Slypoos, could you make another ability for me? But this time could you explain how you did it so I could put it in my map? I want and ability called Matter shift
Matter Shift will Allow the unit to walk through walls for 10 seconds.(The only way I could imagine this being possible if you could modify the mass of the unit to 0 for 10 seconds) After 10 seconds if the unit is still within the wall the unit will die.
Through walls, like cliffs and stuff? Or just units?
I don't understand how calling "AnimPlay Cast Spell" calls the head-butt animation.. I tried to plug this into a trigger in my game and I did not get the animation. There must be something else that allows "AnimPlay Cast Spell" to work.. Thanks for your reply dude!
I don't understand how calling "AnimPlay Cast Spell" calls the head-butt animation.. I tried to plug this into a trigger in my game and I did not get the animation. There must be something else that allows "AnimPlay Cast Spell" to work.. Thanks for your reply dude!
You could always put it in the events + tab in the unit actor
Make an event condition then set the action to animation play - cast
Still tryin to get it to work, but I just wanted to say keep up the good work! I learned how to use actors because of your abilities here. Very helpful and nice abilities.
Hi Wondering if you could make an ability I could implement onto a hero. The ability I would like is pretty much the Hook ability from pudge in dota. Basically throw a chain at a target (location) and the first unit it comes in contact with does damage to if it is an enemy and brings them back to the caster. Or if its an ally just brings it back to the caster. And if it doesn't connect with anything it just returns. would appreciate it if you had time the range and dmg doesn't matter atm i can change that later.
for some reason when ever i try and open up your "temporal rift" spell in my Galaxy editor, it freeze, and have to restart it. and when i try an test it the same thing happens in game.. whats going on why's it doing that?
Also im lookingf or a ability very similar to that one, it's going to be for a boss in my map who is going to be a warlock, so if you could please have it look less arcanelike (maybe just darker forcefields?) and instead of the cylenders flying out and making a circle, and sphere, he would channel a spell that would make one large dark sphere of energy, and start summoning 10 smaller dark sphere's all around the centered large one, then 3 random smaller dark spheres would turn into forcefields to act as a shield from the blast, but can these be smaller than the ones you've set up (to prevent every hero from going to the same sphere). also rather than the units that get hit fading away, can they just get killed? i also dont want the boss (Caster) or any of his allied units to be effected by the spell in anyway. would this be possible? no rush on it as i havnt even made this boss yet, but he's 3rd in line right now (just finished first)
Hi guys sorry I haven't posted here in a while. The reason being that I had completed much of the requests on here and my hard drive died before I got the chance to upload them, since then I have had rl things to deal with and have thus taken a break from map making. When I find more time I will probably revive this thread but until then I apologize to anyone with unfulfilled requests
This might be a simple request for somebody who makes spells for other people but i just can't do it. i know 2 other people who are interested in this one and i don't know if they cracked it already but its no harm in asking.
Heroic Charge
a zealot like charge that can be targeted at a ground location (or a unit). it will then charge towards that location untill the buff timer expires (3.5 seconds) subject to change but i could modify that easily. (yes i know this is similar to the ultralisk charge u made but i dont want to target a unit).
so if the charge length is [-] [-] [-] [-] [-]
andi target this [-] [-] [x] [-] [-]
or this [-] [-] [-] [-] [-] [ ] [ ] [x]
it should still charge the full 3.5 seconds
i hope u can crack this problem i've been trying to for quite a while now (on and off 1-2 hours a day) but i cant find a way to do this.
i will add more effect later so that it will stun the first target it runs into (therefore removing the buff) but i think i can handle that with search effects.
ps.: u can copy things from the zealot if u'd like / want / need, im using the zealot as a base unit and have copied every actor (among other things) to the new custom unit.
No video required
3 weapons that each have their own damage. They all look like the photon cannon attack, but they're yellow, blue, and red. They're like interceptors, but with much shorter range and low to the ground (but still passing through units). You can make more of each kind with three abilities, and that will increase the count, like a set of 3 interceptors. If you've seen the anime One Piece, this is for Nami, but i'm giving the Cool/Heat/Thunder balls an attack. One last thing; for the damage, large splash, but super low attack.
I'm not sure this will need an animation, but i guess for the attack impact, just do photon cannon (if it has one)
TYVM, it would be nice if you could Pm me when you're done, but you don't have to.
Anyone got meat hook example? I tried to make it few times but I always get problem with beat attachment, after i remove missile persistent and reattach beam to modify unit effect it attachse to position of founded unit, but not to unit
Through walls, like cliffs and stuff? Or just units?
