This is a 5 player defense map where the players defend against themselves. There are 3 buildings, Mind, Body, and Soul that require constant feeding. To feed them, players make income buildings. Income buildings will train units, give income, and grant stats to the player. Problem! The trained units from the income buildings will attack you! Defend against yourself.
There are 3 main ways to defend, use the powerful heroes, summon personal minions, or build defense structures. As the players feed themselves (represent by the feed meter on the upper-left), they gain more abilities to defend themselves. But beware, the more the player grow, the more income is required to defend. And there are the 7 deadly sins, so if players do not grow fast enough they will be destroyed by the sins.
A rather interesting map. Several questions to get things started :
1. Is this a co-op or solo map?
2. Could you elaborate more on the 3 different buildings? Is there any difference between them? Eg. If you build something that feeds the body, maybe make the trained units deal more damage, the soul = more hp/armor & mind = units that use energy
3. Biggest question here. For the defending part, is defense done mostly by the hero himself, the towers that you build, or the units that are summoned?
Suggestion : Quite a large number of skills you got there for the hero. Maybe let the players be able to choose 5-6 abilities only? This would make the game seem much more customised, then the players will need to choose units & towers that complement the chosen abilities.
Really hate to say this but... If you have the word "sin" in your map...especially "7 deadly sins"... Thats gonna be an insta-ban from blizzard. They don't like anything religious, even if its just the name of a unit. I'd like to caution you about that before you move too far into development. Just consider a theme/name change. But the map itself looks cool, and that effect in the 1st picture looks great. Best of luck :D
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Feel free to Send me a PM if you have any questions/concerns!
Hmm, didn't know about sin. Its not a religious game at all, so there's no problem if I have to change words. Not that it matters, for all intent and purposes, all of my maps are already banned. :) You can't play them anyways due to empty lobbies..
1) This is a 5 player co-op map where everyone defend the same 3 buildings.
2) There are 3 stats, mind body, and soul. If you look at the left of UI, you can see the stats there. Each player decide which stats to feed, and they do give different bonuses. The stats bonus isn't finalized yet, but players can choose how to build their 'character'.
3) All 3 methods are used to defend, its really up to the players how they want to defend. And there are 3 different heroes, each specializes in different type of abilities. Odin is defense, Zeratul is melee attack. And Kerrigan is range spell caster. All abilities are unlocked based on the feed progress. To unlock all abilities, players need to feed themselves into higher stages.
If no one picked up the gimmick yet, the gimmick is, the attack waves are made by you! Inside the game, you actually do fight your own units. They are the same team color as you and share vision as you. But the real enemy are the 'sin' units. I have 7 different sin units which are very powerful units. 4 are part of the regular attack waves, and 3 are bosses.
To answer question #2). The stats have been finalized! There are 3 main player stats, Mind, Body, and Soul.
physical: (2xBody + 1xSoul) / 2 [physical increases melee/range damage by 1%]
mental: (2xMind + 1xSou) / 2 [mental increases spell damage by 1% and range by 0.5%]
Mind: +3% hero energy
Body: +1.5% hero health
Soul: +0.4% life regen rate
(Zeratul) Mind increases critical damage
minions: (3xSoul + 2xMind +1xBody) / 10
terrazines: (3xBody + 2xMind +1xSoul) / 4
Minions and terrazines act like the supply cap for your number of minions and defense upgrades. Each defense building needs 1 terrazine. And each upgrade for the defense structure requires even more terrazines.
Also various spells take advantages of these stats. For example, Odin's missile swarm gains additional damage based on physical. And additional missiles based on mental. Kerrigan's healing rain ability's duartion is increased by her mental status.
Map is complete. Took around 2 months to make! I snuck the map into Tower Defense category even though it isn't. :) Its on page 4. It was lots fun making this map, I put in lots things I didn't think I could do, but was able to!
Okay, finally got to try this map out with a full group of 5. I kinda don't like it. :) Map isn't as fun as I thought it would be. It is quite complicated. There's lots thing going on, and there's a lot of different buttons to press. No newbie could ever pick this game up right away and will leave in frustration.
Soo...you guys don't try it out! Do not try to play this map. Oh good, no one is playing it, thanks for listening.
This is a 5 player defense map where the players defend against themselves. There are 3 buildings, Mind, Body, and Soul that require constant feeding. To feed them, players make income buildings. Income buildings will train units, give income, and grant stats to the player. Problem! The trained units from the income buildings will attack you! Defend against yourself.
There are 3 main ways to defend, use the powerful heroes, summon personal minions, or build defense structures. As the players feed themselves (represent by the feed meter on the upper-left), they gain more abilities to defend themselves. But beware, the more the player grow, the more income is required to defend. And there are the 7 deadly sins, so if players do not grow fast enough they will be destroyed by the sins.
A rather interesting map. Several questions to get things started :
1. Is this a co-op or solo map?
2. Could you elaborate more on the 3 different buildings? Is there any difference between them? Eg. If you build something that feeds the body, maybe make the trained units deal more damage, the soul = more hp/armor & mind = units that use energy
3. Biggest question here. For the defending part, is defense done mostly by the hero himself, the towers that you build, or the units that are summoned?
Suggestion : Quite a large number of skills you got there for the hero. Maybe let the players be able to choose 5-6 abilities only? This would make the game seem much more customised, then the players will need to choose units & towers that complement the chosen abilities.
Really hate to say this but... If you have the word "sin" in your map...especially "7 deadly sins"... Thats gonna be an insta-ban from blizzard. They don't like anything religious, even if its just the name of a unit. I'd like to caution you about that before you move too far into development. Just consider a theme/name change. But the map itself looks cool, and that effect in the 1st picture looks great. Best of luck :D
Hmm, didn't know about sin. Its not a religious game at all, so there's no problem if I have to change words. Not that it matters, for all intent and purposes, all of my maps are already banned. :) You can't play them anyways due to empty lobbies..
1) This is a 5 player co-op map where everyone defend the same 3 buildings. 2) There are 3 stats, mind body, and soul. If you look at the left of UI, you can see the stats there. Each player decide which stats to feed, and they do give different bonuses. The stats bonus isn't finalized yet, but players can choose how to build their 'character'.
3) All 3 methods are used to defend, its really up to the players how they want to defend. And there are 3 different heroes, each specializes in different type of abilities. Odin is defense, Zeratul is melee attack. And Kerrigan is range spell caster. All abilities are unlocked based on the feed progress. To unlock all abilities, players need to feed themselves into higher stages.
If no one picked up the gimmick yet, the gimmick is, the attack waves are made by you! Inside the game, you actually do fight your own units. They are the same team color as you and share vision as you. But the real enemy are the 'sin' units. I have 7 different sin units which are very powerful units. 4 are part of the regular attack waves, and 3 are bosses.
Eh, forgot to check back on this thread D:
Well, I'd still give it a try *Hopes that I'll remember*