Woo! More updates. As far as turret cost goes, take my comments with a grain of salt as I have only played the game with one other person at a time. Turrets are cheap enough that you can easily pile them on next to oneanother, giving you a point to kite the larger enemies around (because enemies preferentially target heroes no matter how many turrets are present). For money this strategy works well as the turrets automatically feed you cash, but for kills it sucks because you get almost nothing (and therefore take no permanent gain away from the game). The latter acts as a funny deterrent to turret use, but I'm not sure that should be the case. If turrets are changed to net you kills, then the cost should definitely be increased or the mechanics by which the enemies choose their targets should be altered so that they are not so easily kited. Again, I have no idea how this would effect a 5-man game.
Wow, thanks for the quick update. The next time I played with the engineer I got all my kills back. One small problem remains: At the start of the game, upon mouseover, it still shows the engineer as rank 8 even though upon selection I am rank 5. One last thing that is not necessarily a problem, but I think turrets are really good for their cheap cost as you can easily kite zerg around them. Downside being you don't get any kills for massing turrets, but it does seem a bit too easy from the survival point of view.
My bro and I were testing this out today. He played soldier and I played engineer. On our second play through it recorded some kills for both of us, but on our third round it completely forgot my accomplishments as an engineer. Oddly enough, when I moused over the soldier icon on my screen, I could have played as rank 6. He also had this option, but it was he and not I that had ranked up the soldier earlier.
I'd rather you have a functioning game with some skills/abilities, a great UI, and a working combat system as opposed to having one polished element. Keep up the good work because this is well on its way to becoming an amazing game (and hopefully series :) ).
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I really hope other map developers take this to heart and make some unbelievably good medieval RPGs... That's some wonderful artwork you have there.
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@Bounty_98: Go
Everything looks so smooth. The potential for an awesome game here is very real.
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@OneTwoSC: Go
Woo! More updates. As far as turret cost goes, take my comments with a grain of salt as I have only played the game with one other person at a time. Turrets are cheap enough that you can easily pile them on next to oneanother, giving you a point to kite the larger enemies around (because enemies preferentially target heroes no matter how many turrets are present). For money this strategy works well as the turrets automatically feed you cash, but for kills it sucks because you get almost nothing (and therefore take no permanent gain away from the game). The latter acts as a funny deterrent to turret use, but I'm not sure that should be the case. If turrets are changed to net you kills, then the cost should definitely be increased or the mechanics by which the enemies choose their targets should be altered so that they are not so easily kited. Again, I have no idea how this would effect a 5-man game.
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@OneTwoSC: Go
Wow, thanks for the quick update. The next time I played with the engineer I got all my kills back. One small problem remains: At the start of the game, upon mouseover, it still shows the engineer as rank 8 even though upon selection I am rank 5. One last thing that is not necessarily a problem, but I think turrets are really good for their cheap cost as you can easily kite zerg around them. Downside being you don't get any kills for massing turrets, but it does seem a bit too easy from the survival point of view.
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@OneTwoSC: Go
My bro and I were testing this out today. He played soldier and I played engineer. On our second play through it recorded some kills for both of us, but on our third round it completely forgot my accomplishments as an engineer. Oddly enough, when I moused over the soldier icon on my screen, I could have played as rank 6. He also had this option, but it was he and not I that had ranked up the soldier earlier.
PS Great game.
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I'd rather you have a functioning game with some skills/abilities, a great UI, and a working combat system as opposed to having one polished element. Keep up the good work because this is well on its way to becoming an amazing game (and hopefully series :) ).
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Damn this looks amazing! When do you think we'll be able to play it on US servers?
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@Jackolas: Go
Gotta disagree with you there. The reaver created by Dhaminater has a much more polished look to it, but we'll have to wait and see it in action.
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Nice. Can't wait to see the finished product, portrait and all.
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Wowowow. Inspired music.
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@acidragoon: Go
Gorgeous.
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@Nashadun: Go
Is this map available in the US yet?
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@wowacesucksmassivekok: Go
I like and use vent quite frequently. The server is a great idea, but would you please add an afk channel?