This will be a list of things that happened since the start of the thread that are worth mentioning, accompanied with links wherever possible.
Combat Systems are fully implemented.
ALL of them. Enemy trainer generation, wild starmon generation, IV generation for all non-player starmon, everything directly related to fighting (Damaging, move usage, speed comparisons, status ailments, etc.), items, capturing, running, swapping, pretty much everything necessary for combat.
Better AIs are currently WIP - Current basic AI just picks random moves. There will be multiple stages of AIs above that one, each adding a layer of strategy (Avoiding uneffective moves, using items, using status moves smartly, using the most effective move, etc.), all of them are currently being worked on.
Shinies are implemented as well, but these will be limited to specific species because retextures will be necessary. To make up for the smaller selection of shinies, the chance to encounter one will be increased to 1:1024 from 1:8096
Energy System to replace the old PP system from the games.
Trading has been implemented, but requires testing and security measures.
Starcenter has been fully implemented, but requires visual polishing
Phasing
This will be a multiplayer map, but what the other players do will not affect you. (Except for maybe some "first come first served" special events). You will not see NPCs/trainers react to other players, you will not see quest-specific NPCs/trainers and other units/models that are related to other trainers. The game world will look and react as if only you were in the game - Even if the trainer beside you is currently standing in a burning down city, everything will be nice and tranquil for you.
Starmon is a map based on the popular turn based Pokemon games. For those poor souls that do not know what Pokemon are: It's a series of games that's been going on since the dawn of time where the player is a "Pokemon Trainer" and the goal of which is to capture and train creatures called "pokemon" to become the best. There's also usually a storyline in the game involving some criminal organization that is absolutely terrible and something to do with the "Legendary Pokemon" of the region.
The point is, you have to build your team of 6 pokemon. There are 14 types/elements, each has its strengths and weaknesses (Fire beats grass for example), and pokemon can have up to two types. Each pokemon has a unique set of moves it can use (But most moves aren't unique to that pokemon) and its unique set of stats which determine what it's good at. The stats are Health, Attack, Defense, Special Attack and Special Defense and speed. The last decides who attacks first, the Attack stat is compared to the defense stat (Whether its the normal or special stats that get compared depends on the attack) to determine damage, and health is fairly straightforward. Pokemon gain experience for battling, and gain levels when they have enough experience. A lot of pokemon can also evolve into stronger pokemon, usually after reaching a certain level but there are other methods as well.
You still didn't tell me what Starmon is.
Starmon is us taking the pokemon games and stuffing them into SC2. We are going to keep as many of the game mechanics as we can - Stats, status ailments, EVs, IVs, all formulas, and even many of the attacks and abilities, as well as items and being able to capture creatures. There will be three main differences though:
Pokemons/Models - We obviously don't have the original pokemon models and have to work with what blizzard provided us. If you have suggestions, feel free to suggest. If you're a modeler that wants to contribute, feel free to PM.
Story - Since we aren't using the original pokemon, we can't stick to the story either. We've already decided that this map will be based around one central city with an arena instead of a whole "country" with eight gyms and a league. The progression will still be similar, you'll have to travel through areas to be able to progress further in the arena. The "big" difference is simply that we won't have 8 cities but one you'll always return to, we'll still have a world to explore.
"Power Points" - Pokemon have PP for each move, which dictates how many times that move can be used before having to restore the PP, usually through visiting a pokemon center. We decided to experiment with a more "global" PP pool - Your pokemon has 100 energy, each move has a cost. This opens up possibilities for moves that somehow relate to energy, and also makes moves more spammable so that you don't have to return to poke centers as often (But this comes at the cost of having overall less PP. You can use each move roughly 2-2.5x the amount you could in the original games, but since PP is shared for all moves, you can only use all 4 about half as much times as in the original games)
Alright... So... What's this thread about?
We want to discuss (and show off) our map a bit before we start beta testing it. We'd like to hear your suggestions and comments, and we also will want to discuss some features to know whether/how we should implement them.
