the blueprints on a single command card so you can see all the Towers you can select from to build. Another project that is in the think tank is an Co-op Campaign mode along with custom Team battles and a Endless Wave Survival mode.
Currently I got the SCV attack working, I just need to setup of some kind of leveling system for the SCV. I also been in the process on making some new Ideas with the Nuclear Reactor and the Laser Tower. Now one problem for me that always stood out with the first SCV team was how the Laser Tower Focusing ability was able to mess with the Repair ability for the mules and caused them to go back and fourth from the turret that was being focused to the wall that was needing repair so I decided to implement another kind of Focused tower ability that will not mess with the Repair ability. Another Idea I've been testing for the Nuclear Reactor is an Energy Field Idea that is around the Reactor and can boost energy power for surrounding Tower and Units Alike.
So I've been thinking about this idea for adding super abilities to the game. I haven't put much work on the idea, but one ability I super modified is the deploy Spider mine ability from the vulture. Now instead of just putting one mine down like you typically would with just one click I made it where you lay down a field of Mines in a grid formation like in the picture so.
I've been exploring some new Ideas dealing with the Nuclear reactor lately. The Idea with the nuclear reactor that I got in the works is to have the nuclear reactor to be very energy based so not only does it provided an energy field to boost surrounding units regenerative energy it also even can build a Generator that will setup energy regeneration directly to the tower of your choice even the nuclear reactor. The idea behind the buildable Generator is that they will act as secondary energy providers that you will build this around your Nuclear reactor so you can produce additional energy more rapidly to selective towers at the cost of energy from the Generator rather then primarily from the nuclear reactor.
One minuscule problem I notice with the original SCV team was the information in the button tooltip text that is for some of the Towers wasn't true with what the actual stats that Tower had. I notice this inconsistency when I was replicating certain towers stats over. So this got me started on a solution to correct this problem with the inaccurate stats and in order to keep the stats accurate with the actual units stats I created a data references for each of the specified stats in the text. So now if I make certain changes to one of these stats on the unit, the data references will automatically mirror those changes in the button display text.
Ok awhile back in my second post I said I was going to implement another kind of Laser Tower Focusing ability, well that Idea led to the nuclear reactor generator idea so instead of implementing another kind of Laser Tower Focusing ability I'm just going to recreate the original style Laser Focusing where you use the attack to direct the effect on your tower of choice. So far I have taken several screen shots of an attack that is being modified with the Laser Focusing effect to figure out in what kind of values the laser buff is improving. The down side to this is the auto repair problem that I mention before. Currently I've been trying to figure out something here that would cancel this auto repair issue. Right now I've been thinking about having a way to counteract this by somehow reducing the Laser towers Damage 0 so it will still apply the effect and at the same time not mess with the Auto repair ability.
I made two new towers the other day that I found in the editor. I've decided that both the towers you see here wont be buildable from the SCV selection and can only be built from certain selected power plants. The idea behind these towers are an extra from of base building at the expense of energy from the power plant. I haven't constructed any special attacks for them yet so right now they have the basic auto turret attack at the moment. Lately I've been figuring out how to make turrets work with abilities just like they would when attacking, this all started when I was trying to make an Laser Focusing ability for the Laser Tower and I found out the ability doesn't quite work with turrets as intended. Now that is out of the way here is a picture of the two new towers I made, SCV is there for reference.
Now that I've reconstructed "The SCV Team" pretty much I wanted to create this thread here for those who are interested in the next version of the SCV Team that is in the Works. Now my intentions is not to clone "The SCV team" but rather create a new perspective while built on the same foundation as the predecessor so it will have its similarities and its differences too. I'll post pictures and write the current stuff I'm building for the game so to say. Right now I've completed most of the SCV in terms of what the SCV can potentially build but I still haven't added the Ranged Attack it has along with a Leveling system. I still haven't come up with a name for the game so the title subject is going to change once I got a name in mind.
Here in this picture above I put together a collection of the towers
Here in this picture above I'm testing out the SCV build ability and adjusting it until it works in the same fashion as the original The SCV Team.
Here in this picture above Can you figure out what I'm testing. I give you a hint you couldn't do this in the original The SCV Team.
Well that is all the stuff I can come up for now towards the stuff I been working on. Pretty much the game-play behind the SCV is there like it is with the original The SCV Team though I've got all the blueprints on a single command card so you can see all the Towers you can select from to build. Another project that is in the think tank is an Co-op Campaign mode along with custom Team battles and a Endless Wave Survival mode.
Currently I got the SCV attack working, I just need to setup of some kind of leveling system for the SCV. I also been in the process on making some new Ideas with the Nuclear Reactor and the Laser Tower. Now one problem for me that always stood out with the first SCV team was how the Laser Tower Focusing ability was able to mess with the Repair ability for the mules and caused them to go back and fourth from the turret that was being focused to the wall that was needing repair so I decided to implement another kind of Focused tower ability that will not mess with the Repair ability. Another Idea I've been testing for the Nuclear Reactor is an Energy Field Idea that is around the Reactor and can boost energy power for surrounding Tower and Units Alike.
So I've been thinking about this idea for adding super abilities to the game. I haven't put much work on the idea, but one ability I super modified is the deploy Spider mine ability from the vulture. Now instead of just putting one mine down like you typically would with just one click I made it where you lay down a field of Mines in a grid formation like in the picture so.
I've been exploring some new Ideas dealing with the Nuclear reactor lately. The Idea with the nuclear reactor that I got in the works is to have the nuclear reactor to be very energy based so not only does it provided an energy field to boost surrounding units regenerative energy it also even can build a Generator that will setup energy regeneration directly to the tower of your choice even the nuclear reactor. The idea behind the buildable Generator is that they will act as secondary energy providers that you will build this around your Nuclear reactor so you can produce additional energy more rapidly to selective towers at the cost of energy from the Generator rather then primarily from the nuclear reactor.
One minuscule problem I notice with the original SCV team was the information in the button tooltip text that is for some of the Towers wasn't true with what the actual stats that Tower had. I notice this inconsistency when I was replicating certain towers stats over. So this got me started on a solution to correct this problem with the inaccurate stats and in order to keep the stats accurate with the actual units stats I created a data references for each of the specified stats in the text. So now if I make certain changes to one of these stats on the unit, the data references will automatically mirror those changes in the button display text.
Ok awhile back in my second post I said I was going to implement another kind of Laser Tower Focusing ability, well that Idea led to the nuclear reactor generator idea so instead of implementing another kind of Laser Tower Focusing ability I'm just going to recreate the original style Laser Focusing where you use the attack to direct the effect on your tower of choice. So far I have taken several screen shots of an attack that is being modified with the Laser Focusing effect to figure out in what kind of values the laser buff is improving. The down side to this is the auto repair problem that I mention before. Currently I've been trying to figure out something here that would cancel this auto repair issue. Right now I've been thinking about having a way to counteract this by somehow reducing the Laser towers Damage 0 so it will still apply the effect and at the same time not mess with the Auto repair ability.
I made two new towers the other day that I found in the editor. I've decided that both the towers you see here wont be buildable from the SCV selection and can only be built from certain selected power plants. The idea behind these towers are an extra from of base building at the expense of energy from the power plant. I haven't constructed any special attacks for them yet so right now they have the basic auto turret attack at the moment. Lately I've been figuring out how to make turrets work with abilities just like they would when attacking, this all started when I was trying to make an Laser Focusing ability for the Laser Tower and I found out the ability doesn't quite work with turrets as intended. Now that is out of the way here is a picture of the two new towers I made, SCV is there for reference.