So, I had this idea for a map based on the movie, and I wondered what you all thought of it.
Basically, the player would start out in the center of the map with like 4 command centers, 20-30 SCV's, and 50-60 Marines. They're in a concrete-and-steel area with walls and such around it and bunkers/turrets at the perimeter.
The mission is simple: Every 5 minutes, a ship comes form Earth with some more Marines and SCV's (you're not allowed to build any yourself) and when it leaves, it has to have 10,000 Unobtanium (minerals) on it. If you don't have that much, then the company will fire you and you lose the game. The trouble is, all the resources are outside the walls, in areas infested with Na'vi (Zerg Hydralisks and Mutalisks). So, you'll have to fly your command centers out to various spots and mine, while the Marines fight off the natives. There are also periodic waves of these units attacking from various directions toward your main base, and if they kill a building in the center of it you can lose that way, too.
Now, like I said, you can't train more troops yourself, you only get the men who come on the ship. However, a Marine can be trained to be a mech or aircraft pilot (the vehicles cost resources to build and you lose a Marine, but get a much more powerful unit). You also have a single Heavy Transport (probably based on the Hercules with guns added) which you have from the beginning and can't build another.
After something like 6 shipments successfully sent back to Earth, you'll get authorization to attack the Na'vi, and then your mission changes: Just destroy a few specific buildings, and you win.
All ideas are good if you can execute and present it well. Even so, even the best ideas will turn out crap in the hands of people with flawed design skills.
I think using the movie concept adds a draw to the map, and motivation and inspiration. As well as directing how it is going to be made. Often times not limiting yourself creatively leads to one get overwhelmed and not able to focus on particular traits. This isn't true for everybody but i can certainly understand using a movie as a theme.
I like the idea and hope you are able to execute it well. The banshees even look kind of like the small ships from the movie with the twin prop fans. Good luck!
Thanks for the encouragement! I've already experimented with some triggers and unit modifications. I'll probably need some tips with building the map, though. I know how to use all the terrain editor tools and such, but I'm not sure I have the patience and artistic talent to make it look all pretty and stuff.
1. In my opinion Na'vi are more fitted to be Protoss (cuz of the blue and all)
2. Avatar is copy-righted material, and we are not allowed to publish that due to infringement and all that
3. The concept is good (Although maybe give them more than 1 chance to get the minerals to the ship, they wouldn't fire you logically for failing once) so maybe if you replaced the names of stuff it would be a gogo :3
Other than that, go for it, sounds good to me.
1. I thought Zerg (with the player color set to blue, or maybe teal) because Mutalisks have flapping wings. They also sorta fit with the Zerg philosophy of overwhelming numbers.
2. That was a concern of mine, and one of the reasons I brought it up. I was hoping someone here would know the rules regarding copyrighted stuff, and what we can and can't do. (I see Lord of the Rings and Transformers maps being discussed, for example)
3. I was thinking of having different difficulty levels, where the easy level allows you to miss a few shipments while hard would require you to make every single shipment, and would also have more units in the attacking waves.
So, I had this idea for a map based on the movie, and I wondered what you all thought of it.
Basically, the player would start out in the center of the map with like 4 command centers, 20-30 SCV's, and 50-60 Marines. They're in a concrete-and-steel area with walls and such around it and bunkers/turrets at the perimeter.
The mission is simple: Every 5 minutes, a ship comes form Earth with some more Marines and SCV's (you're not allowed to build any yourself) and when it leaves, it has to have 10,000 Unobtanium (minerals) on it. If you don't have that much, then the company will fire you and you lose the game. The trouble is, all the resources are outside the walls, in areas infested with Na'vi (Zerg Hydralisks and Mutalisks). So, you'll have to fly your command centers out to various spots and mine, while the Marines fight off the natives. There are also periodic waves of these units attacking from various directions toward your main base, and if they kill a building in the center of it you can lose that way, too.
Now, like I said, you can't train more troops yourself, you only get the men who come on the ship. However, a Marine can be trained to be a mech or aircraft pilot (the vehicles cost resources to build and you lose a Marine, but get a much more powerful unit). You also have a single Heavy Transport (probably based on the Hercules with guns added) which you have from the beginning and can't build another.
After something like 6 shipments successfully sent back to Earth, you'll get authorization to attack the Na'vi, and then your mission changes: Just destroy a few specific buildings, and you win.
Anyway, what do you think?
Do this need to be movie based? Otherwise its a good idea.
Well the whole premise comes from the movie, so...
@dgh64:
All ideas are good if you can execute and present it well. Even so, even the best ideas will turn out crap in the hands of people with flawed design skills.
I think using the movie concept adds a draw to the map, and motivation and inspiration. As well as directing how it is going to be made. Often times not limiting yourself creatively leads to one get overwhelmed and not able to focus on particular traits. This isn't true for everybody but i can certainly understand using a movie as a theme.
I like the idea and hope you are able to execute it well. The banshees even look kind of like the small ships from the movie with the twin prop fans. Good luck!
Thanks for the encouragement! I've already experimented with some triggers and unit modifications. I'll probably need some tips with building the map, though. I know how to use all the terrain editor tools and such, but I'm not sure I have the patience and artistic talent to make it look all pretty and stuff.
1. I thought Zerg (with the player color set to blue, or maybe teal) because Mutalisks have flapping wings. They also sorta fit with the Zerg philosophy of overwhelming numbers.
2. That was a concern of mine, and one of the reasons I brought it up. I was hoping someone here would know the rules regarding copyrighted stuff, and what we can and can't do. (I see Lord of the Rings and Transformers maps being discussed, for example)
3. I was thinking of having different difficulty levels, where the easy level allows you to miss a few shipments while hard would require you to make every single shipment, and would also have more units in the attacking waves.
This Map also can be easily set in the SC Universe.