The gameplay is like other Tower Wars: You have to build a maze of towers and send creeps to your opponents to win.
Furthermore there are different modes, which influences the game. Currently there are only some simple modes, but we plan to integrate more interesting modes.
Tower
Every race comprises nine towers and has his own style. At the moment Freax Tower Wars includes five races:
Evolution: Fast towers
Air Force: High range
Hell Race: Slow, but high damage
Inaccurate Masters: High maximum damage, but no minimum damage
Heroes: Allround race
Mercenaries: Critical stirke race
Mixed: Uses towers from other races
Modes
At game start all players are able to vote for their favorite modes:
Buy Lives: You are able to buy lives, but the costs increase with every life you buy.
Weather mode: The wather changes an influences towers and creeps.
Event mode: Random events influences the game e.g. a boss appears and gives a bonus, if he get killed.
Total Chaos: Frequently changing of the activated modes
Special Towers: Enables unique towers for each race.
Creep Buffs: Enables creep buffs, e.g. faster movement speed or life regeneration
And many more smaller modes like Life-steal, Fog of War, No Air...
Income speed between 10 and 30 seconds.
Closing words
I hope I could make the map interesting and I will be glad about constructive criticism and feedback.
The current version is published on the European and American Battle.net.
http://www.sc2mapster.com/maps/freax-tower-wars/
Yeah, that is really not a great idea. If you want people to play your maps, you don't let them search for it in battle.net 2. Blizzard had made a terrible mistake in not adding a search function. Until the do, you need to add it to these sites like the rest of us :)
Yeah, that is really not a great idea. If you want people to play your maps, you don't let them search for it in battle.net 2. Blizzard had made a terrible mistake in not adding a search function. Until the do, you need to add it to these sites like the rest of us :)
First a tip that makes it easy to find the map. The game speed of the map is normal, since most of the maps have a fast game speed the map is usually on page 1 if you filter for normal maps.
I understand that its difficult to find the map, but i dont know what advantage it would have for you if i upload the map. You can't play maps which are not published in the battle.net. So you would have to publish the map again. Since a tower wars map is a multiplayer only map, other people would still have to search them in the list. And i dont want lots of different versions of our map to be published in battle.net because that will make it impossible to get enough games per hour to place the map on one of the first pages.
So if you can show me a way to play the map after downloading it without having to publish it again i'll upload it. Otherwise please filter for normal maps and you'll find the map very fast.
Any word on when this will arrive in the US of A. I really liked TD's from war 3 but so far SC2 TD's have sucked balls and i just watched your video and it looks like it has that War 3 magic.
I think part of the reason the other TD's have sucked is because they don't make there own races. So future reference for anyone making a map. If you make 3 races in your map and they are named Terran Zerg and Protoss your lazy and your map sucks as much as nexus wars. That might of been encouraging words tho seeing as Nexus Wars is the most popular map in the US sadly.(like wth people it sucks its boring i dont want to make SC2 units in a game give me castle fight with custom units.)
I guess there is just no hope for the US until this or legion TD 2 comes out.
Finally a good tw.
You could add kill leaderboard.
Also I have huge lag at the end, probably because the many creeps spawned (my pc is crappy), maybe you could add limit on how much creeps you can spawn (supply limiting...).
Also more races would be nice (with special stuffs), but I guess you will add more race anyway.D
event ideas: - bonus mineral to player with most kills, - damage meter: a creep spawned at each line with high life regen and a trigger records how much damage dealt on it by each team and the most damage dealt team gets bonus mineral.
Also voting on income speed would be nice.
Thank you for your suggestions.
We already planned an update for better performance. New races will come, when the performance is better and when we have more time. And maybe some races will be changed a bit in the fututre. Voting on income speed is also planned.
I like your event ideas, so I will add them.
Yeah, that is really not a great idea. If you want people to play your maps, you don't let them search for it in battle.net 2. Blizzard had made a terrible mistake in not adding a search function. Until the do, you need to add it to these sites like the rest of us :)
There's a perfectly reasonable search function in the create game menu. I agree blizzard made a terrible mistake not adding it to join game, but it is not unreasonable to expect people to search for your map and play it via create game.
yes exactly.
Each team should separately have the opportunity to share the income.
I would say, we start to share the income we get from kills.
I dont know how it will be, when we share all the income in regards of balance and units we can send.
-
furthermore i have an idea how to improve the teamplay.
You could add one special tower for each race.
e.g. Air Force: hastetower (3/6/9/12/15)% more attackspeed
Hell Race: slowtower (3/6/9/12/15)% slow to creeps
-
What about a mazetower (like Rocks) in a 1x1 Place for hmm 2gold?
I thought about the income you get each 20 seconds. I think there is nearly no effect , if you share the income you get from kills.
Aura towers are an interesting idea, but maybe imbalanced in All Random, if players in one team get the same race.
I'm not sure about the 1x1 maze tower for this map layout. I think, it would be better to maze with 10 minerals tower.
We are working on version 1.4. We plan a US release for this version, when it's finished. But we have no trusty publisher for the US server at the moment.
A new version is online, so we're looking for a US publisher now. If you are interested, please send a PM.
