the problem with that is, the units can die in any order. and if the teams arnt 3v3, it will break the cycle (since they will always spawn in 002, but they get put in the arena only if they are in 001.
would it just be easier to make a check every second for a unit in region, and if the region is empty to move the unit?
i didnt want to do taht because i think it would bug
just like i said in my first post. when a hero dies, i need it to pick a hero whos in 'tagged 1' move the person in 'tagged 2' to 'tagged 1', and if its any of their first lives, creates the hero for their second life. 2 teams, 3 players per team
when people make 1 huge paragraph for their question with 5 lines of useless information that i have to read through at the start. ;[ save that crap for the end at least
id make a tutorial if i knew how to do it. that trigger took me like a while to make(i taught it to myself). i try and help people with their problems so i can learn how to do things.
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@Shadowkillz: Go
whats the question?
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@shardfenix: Go
what are cubes?
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@Feldeat: Go
can you give me an example? i havnt used switch statements yet
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did you add the ability itself to the hero?
you dont need the command button, its jsut for show.
i added it to a hero myself to see how it worked. it wasnt overly complicated
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the problem with that is, the units can die in any order. and if the teams arnt 3v3, it will break the cycle (since they will always spawn in 002, but they get put in the arena only if they are in 001.
would it just be easier to make a check every second for a unit in region, and if the region is empty to move the unit?
i didnt want to do taht because i think it would bug
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here is a copy of the trigger. just use the archon to kill the units to see how it works
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@coronbale: Go
nope, regions. tagging as in you tag someone else 'in' and you go out
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@Kafoso: Go
just like i said in my first post. when a hero dies, i need it to pick a hero whos in 'tagged 1' move the person in 'tagged 2' to 'tagged 1', and if its any of their first lives, creates the hero for their second life. 2 teams, 3 players per team
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-=Edited=-
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@SouLCarveRR: Go chill man. my school didnt teach me what that symbol meant. i learned ≥ to be greater than or equal to.
also, this is a help forum, and helping should be left to people with a maturity level above third grade
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when people make 1 huge paragraph for their question with 5 lines of useless information that i have to read through at the start. ;[ save that crap for the end at least
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are you using the data editor or triggers?
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id make a tutorial if i knew how to do it. that trigger took me like a while to make(i taught it to myself). i try and help people with their problems so i can learn how to do things.
idk how to use behaviors yet tho ;[
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its still better to learn it with behaviors. that trigger is severely limited.
i forgot to mention this in the last post, "Attacked" is a global integer. and as such, it can only be used for 1 instance of the trigger ;[
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edit: the variable only goes to 4, because on the 5th hit he goes berserk edit2: "attacked" variable is global integer
i used stimpack as the buff all you would need to do in the data editor is make a fake debuff w/ no effects