@Slypoos: Go
Well both including Buildings, units, and Cliffs. If cliffs is not possible then leave it out
@Slypoos: Go
I don't understand how calling "AnimPlay Cast Spell" calls the head-butt animation.. I tried to plug this into a trigger in my game and I did not get the animation. There must be something else that allows "AnimPlay Cast Spell" to work.. Thanks for your reply dude!
You could always put it in the events + tab in the unit actor
Make an event condition then set the action to animation play - cast
Is my ability not possible? Or have you not finished it yet? Sorry if this seems like I am rushing you, because I am not. Just wondering
I've got a lot of requests lol, and I'm also working on a rather large project, I will get to it though
Still tryin to get it to work, but I just wanted to say keep up the good work! I learned how to use actors because of your abilities here. Very helpful and nice abilities.
@Slypoos:
on vent
havent heard any updates lately, must be very busy =D
Hi Wondering if you could make an ability I could implement onto a hero. The ability I would like is pretty much the Hook ability from pudge in dota. Basically throw a chain at a target (location) and the first unit it comes in contact with does damage to if it is an enemy and brings them back to the caster. Or if its an ally just brings it back to the caster. And if it doesn't connect with anything it just returns. would appreciate it if you had time the range and dmg doesn't matter atm i can change that later.
there kind of is an ability like that already made, go to the first page, 2nd post and DL "Get Over Here! / Request (Messy)"
for some reason when ever i try and open up your "temporal rift" spell in my Galaxy editor, it freeze, and have to restart it. and when i try an test it the same thing happens in game.. whats going on why's it doing that?
Also im lookingf or a ability very similar to that one, it's going to be for a boss in my map who is going to be a warlock, so if you could please have it look less arcanelike (maybe just darker forcefields?) and instead of the cylenders flying out and making a circle, and sphere, he would channel a spell that would make one large dark sphere of energy, and start summoning 10 smaller dark sphere's all around the centered large one, then 3 random smaller dark spheres would turn into forcefields to act as a shield from the blast, but can these be smaller than the ones you've set up (to prevent every hero from going to the same sphere). also rather than the units that get hit fading away, can they just get killed? i also dont want the boss (Caster) or any of his allied units to be effected by the spell in anyway. would this be possible? no rush on it as i havnt even made this boss yet, but he's 3rd in line right now (just finished first)
my editor freezes everytime i try to open the firebolt map
Hi guys sorry I haven't posted here in a while. The reason being that I had completed much of the requests on here and my hard drive died before I got the chance to upload them, since then I have had rl things to deal with and have thus taken a break from map making. When I find more time I will probably revive this thread but until then I apologize to anyone with unfulfilled requests
This might be a simple request for somebody who makes spells for other people but i just can't do it. i know 2 other people who are interested in this one and i don't know if they cracked it already but its no harm in asking.
Heroic Charge
a zealot like charge that can be targeted at a ground location (or a unit). it will then charge towards that location untill the buff timer expires (3.5 seconds) subject to change but i could modify that easily. (yes i know this is similar to the ultralisk charge u made but i dont want to target a unit).
so if the charge length is [-] [-] [-] [-] [-] andi target this [-] [-] [x] [-] [-] or this [-] [-] [-] [-] [-] [ ] [ ] [x]
it should still charge the full 3.5 seconds
i hope u can crack this problem i've been trying to for quite a while now (on and off 1-2 hours a day) but i cant find a way to do this.
i will add more effect later so that it will stun the first target it runs into (therefore removing the buff) but i think i can handle that with search effects.
ps.: u can copy things from the zealot if u'd like / want / need, im using the zealot as a base unit and have copied every actor (among other things) to the new custom unit.
No video required
3 weapons that each have their own damage. They all look like the photon cannon attack, but they're yellow, blue, and red. They're like interceptors, but with much shorter range and low to the ground (but still passing through units). You can make more of each kind with three abilities, and that will increase the count, like a set of 3 interceptors. If you've seen the anime One Piece, this is for Nami, but i'm giving the Cool/Heat/Thunder balls an attack. One last thing; for the damage, large splash, but super low attack.
I'm not sure this will need an animation, but i guess for the attack impact, just do photon cannon (if it has one)
TYVM, it would be nice if you could Pm me when you're done, but you don't have to.
Anyone got meat hook example? I tried to make it few times but I always get problem with beat attachment, after i remove missile persistent and reattach beam to modify unit effect it attachse to position of founded unit, but not to unit