My name's Helix and I've been working some time already on creating a full Team Fortress mod for Starcraft 2. I kinda wanted to make a post and explain everything as well as get the idea out there to make sure I don't get called out for ripping other people off, haha. With being a huge fan of the original Team Fortress and Mega Team Fortress for Quake 1 back in 1997, and having played a TON of it, I've grown up loving Team Fortress. With the abilities of Starcraft 2's editor being so awesome, I figured that I would try my hand at creating a full TF Mod. I'm planning on taking a lot of the information from TF 2 (such as weapon names, damage ranges, abilities, etc) rather than Team Fortress 1.0 or Mega TF 1.5 for Quake 1. My decision for this is that ideas and abilities in Mega TF and Original TF would confuse a lot of those who are mainly familiar with the Team Fortress franchise through TFC and TF2 (Flying MIRV Grenades anyone?). Anyway, without further adieu, here's the features as well as my progress:
2 Game Modes:
Capture the Flag, Control Point, with others such as Payload, Territorial Control, and Arena planed for future versions.
Custom Maps:
Remakes of classic Team Fortress and Team Fortress 2 maps (2Fort, Well, etc) as well as planned support for a large variety of other maps.
Achievement System:
An achievement system is planned for later release once everything else is working appropriately.
Planned Full Release Date:
July 27th, 2010 - to coincide with the commercial release of Starcraft 2.
......................................................................................................................
As you can see I have quite an undertaking under my hands however my plan is to have everything completed with support for at least 2 maps by the time Starcraft 2 is commercially released. As of right now I'm looking into the pros and cons of various PoV systems: Third person over-the-shoulder (Gears of War), Third Person Isometric, and First Person. I'll be testing out each system and I'll relay back which system I believe is the best for working with.
I hope you all look forward to the release of this Mod as I believe it will be quite faithful to Team Fortress and Team Fortress 2.
Hey everyone,
My name's Helix and I've been working some time already on creating a full Team Fortress mod for Starcraft 2. I kinda wanted to make a post and explain everything as well as get the idea out there to make sure I don't get called out for ripping other people off, haha. With being a huge fan of the original Team Fortress and Mega Team Fortress for Quake 1 back in 1997, and having played a TON of it, I've grown up loving Team Fortress. With the abilities of Starcraft 2's editor being so awesome, I figured that I would try my hand at creating a full TF Mod. I'm planning on taking a lot of the information from TF 2 (such as weapon names, damage ranges, abilities, etc) rather than Team Fortress 1.0 or Mega TF 1.5 for Quake 1. My decision for this is that ideas and abilities in Mega TF and Original TF would confuse a lot of those who are mainly familiar with the Team Fortress franchise through TFC and TF2 (Flying MIRV Grenades anyone?). Anyway, without further adieu, here's the features as well as my progress:
......................................................................................................................
Feature List:
9 Classes: Scout, Soldier, Pyro, Demoman, Heavy, Engineer, Medic, Sniper, Spy
2 Game Modes: Capture the Flag, Control Point, with others such as Payload, Territorial Control, and Arena planed for future versions.
Custom Maps: Remakes of classic Team Fortress and Team Fortress 2 maps (2Fort, Well, etc) as well as planned support for a large variety of other maps.
Achievement System: An achievement system is planned for later release once everything else is working appropriately.
Planned Full Release Date: July 27th, 2010 - to coincide with the commercial release of Starcraft 2. ......................................................................................................................
As you can see I have quite an undertaking under my hands however my plan is to have everything completed with support for at least 2 maps by the time Starcraft 2 is commercially released. As of right now I'm looking into the pros and cons of various PoV systems: Third person over-the-shoulder (Gears of War), Third Person Isometric, and First Person. I'll be testing out each system and I'll relay back which system I believe is the best for working with.
I hope you all look forward to the release of this Mod as I believe it will be quite faithful to Team Fortress and Team Fortress 2.
Thank you! -Helix
I also have made a map based on Team Fortress.
What is the status on yours?
The link to mine:
http://www.sc2mapster.com/maps/team-fortress/#comments