What kind of suggestions do we need?
Pretty much anything.
What moves did you use in the pokemon games?
What were your favourite abilities (The passive thingys)?
If you've played some competitive multiplayer in pokemon, I could use some info on popular strategies and moves to know what I need to implement myself.
Do you have cools ideas for moves?
Any models you suggest we use for pokemon?
What would we like your opinion on?
The energy system instead of PP
We're thinking about making a sort of "karma" system, similart to Mass Effect's renegade/paragon system. There'll be a lot of random and not-so-random events, and you'll oftentimes be presented with a choice of either doing the right thing or just being a selfish ass. There'll be perks for reaching a high score in either the good or bad side, including a unique pokemon that will only show up for people with a high score for good/bad.
Level of violence. The original pokemon games are aimed for kids, you'll never see a drop of blood. Do you think we should maybe make things more grim, include attacks that in some way deal with blood, random events that include corpses of people, etc.?
Also, if you want us to elaborate on any aspect of the map, say so and we will. We're planning on making regular videos showing off individual features, but we'd like to know what people wanna see first :P
Now, to finish this post, here are some fancy images:
@zenx1: Go
The list is orange because we haven't forced protoss as the race yet / modified the assets.txt to use protoss images and I randomed zerg for this screenie. It's also incomplete, there's just so many things we need to add...
and we're planning on a theme system where you can pick UIs with different images and color palettes.
A level 9 using hyper beam who used a game shark? You could certainly make tribute pokemon like 3 point defense drones as magneton. I personally wanna see dragonite he was easily the hardest pokemon for me to get. Though I dont know how you could make that. And what about a pokemon f for those neutral players.
That's actually a neat idea (The magneton one) Already have a sort of "substitute" for Magnemite and Magneton (Spiderime and PDD), but I could definitely try and stick 3 drones together, maybe make it the third stage, or just use the spidermine somewhere else.
what do you mean pokemon for the neutral players? There were never any neutral-exclusive pokemon.
There'll definitely be a pseudo-legendary evolution line in here (Dragonite/Tyranitar/Metagross/Salamance/Whatever G4 and G5 equivalents are)
Still have to decide on models though.
If we do dragons, it'll probably be for the legendary trio. Not sure yet though, but I'd probably go with a frost wyrm for ice, and then a proto drake and a normal drake for the other two
Filesize isn't too much of an issue, we can import roughly 50 models using our own storage space, probably even more, and can always ask others to upload mods if we run out.
If anyone has any suggestions for WoW models that can be used, feel free to throw them in here, or even import them into a standalone mod and attach it to your post to save us time (My modelviewer is a bit buggy as well because I dont have WoW fully DLed and simply can't spare the space for it here...) and make us implement them faster (Plus we could maybe include a tiny reward in the map for you :p ) If multiple people actually do this, please reuse the mod the previous person uploaded simply so that we have it all in the same place :)
Here is a list I started of models I'm thinking about using. If anyone has any suggestions on how to complete their evolutionary lines or anything else, feel free to post:
ancient sea turtle fire - lavacrab evo.
Baby lich + Lich - Ghost / Ice
(Baby) Beholder - Dark and/or Psych
Chromatic Dragon Pet
Fire Spider - Fire, duh
Flying Nerubian (Scourge Evo) - Poison/Fly
Lasher + "Lostisles_carnivorousplant" - Grass
Leviathan (Octopus) - Water
Crab + Lobstrok - Water (+Rock?)
Naaru - Normal? Ghost?
Nerubians
Nerubian Spiderling
Zeratul seems more of a dark type than psychic to me :p Definitely want to add a psychic evolution line along the lines of abra/ralts though, just need to find some fitting models.
Also, if you guys want me to post more screenies or a vid, tell me what you want to see :p
Also dont forget to actually use the SC2 Critter models, try to use as many animal models at possible, The unit/mech dont look the part, atleast in my opinion.
the trainers you know... whatever, but as far as the pokemon I think in my opinion that you should use animals mostly.
