Hi all, I'd like to find players to test my map: Bishop to Queen 8
It's an 8 spawn location melee map with 4 island mains and 4 mains accessible by ground.
Wait wait wait, "it'll never work"..."it can't be done"
I feel free for all for up to 8, 4v4 3v3 2v2v2v2 or 1v1 could all be viable with these parameters, furthermore I feel it's exiting undiscovered country...
My main concern is how to balance between the two types of mains (island and "continental") ... not try to convince anyone not interested by the concept.
I gave rich minerals instead of regular and an extra geyser to the island mains, and here is my query needing input:
What would be a "fair" trade off or compromise between the two types of mains?
Should the "continental" main have less minerals or the same? (since they can direct expo).
Should the mains minerals resource count be the same with enough minerals to one base for 20 min?
Is the rich minerals on island and regular minerals on "continental" a good compromise?
(by the by those are two solutions I will be favoring, since the topographic difference island vs "continental" is the main issue, not the resources that should go with them)
How does the number of mineral nodes fit into this equation? (I feel been unable to direct expo warrants more nodes on the island then on the "continental" main... but how many more, this not discarding the amount of minerals per nodes that can serve as a rebalancing final tweak )
For the 2v2 3v3 etc, I still have not dwell'd in that editor strata yet, and getting fair repartition of spawn locations (for instance 4v4, evenly distributing the players into 2 island and 2 continental spawns per team) has yet to be done... A little help on that issue would be invaluable, since I get the general idea of how to do it, but lack time to devote to this issue.
Hope you play it and have fun (the free for all and 1v1 should really be a novel melee adventure, full of drops and bloodbathing play...), and do feel free to remakethe map into a "balanced" version or what not (so long as I still get credit in the map info and get a comment on the sc2mapster map page with the new map name), I would be delighted to see people grab my concept and run with it...
Hope to get word from y'all on the minerals issue soon... I've already updated it once (giving more minerals to the "continental" mains to catch up to the island's resource count).
Hi all, I'd like to find players to test my map: Bishop to Queen 8
It's an 8 spawn location melee map with 4 island mains and 4 mains accessible by ground.
Wait wait wait, "it'll never work"..."it can't be done"
I feel free for all for up to 8, 4v4 3v3 2v2v2v2 or 1v1 could all be viable with these parameters, furthermore I feel it's exiting undiscovered country...
My main concern is how to balance between the two types of mains (island and "continental") ... not try to convince anyone not interested by the concept.
So... My first take on it is accessible http://www.sc2mapster.com/maps/bishop-queen-8/ / downloadable / published on battlenet .
I gave rich minerals instead of regular and an extra geyser to the island mains, and here is my query needing input:
What would be a "fair" trade off or compromise between the two types of mains?
Should the "continental" main have less minerals or the same? (since they can direct expo). Should the mains minerals resource count be the same with enough minerals to one base for 20 min? Is the rich minerals on island and regular minerals on "continental" a good compromise? (by the by those are two solutions I will be favoring, since the topographic difference island vs "continental" is the main issue, not the resources that should go with them)
How does the number of mineral nodes fit into this equation? (I feel been unable to direct expo warrants more nodes on the island then on the "continental" main... but how many more, this not discarding the amount of minerals per nodes that can serve as a rebalancing final tweak )
For the 2v2 3v3 etc, I still have not dwell'd in that editor strata yet, and getting fair repartition of spawn locations (for instance 4v4, evenly distributing the players into 2 island and 2 continental spawns per team) has yet to be done... A little help on that issue would be invaluable, since I get the general idea of how to do it, but lack time to devote to this issue.
Hope you play it and have fun (the free for all and 1v1 should really be a novel melee adventure, full of drops and bloodbathing play...), and do feel free to remakethe map into a "balanced" version or what not (so long as I still get credit in the map info and get a comment on the sc2mapster map page with the new map name), I would be delighted to see people grab my concept and run with it...
Hope to get word from y'all on the minerals issue soon... I've already updated it once (giving more minerals to the "continental" mains to catch up to the island's resource count).