I present to you the latest project being developed by the UDMod Community :)Fields of Glory [FoG] aims to be the first real medieval-style AoS map available on battle.net.
Production on this project started a few weeks ago, and I'm proud to announce the first sneak-preview to everyone here at SC2Mapster :)
Gameplay
The map is a two-teamed AoS map set in a fully medieval environment. Each team will periodically spawn units that race towards the enemies base via two main combat lanes.
5 Players on each team will control one of several heroes in an epic struggle to capture key positions, and ultimately crush the opposing forces. At present there are no confirmed heroes, however, we are currently designing concepts, and are well underway creating custom unit models for the map.
Assets
FoG aims to contain a variety of unique assets including models, textures, UI and artwork throughout the gaming experience to ensure the player feels fully immersed within our medieval environment.
Here are a few previews of artwork you can expect to see from FoG:
We have also received permission from the legendary icon maker NFWar to use many of his icons within our project.
See below for a preview of these icons in action on our in-build UI:
Screenshots
Recruitment
We're always on the lookout for talented individuals with a keen eye for artwork. We're looking for everyone and anyone who would be interested in creating a custom model or two for the project. Want to join in the development and help shape FoG? Be sure to post in our development forums.
Notes
Please note, this is a development thread. Any game-content posted here are previews that may or may not be included in the final product. FoG is also very much "in-development" and many key features are yet to be decided. Detailed information on the game and its mechanics will follow in the coming months.
Also note, I am not the sole creator of this map. It is a team effort by the development team at UDMod. Please see the list below of current contributers:
Credits
Programming: RedMarine, HELL_YA, CloudMax
3D Artwork: Sourc[e]x
Texturing and Icons: CloudWolf, NFWar, Whisper
Promotion and Music: Olyvian
Brainstorming and Ideas: The UDMod Community
Anyone is welcome to join in the discussion surrounding FoG and its "open plan" development. Simply head over to http:fog.udmod.com and join in the discussion. Alternatively, post your queries and suggestions here and we will endeavor to reply to them as soon as we can.
I'd be careful with the name "boots of weed" dunno if thats crossing the line or not. Other than that it looks awesome!
Well, CloudMax, the developer of the vendor UI, was bored, so he wrote all sorts of random description, with humor in mind, to showcase the UI for the team.
Wow. The UI is really, really good looking. Keep up the amazing work.
Thank you :P
I'm the one that has designed and created the UI. CloudWolf made the textures after my requests :)
And yeah, I am the one that made those items.. Like Redmarine said, I choosed those names out of boredom. It is all just placeholders to test the vendor out :)
Introduction
I present to you the latest project being developed by the UDMod Community :) Fields of Glory [FoG] aims to be the first real medieval-style AoS map available on battle.net.
Production on this project started a few weeks ago, and I'm proud to announce the first sneak-preview to everyone here at SC2Mapster :)
Gameplay
The map is a two-teamed AoS map set in a fully medieval environment. Each team will periodically spawn units that race towards the enemies base via two main combat lanes.
5 Players on each team will control one of several heroes in an epic struggle to capture key positions, and ultimately crush the opposing forces. At present there are no confirmed heroes, however, we are currently designing concepts, and are well underway creating custom unit models for the map.
Assets
FoG aims to contain a variety of unique assets including models, textures, UI and artwork throughout the gaming experience to ensure the player feels fully immersed within our medieval environment.
Here are a few previews of artwork you can expect to see from FoG:
We have also received permission from the legendary icon maker NFWar to use many of his icons within our project.
See below for a preview of these icons in action on our in-build UI:
Screenshots
Recruitment
We're always on the lookout for talented individuals with a keen eye for artwork. We're looking for everyone and anyone who would be interested in creating a custom model or two for the project. Want to join in the development and help shape FoG? Be sure to post in our development forums.
Notes
Please note, this is a development thread. Any game-content posted here are previews that may or may not be included in the final product. FoG is also very much "in-development" and many key features are yet to be decided. Detailed information on the game and its mechanics will follow in the coming months.
Also note, I am not the sole creator of this map. It is a team effort by the development team at UDMod. Please see the list below of current contributers:
Credits
Programming: RedMarine, HELL_YA, CloudMax
3D Artwork: Sourc[e]x
Texturing and Icons: CloudWolf, NFWar, Whisper
Promotion and Music: Olyvian
Brainstorming and Ideas: The UDMod Community
Anyone is welcome to join in the discussion surrounding FoG and its "open plan" development. Simply head over to http:fog.udmod.com and join in the discussion. Alternatively, post your queries and suggestions here and we will endeavor to reply to them as soon as we can.
Nice artwork. I'd love to do something medieval myself :D Actually Egyptian...
I'd be careful with the name "boots of weed" dunno if thats crossing the line or not. Other than that it looks awesome!
Well, CloudMax, the developer of the vendor UI, was bored, so he wrote all sorts of random description, with humor in mind, to showcase the UI for the team.
It's just a placeholder.
The walls look a little out of place. You should probably reskin them.
However this looks really great. I am always glad to see medieval projects being made. :D
And the terrain is very nice, not something often seen in AoS.
All in all I am looking forward to hearing more about this. ^_^
Thanks for the feedback all! :)
@Cloud_Wolf: Go
I approve of your existence. A lot. And I hate AoS maps.
@PirateArcade | I make games | Ask me things on Discord
@Cloud_Wolf: Go
Looks cool. +1
Small update on the UI front! :)
It's still very much a WIP, however, i hope it shows the amount of conversion we're aiming for here :)
Superior
Wow. The UI is really, really good looking. Keep up the amazing work.
Thank you :P I'm the one that has designed and created the UI. CloudWolf made the textures after my requests :)
And yeah, I am the one that made those items.. Like Redmarine said, I choosed those names out of boredom. It is all just placeholders to test the vendor out :)
@CloudMax: Go
thats a really nice looking zealot texture, amazing job :)
I guess our names confused you. CloudWolf is making the textures. CloudMax (Me) is making the UI and coding. I am not the only coder though! :P
This is looking awesome. Too bad it's an AoS in my view, but still, I'll be looking forward to giving this a whirl.
@Cloud_Wolf: Go
Does the texture frame adjust to all kinds of resolutions? If so, hats off to you.
I built the interface so that it works in all resolutions. Looks perfect with the smallest one aswell.
@CloudMax: Go
ha, didnt even notice that
Looks neat. Hope this doesn't end up abandoned like most other major projects....
If I had more spare time I'd probably help out a bit with custom models.
I really hope other map developers take this to heart and make some unbelievably good medieval RPGs... That's some wonderful artwork you have there.