By neutral I mean if they choose enough evil and enough good choices they end in the center.
I wouldn't try and make this exactly like pokemon because tainted wisp is right media don't work so I'd make it some kind of hybrid.not sure how to put in words what I mean. A video of basic gameplay would be sick. I how you guys see this through to the end.
Oh, that. Yea, will probably include one as well, but being neutral would be kind of awkward and those are pretty much supposed to be really rare pokemon that you should have to work for :p
yea, I don't really like using the humanoid models, which is one reason why I don't want to use karass for the psychic line. I've just begun thinking about changing the three starters to WoW models (currently its baneling/roach/queen, Marine/firebat/devil dog and prisoner zealot/DT/Archon, which I'm not really a fan of)
Can then use prisoner zealot/HT/archon for psychic and keep the few precious zerg models for other things.
What I'm thinking of replacing the starters with:
There are some plant monsters in WoW, like the vine lashers. I'll see how many different ones I can find for the grass line.
Dragon hatchling -> Small dragon -> some dragon on 2 legs or a doomguard or something to look like Charizard.
Baby turtle (Im sure there's a turtle pet in WoW) -> Medium turtle -> There's bound to be a 2 legged turtle in WoW, if not I'll find something.
@TheAlmaity: Go Attach some plant doodads to avaiable models and you can get great plant species (palm tree = eggxecutor enyone?)
In fact attachments will work wonders for you guys. Need a fire type? Attach fire models to the unit. Need electrical type? Attach electric arcs to it.
Ahhhh and Lyote critter = Houndoom, no doubt about that.
Currently we have the same EV and IV systems in place, but we might implement systems to make it less grindy, like for example pre-defined battles for EV training or IV rerolls (Yea, it'll still be somewhat of a grind, but it'll be easier and therefore faster)
Also, I think Gen V or IV implemented some items that make EV training A LOT faster (something like 10x EV gain or so, so that instead of fighting roughly 200 fights you just fight 25), will definitely add those as well, and 10 shots of vitamins give you 100 EVs as well, which means that for your 252 EVs in a single stat you only need 5-15 battles with the right pokemon, which is gonna be easy if we add battles that always pick pokemon that award the EV of your choice.
The thing about the grass types is what I was looking for :) I don't really know much about the balance and strategies of the pokemon games, which is why I need such info :p I'll make sure that almost all of the "pokemon" are good.
We're probably not going to go past 2v2s - I found 3v3s in Gen V just chaotic, and the triggering just becomes more of a mess with each player and rule you add, and school started again for Zelda so he has even less time.
New Stuff
This will be a list of things that happened since the start of the thread that are worth mentioning, accompanied with links wherever possible.
2v2 battles will not be available for release2v2 battles already implementedDafuq is Starmon?
Starmon is a map based on the popular turn based Pokemon games. For those poor souls that do not know what Pokemon are: It's a series of games that's been going on since the dawn of time where the player is a "Pokemon Trainer" and the goal of which is to capture and train creatures called "pokemon" to become the best. There's also usually a storyline in the game involving some criminal organization that is absolutely terrible and something to do with the "Legendary Pokemon" of the region.
The point is, you have to build your team of 6 pokemon. There are 14 types/elements, each has its strengths and weaknesses (Fire beats grass for example), and pokemon can have up to two types. Each pokemon has a unique set of moves it can use (But most moves aren't unique to that pokemon) and its unique set of stats which determine what it's good at. The stats are Health, Attack, Defense, Special Attack and Special Defense and speed. The last decides who attacks first, the Attack stat is compared to the defense stat (Whether its the normal or special stats that get compared depends on the attack) to determine damage, and health is fairly straightforward. Pokemon gain experience for battling, and gain levels when they have enough experience. A lot of pokemon can also evolve into stronger pokemon, usually after reaching a certain level but there are other methods as well.
You still didn't tell me what Starmon is.
