Well, pretty simple question. I wanted to do a nice TD map and thought about some aspects that are fun. Then i decided it was a better approach to just ask others ;-)
So here is the basic idea behind the map:
- it will be a 1-4 player map
- it will be a mazing TD, not just mindlessly placing towers on edges
- it will have a basic story behind it
Thinks i want add to this for sure are:
- an endless wave at the end to hunt for a high score
- high score that will be saved
- 4 themes that differ greatly, think Elemental TD screen shots around here, just more visual appealing ;-)
- random starting point, so if you play solo you do not get the same theme every time
Now it is up to you. Whatever you feel like, be it visuals, gameplay, game modes... whatever.
What would you like to see in a mazing TD map to enjoy it?
How much time would you like to spend playing? 20min? 40min? 60min?
How do you want multi player to work?
Actually what ever you can think about, just let me know to get a basic feeling.
The only thing that could possibly make a TD defense interesting for me is as follows:
1. It would have to be well balanced(this is sort of a universal requirement for all maps).
2. Opposing players(not mindless wave AIs) should be in control of the waves(for both composition and tactics). To force them to actually engage instead of save up, there should be some sort of anti unit wall of fire that pushes them up to the towers.
You do those two things and you'll have a TD that might have a chance of being somewhat entertaining.
hmm, i guess i could implement something like "choose if you want to play Creep or builder", and have the computer player by default for the creeps.
Nothing annoys me more then a map i can not play unless someone else does as well, i like multi player, but hate forced multi player.
It would be hard to play as creep while doing it solo tho, as i do not think you can create an AI that actually mazes well.
geX the creator of Andromeda made a Bachelor Thesis on Tower Defenses. That's a really interesting 100-page write up and could give you ideas for your TD!
Alright how about a co-op Tower Defense FPS/TPS map like this . It would make a great concept for sc2 TD maps you know. You could evolve it with your own ideas and have a different gameplay than "Sanctum" but still along the lines of it but more developed with sc2 game engine elements. epic idea or wat :D
hmm, that one looks nice. Not that easily implemented tho. I will actually think about it tho. Should be possible with the SC2 engine actually, so not impossible.
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Well, pretty simple question. I wanted to do a nice TD map and thought about some aspects that are fun. Then i decided it was a better approach to just ask others ;-)
So here is the basic idea behind the map:
- it will be a 1-4 player map - it will be a mazing TD, not just mindlessly placing towers on edges - it will have a basic story behind it
Thinks i want add to this for sure are: - an endless wave at the end to hunt for a high score - high score that will be saved - 4 themes that differ greatly, think Elemental TD screen shots around here, just more visual appealing ;-) - random starting point, so if you play solo you do not get the same theme every time
Now it is up to you. Whatever you feel like, be it visuals, gameplay, game modes... whatever.
What would you like to see in a mazing TD map to enjoy it? How much time would you like to spend playing? 20min? 40min? 60min? How do you want multi player to work? Actually what ever you can think about, just let me know to get a basic feeling.
The only thing that could possibly make a TD defense interesting for me is as follows:
1. It would have to be well balanced(this is sort of a universal requirement for all maps).
2. Opposing players(not mindless wave AIs) should be in control of the waves(for both composition and tactics). To force them to actually engage instead of save up, there should be some sort of anti unit wall of fire that pushes them up to the towers.
You do those two things and you'll have a TD that might have a chance of being somewhat entertaining.
hmm, i guess i could implement something like "choose if you want to play Creep or builder", and have the computer player by default for the creeps. Nothing annoys me more then a map i can not play unless someone else does as well, i like multi player, but hate forced multi player.
It would be hard to play as creep while doing it solo tho, as i do not think you can create an AI that actually mazes well.
geX the creator of Andromeda made a Bachelor Thesis on Tower Defenses. That's a really interesting 100-page write up and could give you ideas for your TD!
Bachelor's Thesis about YouTD ("Open Innovation in Game Design Using the Example of a Warcraft 3 Tower Defense")
Alright how about a co-op Tower Defense FPS/TPS map like this . It would make a great concept for sc2 TD maps you know. You could evolve it with your own ideas and have a different gameplay than "Sanctum" but still along the lines of it but more developed with sc2 game engine elements. epic idea or wat :D
hmm, that one looks nice. Not that easily implemented tho. I will actually think about it tho. Should be possible with the SC2 engine actually, so not impossible.