Aww man, you got my hopes up for a epic sounding map...and then smash my hopes of it being soon. -.- Whatever...
Still, around 28% done doesn't sound too bad either. With recycling of a few things I think I could guess more along the lines of 30-40% done, which I guess doesn't sound TOO bad....
Rush it, but don't rush it? :)
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Warning: Inquisitive mind at work.
Warning: Insanity is on the horizon.
"As far as the laws of mathematics refer to reality, they are not certain; and as far as they are certain, they do not refer to reality."
The good news first: Patch 1.3 didnt broke anything - at least it seems that way...
The bad news: The UI needs to be reworked into their new system. Yay. This will probably keep me busy for the next few days, testing will start after that.
Hey everyone,
the work on the map is progressing nicely, here are some of the recent changes:
The Complete UI was recreated. Again. Go Blizzard. (Click to view Full Image)
Added new interactive Quests. What does interactive mean? It means that players of the oposite side can try to prevent the player from achieving the quest goal. Example: The Good hero has to escort 20 colonists through the war, while the bad players try to assault the convoy.
Added 3 new, hidden tier 2 units with partially new abilities
Added new custom Hero Icon. It has a mouse-over and a click animation.
Completely new Campsite Area
Added text tags do recently dropped items. Text tags are colored in the player color. and fade away to show when the item will disappear.
Added a completely new and ALWAYS opened inventory. The new Inventory features 2 weapon slots, 1 potion slot and a bag. For the warlord this is the quest item bag, for other monsters it is a smaller backpack.
Added custom Icons to the new Inventory Panel
Added a new Tip system to improve the game experience for NEW players. Old players can disable all tips at once by checking "Disable Tips" at the loading screens. Nevertheless all tips are specific to certain regions, which means that later tips might include how to beat a boss or how to win a level.
all that display and dialogs were they done by triggers or playing with the sc2 layout file ?
also if you can display the players name in the dialog box intop right does that mean you can place that name in a string aswell?
Alright, you got me. I just recently started working with GIMP. Both the hero icon and the tip box are made by me and are not from ingame. The hero icons actually look kinda nice while playing. It's hard to show it (maybe I'll make a small video). When you hover over it, it looks like the ring is on fire and when you click them they move a little...
About the tip box. It's a first attempt, I kinda like it, but surely there are more talented paint-ninjas who could easily create something that fits better. If anyone feels like he can do better, go ahead and pm me. Ideally with a first concept dds. :-)
The map is currently exclusively EU. There is no public version yet, because I feel that more polishing has to be done. Like the UI issues mentioned above...
If you are on EU we can test sometime, feedback from fellow mappers is very much appreciated. :-)
Warning: Inquisitive mind at work.
Warning: Insanity is on the horizon.
"As far as the laws of mathematics refer to reality, they are not certain; and as far as they are certain, they do not refer to reality."
Well, over the last weeks the map has become a lot more stable. The first 2-3 hours of playtime are pretty much done, bugfree and "somewhat" newb-friendly.
Recently I added more mainquests for both fractions, a completely new data-only AI for all computer-controlled monsters, and a very secure and convenient level control. I also removed a few features in order to make the gameplay less complex.
Dwarfius is working on a revamp of the terrain in the monster city - Chazun - and the war area, which will enable me to design the mainquests from rank 7 to 10. Once these mainquests are done the map will most likely be released.
I can't really give you a concrete date, though. I'm currently busy with university and I feel like you only get one shot with the current pop system. Either people like it or they don't, so I will keep polishing the map before I release it.
:-)
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Aww man, you got my hopes up for a epic sounding map...and then smash my hopes of it being soon. -.- Whatever...
Still, around 28% done doesn't sound too bad either. With recycling of a few things I think I could guess more along the lines of 30-40% done, which I guess doesn't sound TOO bad....
Rush it, but don't rush it? :)
Sweeet !! Played lots of Monster master and thanks to robbepop for mentioning there was a MM being made for SC2 :3
I would love to test..
IGN = Tisfi
and yeah i am from the EU
Whats IGN? :D
We can get in touch for the next test :)
@o3210: Go
added ya. :)
Cant wait to test it :3
I've been looking for an ORPG alot, and i loved Monster Master RPG :P im gonna test it right away, hope i can play it solo
Sounds alot like digimon world two for the playstation. Good luck, i really hope to see this game in full flight one day.
We'll wait for the Obatztrara to come back from a vacation, then we'll test ;) Hang on, it is going to be soon ;)
Back from vacation.
The good news first: Patch 1.3 didnt broke anything - at least it seems that way...
The bad news: The UI needs to be reworked into their new system. Yay. This will probably keep me busy for the next few days, testing will start after that.
Greetings! :-)
Hey everyone, the work on the map is progressing nicely, here are some of the recent changes:
all that display and dialogs were they done by triggers or playing with the sc2 layout file ?
also if you can display the players name in the dialog box intop right does that mean you can place that name in a string aswell?
Looking good as always.
Might wana change that tip box tought. How can you even make it look that ugly? :DD (is it really from ingame)
Also the orange thingys behind units looks kinda weird. Wouldnt it look better without the orange thingy?
Carry on warlord...
@zeropoints: Go
Everything done with layout files. :-) And yes you can get player names as string or as text, not sure. But it's possible.
@zenx1: Go
Alright, you got me. I just recently started working with GIMP. Both the hero icon and the tip box are made by me and are not from ingame. The hero icons actually look kinda nice while playing. It's hard to show it (maybe I'll make a small video). When you hover over it, it looks like the ring is on fire and when you click them they move a little...
About the tip box. It's a first attempt, I kinda like it, but surely there are more talented paint-ninjas who could easily create something that fits better. If anyone feels like he can do better, go ahead and pm me. Ideally with a first concept dds. :-)
Must .. have .. more space! And I agree, many UI things lack borders and feel plain unfinished.
http://img859.imageshack.us/i/84744012.jpg/
http://img825.imageshack.us/i/21730116.jpg/
http://img18.imageshack.us/i/68790542.jpg/
When will this be available outside the US?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
The map is currently exclusively EU. There is no public version yet, because I feel that more polishing has to be done. Like the UI issues mentioned above...
If you are on EU we can test sometime, feedback from fellow mappers is very much appreciated. :-)
@DuckyTheDuck: Go
Well, the Forest area is being fully redone.
I`ve wanted to play this map for months STILL NO BETA ACCSES! D: D: D:
Any news? =O
Well, over the last weeks the map has become a lot more stable. The first 2-3 hours of playtime are pretty much done, bugfree and "somewhat" newb-friendly.
Recently I added more mainquests for both fractions, a completely new data-only AI for all computer-controlled monsters, and a very secure and convenient level control. I also removed a few features in order to make the gameplay less complex.
Dwarfius is working on a revamp of the terrain in the monster city - Chazun - and the war area, which will enable me to design the mainquests from rank 7 to 10. Once these mainquests are done the map will most likely be released.
I can't really give you a concrete date, though. I'm currently busy with university and I feel like you only get one shot with the current pop system. Either people like it or they don't, so I will keep polishing the map before I release it.
:-)