Starmon is us taking the pokemon games and stuffing them into SC2. We are going to keep as many of the game mechanics as we can - Stats, status ailments, EVs, IVs, all formulas, and even many of the attacks and abilities, as well as items and being able to capture creatures. There will be three main differences though:
Alright... So... What's this thread about?
We want to discuss (and show off) our map a bit before we start beta testing it. We'd like to hear your suggestions and comments, and we also will want to discuss some features to know whether/how we should implement them.
What kind of suggestions do we need?
Pretty much anything.
What would we like your opinion on?
Also, if you want us to elaborate on any aspect of the map, say so and we will. We're planning on making regular videos showing off individual features, but we'd like to know what people wanna see first :P
Now, to finish this post, here are some fancy images:
entire gallery: http://imgur.com/a/7cKmr
This map is totally awesome, like everything produced by this wonderful mapping duo.
I wonder where they always get their awesome terrain from, though.
@Mozared: Go
I hear they outsource it to china...
Add starmondex (pokedex lol)
since I have no idea what type of starmon is overstank
Still not big fan of blue UI, but the structure seems pretty good atleast.
seems promising for sure
@zenx1: Go
Starmondex is already in the game :P
And yeah, the UI will be changing. Most of what we've got now is unpolished or temporary.
@Taintedwisp: Go
Shh! Don't tell!
Moz makes the best terrain there is ;)
@zenx1: Go The list is orange because we haven't forced protoss as the race yet / modified the assets.txt to use protoss images and I randomed zerg for this screenie. It's also incomplete, there's just so many things we need to add...
and we're planning on a theme system where you can pick UIs with different images and color palettes.
I've heard they're going to be getting a lot of custom models too.
I wonder who is helping them.
@xcorbo: Go
Yeah I really hope you guys add in at least 1 dragon model, you can tint it make it smaller etc, 1 turtle, and so on.
This would keep file size from being too overly large but would add a great Aesthetic.
@Taintedwisp: Go Yeah, Gyaralisks that evolve from Karplings ;-) But I was always a fan of the psychic type so I want my Alakazeratul XDDDDD
A level 9 using hyper beam who used a game shark? You could certainly make tribute pokemon like 3 point defense drones as magneton. I personally wanna see dragonite he was easily the hardest pokemon for me to get. Though I dont know how you could make that. And what about a pokemon f for those neutral players.
GOOD :D
@JacktheArcher: Go
That's actually a neat idea (The magneton one) Already have a sort of "substitute" for Magnemite and Magneton (Spiderime and PDD), but I could definitely try and stick 3 drones together, maybe make it the third stage, or just use the spidermine somewhere else.
what do you mean pokemon for the neutral players? There were never any neutral-exclusive pokemon.
There'll definitely be a pseudo-legendary evolution line in here (Dragonite/Tyranitar/Metagross/Salamance/Whatever G4 and G5 equivalents are)
Still have to decide on models though.
@Taintedwisp: Go
If we do dragons, it'll probably be for the legendary trio. Not sure yet though, but I'd probably go with a frost wyrm for ice, and then a proto drake and a normal drake for the other two
Filesize isn't too much of an issue, we can import roughly 50 models using our own storage space, probably even more, and can always ask others to upload mods if we run out.
If anyone has any suggestions for WoW models that can be used, feel free to throw them in here, or even import them into a standalone mod and attach it to your post to save us time (My modelviewer is a bit buggy as well because I dont have WoW fully DLed and simply can't spare the space for it here...) and make us implement them faster (Plus we could maybe include a tiny reward in the map for you :p ) If multiple people actually do this, please reuse the mod the previous person uploaded simply so that we have it all in the same place :)
Here is a list I started of models I'm thinking about using. If anyone has any suggestions on how to complete their evolutionary lines or anything else, feel free to post:
ancient sea turtle fire - lavacrab evo.
Baby lich + Lich - Ghost / Ice
(Baby) Beholder - Dark and/or Psych
Chromatic Dragon Pet
Fire Spider - Fire, duh
Flying Nerubian (Scourge Evo) - Poison/Fly
Lasher + "Lostisles_carnivorousplant" - Grass
Leviathan (Octopus) - Water
Crab + Lobstrok - Water (+Rock?)
