This is my mod Im working on right now with plenty of difficulties at the moment as I have never attempted anything on this scale, but my enthusiasm to see this mod played again is what will make me damn sure I finish it. What is KOTS3K?
Key Notes:
-Originally a Quake2 Mod
-FPS Deathmatch style arena which will be 8 player to start possibly expanded to more
-RPG style XP and character save system
-Ranking Page showing who is King
-Cubes(mana) for abilities
-Power upgrades (spells requiring no cubes but only certain amount of uses per spawn)
-Custom character development with 10 different player trees and 11 weapon trees
Now I'm gonna quickly go over each weapon and player tree highlight so you can see the possibilites.
Player Points
Dexterity - Greater Ammo Pickup, Ammo Steal, Grappling Hook
Strength - Increased ammo/cubes limit, Weapon Knock, Regen Ammo
Karma - Regen Health, Create Healthpacks, Create Fake Healths
Wisdom - Damage Reduction, Lifesteal, Cloaking
Technical - Armor Resist, +armor pickup, Survivability
Spirit - Teleport Packs to you, Empathy shield (damage return), Increased speed in liquid
Rage - Poison, QuadDMG, Create Mine, Armor Knock
VitHealth - Increase Spawn Health by 50 per level
VitArmor - Increase Max Armor by 75, Spawn armor by 10
Munitions - Increase all damage by %5
Weapon PointsNote: Weapons are classed as Energy Or Normal Damage
Sabre(energy) - Default weapon, always carry it, no ammo usage, Huge Damage but melee range
Shotgun(normal) - Mid-Range weapon, Small Spread, Good Damage, Fast Reload
Super Shotgun(normal) - Close Range, Uses 2 Shotgun Shells per shot, Big Damage up Close but rapidly falls with more distance
Machinegun(normal) - Fast Firing, Extremely Accurate, Good damage
Chaingun(normal) - Fastest Gun, Less accurate than MG, Great DPS but has attack set up and cooldown times
Hand Grenade(normal) - Huge Damage, Slow reload, Good splash, Can cook grenades
Grenade Launcher(normal) - Good Damage, Decent Reload Speed, Good Splash
Rocket Launcher(normal) - Good Damage, Fast firing, Good Splash
Hyperblaster(energy) - Best at Short-Mid Range, Think Battlecruiser
Railgun(energy) - Long Range, Insta Gib Cannon, Good damage, decent Reload
BFG(energy) - Long Range, Great Damage, Hard to aim, Longer version of Sabre
Let me know what you guys think and if you have any questions. I have everything mapped out on paper/word on what needs to be done etc. but putting it all into practice will take me a while.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
This is my mod Im working on right now with plenty of difficulties at the moment as I have never attempted anything on this scale, but my enthusiasm to see this mod played again is what will make me damn sure I finish it. What is KOTS3K?
Key Notes: -Originally a Quake2 Mod -FPS Deathmatch style arena which will be 8 player to start possibly expanded to more -RPG style XP and character save system -Ranking Page showing who is King -Cubes(mana) for abilities -Power upgrades (spells requiring no cubes but only certain amount of uses per spawn) -Custom character development with 10 different player trees and 11 weapon trees
Now I'm gonna quickly go over each weapon and player tree highlight so you can see the possibilites.
Player Points Dexterity - Greater Ammo Pickup, Ammo Steal, Grappling Hook Strength - Increased ammo/cubes limit, Weapon Knock, Regen Ammo Karma - Regen Health, Create Healthpacks, Create Fake Healths Wisdom - Damage Reduction, Lifesteal, Cloaking Technical - Armor Resist, +armor pickup, Survivability Spirit - Teleport Packs to you, Empathy shield (damage return), Increased speed in liquid Rage - Poison, QuadDMG, Create Mine, Armor Knock VitHealth - Increase Spawn Health by 50 per level VitArmor - Increase Max Armor by 75, Spawn armor by 10 Munitions - Increase all damage by %5
Weapon Points Note: Weapons are classed as Energy Or Normal Damage Sabre(energy) - Default weapon, always carry it, no ammo usage, Huge Damage but melee range Shotgun(normal) - Mid-Range weapon, Small Spread, Good Damage, Fast Reload Super Shotgun(normal) - Close Range, Uses 2 Shotgun Shells per shot, Big Damage up Close but rapidly falls with more distance Machinegun(normal) - Fast Firing, Extremely Accurate, Good damage Chaingun(normal) - Fastest Gun, Less accurate than MG, Great DPS but has attack set up and cooldown times Hand Grenade(normal) - Huge Damage, Slow reload, Good splash, Can cook grenades Grenade Launcher(normal) - Good Damage, Decent Reload Speed, Good Splash Rocket Launcher(normal) - Good Damage, Fast firing, Good Splash Hyperblaster(energy) - Best at Short-Mid Range, Think Battlecruiser Railgun(energy) - Long Range, Insta Gib Cannon, Good damage, decent Reload BFG(energy) - Long Range, Great Damage, Hard to aim, Longer version of Sabre
Let me know what you guys think and if you have any questions. I have everything mapped out on paper/word on what needs to be done etc. but putting it all into practice will take me a while.