The new version includes many balance changes, especially for creeps, and some bugfixes. We also added a 3v3 mode, which makes the creeps a bit stronger. Another useful thing is the new zoom command.
You can find the 6 and 12 players modes in the Tower Defense category on the EU Battle.net.
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Freax Tower Wars
General Information
Gameplay
The gameplay is like other Tower Wars: You have to build a maze of towers and send creeps to your opponents to win. Furthermore there are different modes, which influences the game. Currently there are only some simple modes, but we plan to integrate more interesting modes.
Tower
Every race comprises nine towers and has his own style. At the moment Freax Tower Wars includes five races:
Modes
At game start all players are able to vote for their favorite modes:
Closing words
I hope I could make the map interesting and I will be glad about constructive criticism and feedback. The current version is published on the European and American Battle.net. http://www.sc2mapster.com/maps/freax-tower-wars/
You forgot the download link, there is no file at your account.
@Darvlok: Go
You don't have to download the map, its published in battle.net, so you can just click join game and search for it to join/host a game
@necate: Go
Yeah, that is really not a great idea. If you want people to play your maps, you don't let them search for it in battle.net 2. Blizzard had made a terrible mistake in not adding a search function. Until the do, you need to add it to these sites like the rest of us :)
First a tip that makes it easy to find the map. The game speed of the map is normal, since most of the maps have a fast game speed the map is usually on page 1 if you filter for normal maps.
I understand that its difficult to find the map, but i dont know what advantage it would have for you if i upload the map. You can't play maps which are not published in the battle.net. So you would have to publish the map again. Since a tower wars map is a multiplayer only map, other people would still have to search them in the list. And i dont want lots of different versions of our map to be published in battle.net because that will make it impossible to get enough games per hour to place the map on one of the first pages. So if you can show me a way to play the map after downloading it without having to publish it again i'll upload it. Otherwise please filter for normal maps and you'll find the map very fast.
@necate: Go
You got a point
can i publish this to the US server?
@Darvlok: Go
I filtered and could not find it! Want to play but can't find even under normal speed
We have finished and published version 1.0. We fixed some bugs, so it's 1.3 now.
We also made a gameplay video of the map, which you can watch in the first post.
@WiiKing
Any word on when this will arrive in the US of A. I really liked TD's from war 3 but so far SC2 TD's have sucked balls and i just watched your video and it looks like it has that War 3 magic.
I think part of the reason the other TD's have sucked is because they don't make there own races. So future reference for anyone making a map. If you make 3 races in your map and they are named Terran Zerg and Protoss your lazy and your map sucks as much as nexus wars. That might of been encouraging words tho seeing as Nexus Wars is the most popular map in the US sadly.(like wth people it sucks its boring i dont want to make SC2 units in a game give me castle fight with custom units.)
I guess there is just no hope for the US until this or legion TD 2 comes out.
Finally a good tw.
You could add kill leaderboard.
Also I have huge lag at the end, probably because the many creeps spawned (my pc is crappy), maybe you could add limit on how much creeps you can spawn (supply limiting...).
Also more races would be nice (with special stuffs), but I guess you will add more race anyway.D
event ideas: - bonus mineral to player with most kills, - damage meter: a creep spawned at each line with high life regen and a trigger records how much damage dealt on it by each team and the most damage dealt team gets bonus mineral.
Also voting on income speed would be nice.
@Hookah604: Go
Thank you for your suggestions. We already planned an update for better performance. New races will come, when the performance is better and when we have more time. And maybe some races will be changed a bit in the fututre. Voting on income speed is also planned. I like your event ideas, so I will add them.
There's a perfectly reasonable search function in the create game menu. I agree blizzard made a terrible mistake not adding it to join game, but it is not unreasonable to expect people to search for your map and play it via create game.
i love this map! but there are two little things you could add.
an option to share the income(for each team), so the middle player is more fun to play. a command to zoom out to have a better overview
@Thalan87: Go
How would you integrate the shared income? Should there be a voting for each team at the beginning?
A command to zoom is already planned.
yes exactly. Each team should separately have the opportunity to share the income. I would say, we start to share the income we get from kills.
I dont know how it will be, when we share all the income in regards of balance and units we can send.
-furthermore i have an idea how to improve the teamplay.
You could add one special tower for each race. e.g. Air Force: hastetower (3/6/9/12/15)% more attackspeed Hell Race: slowtower (3/6/9/12/15)% slow to creeps
-What about a mazetower (like Rocks) in a 1x1 Place for hmm 2gold?
@Thalan87: Go
I thought about the income you get each 20 seconds. I think there is nearly no effect , if you share the income you get from kills. Aura towers are an interesting idea, but maybe imbalanced in All Random, if players in one team get the same race. I'm not sure about the 1x1 maze tower for this map layout. I think, it would be better to maze with 10 minerals tower.
So no word on US release?
We are working on version 1.4. We plan a US release for this version, when it's finished. But we have no trusty publisher for the US server at the moment.
A new version is online, so we're looking for a US publisher now. If you are interested, please send a PM.
The new version includes many balance changes, especially for creeps, and some bugfixes. We also added a 3v3 mode, which makes the creeps a bit stronger. Another useful thing is the new zoom command.
You can find the 6 and 12 players modes in the Tower Defense category on the EU Battle.net.