Naaru - Normal? Ghost?
Nerubians
Nerubian Spiderling
@SoulFilcher: Go
Zeratul seems more of a dark type than psychic to me :p Definitely want to add a psychic evolution line along the lines of abra/ralts though, just need to find some fitting models.
Also, if you guys want me to post more screenies or a vid, tell me what you want to see :p
Also dont forget to actually use the SC2 Critter models, try to use as many animal models at possible, The unit/mech dont look the part, atleast in my opinion.
the trainers you know... whatever, but as far as the pokemon I think in my opinion that you should use animals mostly.
@TheAlmaity: Go I'm old school bro, no dark type back in red and blue ;-) but yeah, it makes sense, so an Alakarass maybe?
@Taintedwisp: Go Ursadak has all evolutions right there to be used, Karak has 2. And it's easy to change them to make baby/base evolution ones.
By neutral I mean if they choose enough evil and enough good choices they end in the center.
I wouldn't try and make this exactly like pokemon because tainted wisp is right media don't work so I'd make it some kind of hybrid.not sure how to put in words what I mean. A video of basic gameplay would be sick. I how you guys see this through to the end.
@JacktheArcher: Go
Oh, that. Yea, will probably include one as well, but being neutral would be kind of awkward and those are pretty much supposed to be really rare pokemon that you should have to work for :p
Will try and get a vid up soon
@SoulFilcher: Go
Karaks are the wingless birds, right? Got two of those in. Using one ursadak that evolves into ultralisk
@Taintedwisp: Go
yea, I don't really like using the humanoid models, which is one reason why I don't want to use karass for the psychic line. I've just begun thinking about changing the three starters to WoW models (currently its baneling/roach/queen, Marine/firebat/devil dog and prisoner zealot/DT/Archon, which I'm not really a fan of)
Can then use prisoner zealot/HT/archon for psychic and keep the few precious zerg models for other things.
What I'm thinking of replacing the starters with:
There are some plant monsters in WoW, like the vine lashers. I'll see how many different ones I can find for the grass line.
Dragon hatchling -> Small dragon -> some dragon on 2 legs or a doomguard or something to look like Charizard.
Baby turtle (Im sure there's a turtle pet in WoW) -> Medium turtle -> There's bound to be a 2 legged turtle in WoW, if not I'll find something.
@TheAlmaity: Go
There are tons of 4 legged turtles....
@Taintedwisp: Go
I said 2 legged, not 4 legged :p I know there are tons of 4 legged ones, but Blastoise stands upright.
@TheAlmaity: Go Attach some plant doodads to avaiable models and you can get great plant species (palm tree = eggxecutor enyone?)
In fact attachments will work wonders for you guys. Need a fire type? Attach fire models to the unit. Need electrical type? Attach electric arcs to it.
Ahhhh and Lyote critter = Houndoom, no doubt about that.
@Trieva: Go
Currently we have the same EV and IV systems in place, but we might implement systems to make it less grindy, like for example pre-defined battles for EV training or IV rerolls (Yea, it'll still be somewhat of a grind, but it'll be easier and therefore faster)
Also, I think Gen V or IV implemented some items that make EV training A LOT faster (something like 10x EV gain or so, so that instead of fighting roughly 200 fights you just fight 25), will definitely add those as well, and 10 shots of vitamins give you 100 EVs as well, which means that for your 252 EVs in a single stat you only need 5-15 battles with the right pokemon, which is gonna be easy if we add battles that always pick pokemon that award the EV of your choice.
The thing about the grass types is what I was looking for :) I don't really know much about the balance and strategies of the pokemon games, which is why I need such info :p I'll make sure that almost all of the "pokemon" are good.
We're probably not going to go past 2v2s - I found 3v3s in Gen V just chaotic, and the triggering just becomes more of a mess with each player and rule you add, and school started again for Zelda so he has even less time.